Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Raid Changes

Discussion in 'General Suggestions' started by blueguyhalo, Aug 4, 2021.

Tags:
?

What do you think about the suggestions?

  1. both are good! :D

    36.8%
  2. 1st one is good, but the other might need some reworking. :)

    52.6%
  3. 2nd one is good, but the other might need some reworking. :)

    0 vote(s)
    0.0%
  4. you can do better than this, try reworking both of them. :I

    0 vote(s)
    0.0%
  5. Beidh tú imithe ó mo radharc :eye:

    10.5%
Thread Status:
Not open for further replies.
  1. blueguyhalo

    blueguyhalo not a wanted arsonist

    Messages:
    10
    Likes Received:
    17
    Trophy Points:
    50
    Guild:
    Minecraft:
    Raids are definitely one of the most fun things to do in Wynncraft in my opinion, but there are a number of flaws to them. And, I have some solutions in mind that may be possible.

    #1: Raids can happen right as the 10 Minute Countdown to a server's restart begins.
    If you've done raids a bunch, you've definitely had this happen a few times. And so, you'd definitely have to try to speedrun to try and make those Az/Uth/Tol runes not wasted. This is annoying, and can lead to people feeling rushed and not wanting to waste too much time.

    To fix this, I think it should be possible that a Raid should know how much time there is before a server restarts. Before the Raid begins, the Raid Keeper notifies the party about how much time a server has before restarting.

    If it's 1 Hour before the restart, it doesn't mention this at all and the Raid begins as normal.

    If it's 30 Minutes before the restart, the Keeper notifies the Leader and if they still want to continue.

    If it's 15 Minutes, it needs a second confirmation, so if you fail because of the server restarting... Well, that's your fault at that point.

    Pretty simple, right? I feel like this is possible. And if you can do this, could you make the Party Finder not pick worlds that restart soon as well? I feel like if this is possible, that should be too.

    Alright, onto problem #2.


    #2: Raids are basically impossible at-level.
    I know you may be thinking where I'm going with this. "Don't nerf the raids, they're really fun and nerfing them would just make them less fun for 95% of players!" That's not at all where I'm gonna be going.

    Get this: Lower level players get buffed to act like Level 95s or so. Perhaps like a 50% HP Boost? (depending on the player level and the raid itself.) I ain't good with balancing, so I don't know the exact buff, because it would probably be difficult to do since there's a lot of items and something can end up real overpowered for a Level 80. But you get the idea, right? Damage could also be boosted as well, but probably not by too much, or else that could probably be OP with the Champion set on.

    "Okay, cool, Level 80s are like everyone else now, won't this mean if somehow, a full party of Level 80s united, they would be basically unstoppable?" Well how about we reduce the player count per raid to the amount of Level 100s there can be. (ONOL goes from 4-6 to 4 only.)

    This way, even if you are on-level, you can have the same experience any other player has. And low levels will actually feel like they are contributing to the party and not just there to die. I know this sounds like a lot of work, but come on, think of it this way:
    If you're a new (experienced) Level 80 and you complete ROL Part V, you'll unlock the new raid! However, good luck finding anyone wanting to party with someone as low level as you. But even if you do, you'll likely feel helpless, and basically just watch as the rest of the people do most of the work. Do you want to wait until you're Level 100 to do ONOL a lot? Probably not.

    If this buff to lower levels is made into the game, (first of all, I'd be in disbelief to be honest.) it would let any level be apart of any group of players, and the lower levels would not be absolutely annihilated just because they were the target of an orphan worm or some kind of light beast. I know, again, this seems like a lot of work to do. But this is just a small(ish) change that could really benefit the game/server.



    And that's basically my only real problems with Raids. Besides the bugs of course, but only one has really been major to me. (The whole ONOL lock at launch [I think] that completely froze players forever.)

    I'd appreciate feedback! Moreso for the 2nd suggestion, I'm not good with balancing. :/ This is also (I'm pretty sure...) my first big suggestion so chill if I accidently said something that may just nuke the entire server and probably appear on a 6th hotfix.
     
    Aya and Da Homeboi like this.
  2. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

    Messages:
    1,194
    Likes Received:
    585
    Trophy Points:
    124
    Guild:
    Minecraft:
    The fact that nexus of light ended up being hard for people 20 levels above isn't a good thing, and should probably be nerfed.
     
    Last edited: Aug 10, 2021
    strikeflame5356 and That_Chudley like this.
  3. Mardeknius

    Mardeknius Knight of Blood Item Team HERO

    Messages:
    1,420
    Likes Received:
    2,287
    Trophy Points:
    153
    Guild:
    Minecraft:
    ^^^, I've failed NoL at level 103 more times than I've succeeded (that might be for lack of a serious build, but whatever), and I feel like it definetely needs some changes.
     
  4. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

    Messages:
    1,194
    Likes Received:
    585
    Trophy Points:
    124
    Guild:
    Minecraft:
    Bob's reincarnation - Level 84, can easily be soloed by anyone at level 100 with an okay build.

    Nexus of light - Level 80, Challenging for level 100 players, easily as hard as the level 100 raid.
     
  5. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

    Messages:
    1,517
    Likes Received:
    3,745
    Trophy Points:
    164
    Guild:
    Minecraft:
    I definitely think that difficulty scaling should exist for Raids, so that they don't feel too easy or too hard for players at level, so that way they can still be engaging rather than mindless spell and melee spam, so I definitely agree with both options, as starting a raid when a server restarts kinda feels like a punch in the gut.
     
  6. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,018
    Likes Received:
    1,023
    Trophy Points:
    130
    Guild:
    Minecraft:
    exactly my point with current raids lol

    also yes i def agree with these Raid are sort of biased to the high lvl players rn without balancing for the lower lvled players
     
  7. 182 others

    182 others Well-Known Adventurer VIP

    Messages:
    417
    Likes Received:
    924
    Trophy Points:
    91
    Minecraft:
    I doubt you'd need a warning for about 30m, the most I've seen has gone to about 20 minutes or something, though confirmation for 15m would be nice.
    Also the gimmick of NoL having tradeoffs for more players was pretty nice imo, it's just not a viable enough tradeoff since it actually forces to get more players and also 6 level 80 players will almost certainly pale in comparison to level 100 players. I would probably say to give some type of buffs that weigh down the higher level you get, which would help make some form of a viable tradeoff.
     
  8. blegar1

    blegar1 Well-Known Adventurer CHAMPION

    Messages:
    158
    Likes Received:
    163
    Trophy Points:
    67
    Minecraft:
    *looks at notg where the first room is a literal wall for at level players half the time*
    Yeah notg and onol are kinda just... cruel with it. Notg is semi doable but that first room is either a decent challenge or "no you've already lost" then after unless you all have really good builds it's just not worth even bothering with. And onol yeah. Wynn's biggest issue is advertising the level.
    ONOL I swear is a level 100+ raid. But the rewards are level 70ish and the quest is 74 or something?
    What I mean by advertising the level btw is making the challenge hard until you get higher levelled, for a reward that's the challenge's level A good example of this is ToA where death at the level he's advertised at, is a good fight. But going for the rewards (like champion set which is good at level but bad after) makes him painful due to being much lower levelled than him.
    ONOL suffers from this majorly due to the difficulty and the tomes being low level compared to when you did it. (I believe there's only one tome that's worth it unless you don't have many?)
     
    Last edited: Aug 8, 2021
    Ninja_VK likes this.
  9. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

    Messages:
    1,194
    Likes Received:
    585
    Trophy Points:
    124
    Guild:
    Minecraft:
    In notg one time our lvl 100+ party almost ran out of time doing the first room.
     
Thread Status:
Not open for further replies.