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Game Mechanics New Class: Bandit

Discussion in 'General Suggestions' started by Bozo Prime, Aug 1, 2021.

?

Is this a good class

  1. Yes

    6 vote(s)
    66.7%
  2. No

    3 vote(s)
    33.3%
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  1. Bozo Prime

    Bozo Prime Man I'm Dead HERO

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    The bandit class. The first ranged melee class, wielding the deadly whip.

    The first spell will be Tornado whip. This creates a vortex that pulls enemies in and is great for it's CC ability. Mana cost: 5 per cast
    Tier 1: Creates a vortex that pulls enemies in
    Tier 2: Vortex lasts for longer and sends enemies flying
    Tier 3: Vortex launches enemies higher and deals damage over time (40%)

    The second spell will be Grapple. Using your whip as a grappling hook to propel yourself forward. Mana cost: 2 Per cast
    Tier 1: Launches the player in the direction they are facing
    Tier 2: Launches player further
    Tier 3: Grapple damages mobs when they are run into (40%)

    The third spell will be Whip bind. This binds enemies and gives you ability to throw them around. Damage is dealt to the enemy on cast. Mana cost: 7 Per cast (The coding for this one might be hard)
    Tier 1: Binds enemies and stuns them for 3 seconds
    Tier 2: Enemies stay stunned for 5 seconds and take damage after you throw them
    Tier 3: Enemies will take damage over time (30%) and deal damage to other enemies when thrown into them (50%)

    The fourth and final spell will be Whip Crack. This spell will crack your whip and knock enemies back. This will also be the first spell that can be used on a horse, as when you use it on a horse, it gains a small boost of speed. Mana cost: 6 Per cast
    Tier 1: Knocks enemies back, dealing 20% damage. When used on horse, gain 15% speed
    Tier 2: Deals 30% damage to enemies. When used on horse, gain 20% speed
    Tier 3: Deals 50% damage and knocks enemies back further. When used on horse, gain 25% speed.

    The Bandit's class stats would be (On a scale of 1 - 5)
    Range: 3
    Spells: 1
    Defense: 3
    Damage: 4


    Please note, The bandit does not appear much in fantasy and folklore, and Wynncraft is all about fantasy and folklore. Having a bandit class would not make much sense in terms of fantasy. This was just a small idea, and I have no intent on forcing it into the game, unlike some people who want the bard class in the game. Please leave any criticism about this class and I will accept it gladly. Thank You! :)
     
    RiderTest101 likes this.
  2. Bixlo

    Bixlo I maybe am funny sometimes

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    nice spell and its usefull for a first spell. kinda cool for a first spell ngl :D
    yup looks like a nice movement spell
    sounds sicc
    im not sure abt the horse part but still neat. IMO it would b cool to see spells that affect skill points BUT idk

    Tips: give the elemental dmg so like does ur third spell do 50% air dmg on a certain hit? stuff like that
    if your REALLY dedicated images of the class spells would b cool but thats like style points.
    Also whats the melee look like? wht type of dmg does it do?

    overall rlly good suggestion, much better than ones given by other new forums members. Nice job :DD
     
  3. Bozo Prime

    Bozo Prime Man I'm Dead HERO

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    Thank you for your feedback. I didn't think too hard about elemental damages and defenses just yet, but you are right about Whip bind or tornado whip dealing air damage or smth. The melee would look like the sweeping edge enchantment effect but further away to show the range of the weapon, unlike assassin with a close up sweeping edge effect. The type of damage that it would do is completely based on what kind of elemental whip you use. I'll try to upload drawings of each kind of whip if i can.
     
    Bixlo likes this.
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