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Major ID Suggestions

Discussion in 'General Suggestions' started by Soulcial, Jul 22, 2021.

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What is your favorite Major ID here?

  1. Concave Mirror

    11.1%
  2. Locked-On Sights

    11.1%
  3. Heavy

    5.6%
  4. Forceful

    0 vote(s)
    0.0%
  5. Reckless

    11.1%
  6. Vampiric

    5.6%
  7. Gamble

    33.3%
  8. A Miko's Blessing

    0 vote(s)
    0.0%
  9. Winter's Edge

    0 vote(s)
    0.0%
  10. Crashing Figure

    22.2%
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  1. Soulcial

    Soulcial Self-proclaimed Buildmaker VIP

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    As Wynncraft evolves, more major ID's will come into place- That being said, I thought I would slap some of my major ID ideas onto the table for everyone to see... Feel free to comment or suggest new ideas!

    Concave Mirror - Reflect and thorns now deals damage to all entities around you for 80% of the reflected damage.

    Locked-On Sights - Archer's Bomb Arrow no longer bounces, and instead homes onto the entity that last took damage from you.

    Heavy - Take 80% less knockback (I am aware there is already an ID for this that is currently unused).

    Forceful - Shaman's Aura no longer rebounds, and instead fires 2 pulling waves. Shifting will reverse the effect, pushing enemies away.

    Reckless - Deal 25% more damage, however 5% of your damage dealt will be reflected back to you (may require balancing).

    Vampiric - 1% of your damage dealt will be converted into healing (directed to yourself of course).

    Gamble - Your attacks will either do 50, 75, 100, 125, or 150% of the original damage.

    A Miko's Blessing - Your life steal and mana steal effects will always activate after a certain amount of hits (the amount of hits necessary is currently undecided on, will vary based on attack speed).

    Winter's Edge - Assassin's Spin Attack no longer freezes for 1 second, and instead slows enemies by 40% for 5 seconds.

    Crashing Figure - Upon landing after jumping, you deal AOE damage proportionate to how high you jump around you.

    Any constructive criticism is greatly appreciated, but please refrain from blatant toxicity. :)


    P.S. Most of these ideas would definitely require balancing but its a little hard for me to determine, seeing as I have no way of testing them.
     
    Last edited: Aug 4, 2021
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  2. Bixlo

    Bixlo I maybe am funny sometimes

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    Mmmm yes so issue, heavy melee doing 180k quake dmg would heal them for full instantly…. Me doing 60-70k meteor spam with fatal is also strong, BUT a very good idea that I really wannna se

    Honestly yes add this to Olympic that would fit perfect
    Uhhh sorta no? This one is interesting but tbh is kinda meh

    all the others r sicc tho those. We’re the only ones I wanted to comment on. Nice post
     
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  3. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    They all look cool, but the vampiric one would def need balancing
    Idk if u’ve played sb, but on there it was basically one tap full hp, so only die if a one shot.
    So it would either have to be a lot smaller number or a percentage of health or have a cap or smth
     
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  4. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    You guys realize that 1% of 180k is only 1800 right?
     
  5. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    This is a minecraft forum
    I’m impressed they even know what percentages are
     
  6. Bixlo

    Bixlo I maybe am funny sometimes

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    ouch
    yea but the issue is that added to lifesteal AND u get it on each it. It like makes lifesteal unneeded? since lifesteal isnt a guerentee where this iss. also yea 1800 is much but since u can use quake like every 5 seconds with proper usage u can heal at the lvl of a mage. This on Apoc tho would b nice
     
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  7. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    It's a major Id, meaning it's limited by item so... no?
     
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  8. Xeabia

    Xeabia A creative mind who's clumsy as heck HERO

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    Neat ideas! Locked-On Sights, Forceful, Winter's Edge all seem like good Major IDs. :3 Concave Mirror and Crashing Figure look like really cool Major IDs! They look really fun, and really change up how you play or make a build, so I really would like to see these two. :D Gamble is an oddball, like Madness, but I can see this being fun to use. however idk how different it would be on items with big or small Damage Ranges. Now, to note on some of the others.

    Heavy should be changed to 100% less Knockback, since if it's a Major ID, why not go all the way?

    So, for Reckless, I think either 25% Damage Boost is too small, or the 5% Damage to you is too big. The thing with Wynncraft, is that enemies have way more HP than you, but you deal a lot more HP in damage to them. So, anyone with about 12000 HP or less at Lv. 100 would die really fast. Even then, 25% Damage Boost isn't that much, considering you have to compensate for the damage dealt to you by having gear lean more on the Health side anyways. Then again, it really depends on what stats the item that has this gives.

    Vampiric honestly isn't as bad as people say, 1% of your HP from DPS isn't as bad as people say, since 1% is still small, and if Rally can heal 10% Max. HP to you and 15% Max. HP to others, then Vampiric is okay in my book.

    This might be a me thing, but I feel like A Miko's Blessing should be shortened, since most Major IDs names are meant to be short on on point, and generally are only 1-2 words. So you might have to reword this to be just "Miko's Blessing", "Sanctification", "Sapper", or something else to simplify the name.
     
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  9. Bixlo

    Bixlo I maybe am funny sometimes

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    fair im out of it so idk what im saying lmao
     
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  10. Soulcial

    Soulcial Self-proclaimed Buildmaker VIP

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    Thank you for the kind comment! :) (also sorry for the late response)
    Regarding the Heavy major ID, I felt as though 100% would actually be a setback for the player using it. This is because players could be combo'd really easily by a variety of different attacks, such as Multi-hit (a bit of a bad example, but its what I came up with at the moment). As for Vampiric, I do agree with you're comment; Vampiric isn't too powerful, though I am aware that it has potential to be a strong substitute for life steal and other effects. One way I'm thinking of as a potential solution to it is to only put Vampiric on items with negative health regen, meaning that the player will either have to do enough damage to make up for the negative health regen, or use weapons / armors / accessories to mitigate the negative health regen, such as Nether's Scar and other +hpr items. For Reckless, I do agree that it may be a little weak, however I created the idea as a concept, rather than for it to be judged as is, and so I hope you don't take the numbers at face value, as they were just sample numbers that I had decided on at the time. Finally for A Miko's Blessing, I think the length should be fine as there is already another major ID with a long name, "Heart of the Pack."

    Though I know I made a lot of rebuttals to your comments, I got a huge dopamine crash when I read your comment, so I would like to thank you again :)
     
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  11. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I would also add 50 or even 0 %s so the risk is higher.

    Also does this affect the whole spells or only individual attacks?
     
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  12. Aya

    Aya Very Serious Gensokyo Journalist

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    Mhm yes grazing mechanic, nice reference, me likey
    Wait is this after receiving hits of after landing hits? I'm assuming latter, sad
    Either way, yeah cool
    Damn it I posted this too quickly, my touhou obsessed ass got me
     
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  13. Soulcial

    Soulcial Self-proclaimed Buildmaker VIP

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    most likely individual attacks, also regarding the 50% and 0% suggestion, I like the 50% idea (will add) but i feel like 0% would change gameplay too much...
    ________________________________
    definitely landing xD, I don't think there are any major ID's right now that are meant to weaken the player
     
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