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Major Id Upgrades

Discussion in 'General Suggestions' started by MatForYoga888, May 18, 2021.

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Is this a good idea

  1. Great

    2 vote(s)
    11.8%
  2. Good

    6 vote(s)
    35.3%
  3. Decent

    2 vote(s)
    11.8%
  4. Mediocre

    1 vote(s)
    5.9%
  5. Bad

    4 vote(s)
    23.5%
  6. Very Bad

    2 vote(s)
    11.8%
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  1. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    I was thinking, that maybe some items have a Major ID upgrade, that boosts the first Major ID. The items with it would have a requirement to have that Major ID too. It could also just be a consumable or something you enable in a menu.

    For example, if you have the Sorcery Major ID, and you have Sorcery II, it will activate, but if you only have Sorcery II, it won't activate

    Here are some ideas
    Arrow storm fires 5 arrows each dealing 120% damage. Arrow storm will always cost 3 mana
    Ice Snake is instant but the range is the same
    Allies take 25% reduced damage, and another 25% is redirected to you
    Totem effects are twice as fast but the totem lasts 15 seconds
    You may cast spells and attack with a 50% damage penalty while on a horse
    40% chance for spells and attacks to cast another time at no additional cost. 2nd spells are not affected
    65% chance for spells to cost no mana when cast
    I'm not an expert at balancing stuff, so feel free to tell me if something is too op
     
    Last edited: May 19, 2021
  2. StormDragon4

    StormDragon4 Horribly Inactive

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    Cool idea but

    This is worse. I’d rather have a 30% that can repeat infinitely than a 40% chance of a single recurrence.

    I would rather have 1 mana storms and normal Hawkeye (also the major ID is called Hawkeye)
     
    MatForYoga888 likes this.
  3. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    That's what I meant, 40% chance of casting again, I'll change that though
    Oops, my bad, I could lower the mana cost if that will improve it
     
  4. StormDragon4

    StormDragon4 Horribly Inactive

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    Wait I see now why I was confused. When I saw 2nd spell I thought it meant that it could only copy once. I realize now that it means movement spells can’t copy
     
    MatForYoga888 likes this.
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