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What Kinds Of Builds Are There?

Discussion in 'Questions' started by AcadeeAlkana, May 2, 2021.

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  1. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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    I'm specifically wondering what kinds of builds there are for late-game Mage and Shaman, since I've heard of Elemental builds which take advantage of three Elements simultaneously!
     
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  2. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    uh oh did you just ask about builds on the wynncraft forums? atlas inc's bout to hit you with a 2000 word essay
     
  3. one_ood

    one_ood c lown VIP

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    Greaves of the Veneer, a legendary pair of leggings, was previously known for its powerful tanking capabilities. It offered an incredible health bonus over 4000 all the while giving good elemental defenses, some health regeneration, and decent skill points. Of course, this item was not with its setbacks, being high skill point requirements, negative damages, and small negative walkspeed. Many months ago, this item was in equilibrium in terms of pros and cons.

    With the release of crafted items, the item team fixed the health baseline of higher level items. Initially intended to be 4000 health at baseline, many items weren't as high health as they were supposed to be, especially compared to crafted items. Items such as Capricorn in addition to many Mythics gained massive health bonuses, launching itself further than Memento, one of its famous rivals. However, some items did not receive similar treatment. One category in which this was the case was tanky items. That is, items such as Leo and.... Greaves of the Veneer. The Greaves got a measly health boost, barely putting it over 5000 health. The Greaves lost a lot of value in builds due to one of its main identifying traits being comparatively nerfed. However, the Greaves still saw some use in builds and filled in its niche. Things were still peaceful.

    Until one day, the "ele defs don't matter" nation attacked. With the slogan "ele defs don't matter", his campaign swept people off their feet, and people began to have the revelation that maybe 50 elemental defense doesn't actually do that much. In addition to its health, the Greaves lost effectiveness in yet another trait.

    Next up: Master Hive. As noted earlier, Greaves of the Veneer has a high skill points requirement of 70 defense and 30 strength. With the addition of -30 sp in the two other elements in all Master Hive armor, the Greaves of the Veneer lost a lot of flexibility within builds.

    Then, fabled items were introduced. At first, it wasn't much. A new piece of armor titled "Ornate Shadow [noun]" came into the caste construction scene. It boasted a health bonus of over 4800, which is nearly on equal terms to the Greaves of the Veneer. What's more is that the Ornate Shadow gear had no skill point requirement, POSITIVE walk speed and damages, and still decent elemental defenses, considering that it had no requirements in skill points. Its only drawback compared to the Greaves is that you don't gain 18 defense or the health regeneration stat. But everything is still fine, right? After all, this is just one "set" of items. But then, that's when we started to realize. Perhaps, it was not all fine. We soon found out that the Ornate Shadow Gear represented the baseline for fableds, which was initially advertised as "between legendaries and mythics". Armor piece after armor piece popped up with higher health than the greaves, such as Second Wind.

    Finally, was the mindset of the people. Within spell builds, people cared less and less about being tanky. If you DID want to be tanky, a rainbow set would likely be good enough. Furthermore, the Greaves were only usable in three types of spell builds: quads/rainbows, in which the high skill point requirement helped kill it off, and Earth/Water/Fire builds, in which Ophiuchus is was considered a stronger option. The third will be mentioned later. This left Greaves of the Veneer with only the option of melee. In tier stack melee, people very rarely used the Greaves. The leggings spot was invaluable to tier stackers. This spot offered a strong variety of choices for tier bonuses such as Second Wind, Horizon, and Physalis. For more tankier options, Heat Sink dominated the playing field due to its decent skill points, high lifesteal, and walk speed.

    but its cool for brainwash and was buffed



    as for OP, late game builds have a lot of diversity, particularly on these two classes.

    the 3 element builds you are referencing are commonly referred to as trielementals or simply "tris" if you don't have a lot of time. you can get a general idea of their identity by looking at hive master armors, though that is by no means representative of the entire build availability to those archetypes. a few common types of builds you will hear about are "spellspam" (mana regen, low cost spells, brr damage), "spellsteal" (spells as a damage source but using mana steal instead, generally has super slow attack speed for stealing chances), "heavy melee" (super slow attack speed high damage hits), "cancelstack" (using +tiers to cancel -tiers on armor with lots of raw melee, resulting at super fast-- think necrosis + darkiron aegis, for example), "tierstack" (taking a super slow weapon and making it super fast), "rawstack" (super fast base weapon, using items with raw melee on it, generally worse than tierstack or cancelstack), "heavy poison" (super slow attack speed, poison as damage) and i don't know why i'm typing this here because @Saya already has a great thread on this exact topic here

    if you're looking to request a specific build, use the class builds subforum
     
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  4. Saya

    Saya you win at uwynn HERO

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  5. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    tri-elemental archetypes aren't equivalent to tri-elemental damages. multiwielding for elemental coverage is the bane of my existence.
     
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  6. strikeflame5356

    strikeflame5356 what do I write here VIP

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    There's pretty much a build archetype for any combination of 3 or 4 elements which represent different playstyles of the game, just look at the Hive armor from the master division and you'll see which elements represent what. Some archetypes are just clearly better than others regardless of playstyles though, for example, ETW (Earth-Thunder-Water) is pretty much only used in challenge builds, and generally 3 elements is better than 4.
     
  7. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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