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Game Mechanics Talking Mushroom Dialogue Should Not Trigger Dialogue Skip.

Discussion in 'General Suggestions' started by Potatomancer, Apr 30, 2021.

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Should dialogue skip be removed from Talking Mushroom?

  1. Yes

    14 vote(s)
    87.5%
  2. Yes (I see no reason to vote no)

    1 vote(s)
    6.3%
  3. No for the people who somehow have a reason

    1 vote(s)
    6.3%
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  1. Potatomancer

    Potatomancer Budget Wither

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    So whil scrolling through Wynncraft Meme Thread, I noticed something. On a recent post, it showed Talking Mushroom dialogue, with the dialogue skip mechanic introduced in 1.20.2. That mechanic specifically on talking mushroom dialogue is just stupid. Whoever decided that needs to have a timeout. Since the mushroom dialogue can occur in almost every place, especially in places with combat involved, this can sometimes kill the player as it makes you unable to move and makes you unable to cast your spells. This has to be removed right now. Mushroom dialogue isn’t even that lengthy and doesn’t interfere with a playthrough.
     
  2. Lex!

    Lex! :] CT Manager Ability Designer QA GM

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    talking mushroom dialogue has all the options that would mess with the gameplay experience disabled. slowness, disabling attacks/spells, etc. additionally, in the next patch, mushroom dialogue will auto-skip after 6-7 seconds.
     
    Last edited: May 2, 2021
  3. alexphilgab

    alexphilgab The Godsent CHAMPION

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    every dialogue will auto-skip or just the mushroom ones ? Because I dont think auto skiping on regular dialogue is a good idea, people that take their time to read will be annoyed.
     
  4. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Wait, why will it auto skip?
    Like, wait actually why.
     
    MlecznyHuxel99 and alexphilgab like this.
  5. Lex!

    Lex! :] CT Manager Ability Designer QA GM

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    just the mushroom dialogue

    i was getting complaints that it was annoying to have to skip mushroom dialogue manually
     
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  6. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    idk how well this would work but it might be better to have it just stop when you get far enough from the trigger point (maybe 30-40 blocks or so, not the really short distance from quest NPCs) so people can still read it at their own pace but you don't have to get off your horse and do squats to make it go away
     
    alexphilgab likes this.
  7. Lex!

    Lex! :] CT Manager Ability Designer QA GM

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    i can look and see if i can make this work but im not sure ill be able to
     
    ditsario likes this.
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