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New Idea: Class Feats

Discussion in 'General Suggestions' started by DragonBeenz, Mar 24, 2021.

Tags:
?

Favorite one?

  1. Wisdom

    25.0%
  2. Mystical Cure

    0 vote(s)
    0.0%
  3. Arcane Frost

    0 vote(s)
    0.0%
  4. Juggernaut

    25.0%
  5. Longsword

    0 vote(s)
    0.0%
  6. Slam

    25.0%
  7. Combo

    25.0%
  8. Surprise Attack

    0 vote(s)
    0.0%
  9. Hypercritical

    0 vote(s)
    0.0%
  10. Any of the shaman/archer feats (say which one)

    0 vote(s)
    0.0%
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  1. DragonBeenz

    DragonBeenz #1 morrowind user VIP+

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    This is my first post on the forums, hope you like it
    Class Feats
    When you reach level 100, you unlock a new command, /feat. This allows you to select one of 3 feats for your class. These provide some buffs and also provide a debuff.

    Here are the feats:

    Mage Feats
    Wisdom:
    For every 1 Intelligence you have, you deal 1% more spell damage. However, you deal 0.5% less attack damage with this feat for each intelligence skill point (Doesn't work for skill points applied by gear)
    Mystical Cure: Heal has 3x the range, but doesn't have any pulses.
    Arcane Frost: Ice Snake can travel 2x longer and deals 20% more damage, but it stops when it hits a mob.

    Warrior Feats:
    Juggernaut
    : If you manage to get a combo of 10 hits on a mob and then shift-click, you will have 50% less walk speed for 10 seconds, but also 50% extra damage.
    Longsword: Attacks have 25% extra range, but 25% less damage.
    Slam: Every 25 kills, you can shift-click to perform a slam attack with a range of 6 blocks, dealing 300% extra damage than usual, but you cannot move or attack for 10 seconds afterwards.

    Assassin Feats:
    Combo:
    Every hit you chain on a mob, you will get 1% faster and deal 1% more damage. (max of 25) If you do not hit it within 5 seconds, the combo is reset. However you take 1% more damage from attacks for each hit.
    Surprise Attack: When Vanish has finished, all mobs in a 10 block range are stunned for 5 seconds and take double knockback. You deal 25% less damage while they're stunned however.
    Hypercritical: You have a 1/500 chance to deal 4x damage on a hit. (WORKS WITH SPELLS). However when this triggers, you can't attack for 5 seconds afterwards.

    Shaman Feats:
    Radiant Aura: Aura will heal for the total duration of the totem remaining, but make the totem not heal anymore after that.
    Eldritch Claws: Uproot will launch mobs vertically instead of horizontally, however they cannot be hit while in mid-air.
    Conjure Darkness: Mobs inside the range of your totem will be stunned for 5 seconds, but the totem lasts for 3x shorter.

    Archer Feats:
    Diamond Arrow:
    Defense of mobs is weakened by 1% for each arrow that hit them, but increases the speed of it by 1%. Resets every 20 seconds (DOESN'T WORK WITH SPELLS)
    Snipe: Arrows deal 1% extra damage for each block traveled, but deal -10% damage if they don't travel 10 or more blocks.
    Comet Bombs: Bomb Arrows leave a burn area similarly to the burning ground of meteor, but you take 20% more damage standing in the burn area.
     
  2. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    Mage 1: far too op. No way you’ll need main attack damage if you pick this one
    Mage 2: by no pulses do you mean it happens all at once or is just less? Seems not worth it
    Mage 3: one of the main attractions of ice snake is the fact it can pierce

    Warrior 1: pretty neutral on this one, doesn’t really seem worth it because after 10 hits the 50% extra is only really 5% extra
    Warrior 2: sucks so bad lol
    Warrior 3: the gaps are too long and no move/attack for 10 seconds is far too long

    Assassin 1: I like it, although it might be op but it’s hard to tell
    Assassin 2: The -dam would have to be increased IMO, vanish is good enough as it is
    Assassin 3: seriously 1/500? And there’s a disadvantage as well? This needs serious balancing

    Shaman 1: not sure what I think, never tried shaman
    Shaman 2: bad, horizontal is probs better
    Shaman 3: literal dog water every shaman spell revolves around totem

    Archer 1: with a fast attack speed bow you could really rack up some damage, seems op
    Archer 2: it’s a long range character this is op
    Archer 3: again, it’s a long range character so you aren’t gonna be standing near the impact. I like the advantage tho

    overall this needs serious balancing and most of these are disadvantages
     
  3. Bixlo

    Bixlo I maybe am funny sometimes

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    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    ________________________________
    im in sort of a bad mood so forgive my bluntness,
    but, DOES ANY1 READ OTHER FORUMS???????????????????
    ITS SO FUCKIN CLEAR THAT SHIFT-CLICKING IS ALREADY BEING USED
    JUST LOOK AT THE GOD DAMN GAME MECHANICS. THIS IS THE 5TH THREAD IVE SEEN WHERE "SHIFT CLICKING"" HAS BEEN USED. HOLY FUCK CHOSE SOMETHING ELSE. SWAP HANDS EXISTS. DROP ITEM EXISTS. FFS MIDDLE CLICKING EXISTS CHOSE SOMETHING ELSE
     
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