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World Give Entropy Major Id Option In Raid Buffs

Discussion in 'General Suggestions' started by alproy, Mar 14, 2021.

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Do you agree with my Idea?

  1. Yes

    40.9%
  2. Yes but with some changes

    13.6%
  3. No

    45.5%
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  1. alproy

    alproy Well-Known Adventurer HERO

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    Basicly it beginning to be very annoying to be DPS mage in raids, as meteors take too long to fall against the generic raid mobs and bosses, even on stationary target such as TCC, meteors are most likely to miss the target due to terrible aim and jank locations of target above air (such as the core, eyes and mouth of TCC)
    On orphion mainly, unless you dont make orphion stuck in a corner, meteors would miss most of the time as he keep moving AND FAST.

    so.. basicly, give to one of the raid Buffs in TCC and NoL, an Entropy major ID as it would greatly support mage class in terms of DPS rather then being the team tank.

    Raid buff changes:

    Nexus of light:

    Seraphim III now have Entropy Major ID rather then +7 mr, as I belive at least its overkill by a long shot. most builds that goes into this raid, or any raid In general, already have established mana sustain (unless they are full melee), so having such absord mana buff won't help anyone.


    The canyon colossus:

    Intrepid III Have now Entropy instead of Heart of the pack, HotP moved to Giant I In order to be much more combo-wise with giant II and III with their huge Hpr.


    While you may say it puts the other classes to the side just for mage ID, You can balance it by just giving a 50% to 100% spell damage to classes that aren't mage.
     
    Last edited: Mar 14, 2021
  2. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Sounds interesting, but could you give more details on how this would work? Which buffs could this be added to (and would the stats have to be nerfed to compensate)? What about other classes, do they get a different major ID or can they just not get the buff at all?
     
  3. alproy

    alproy Well-Known Adventurer HERO

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    good point, Ill edit this post
     
  4. Saya

    Saya you win at uwynn HERO

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    Sounds like you should flesh this portion out. Having a raid buff that only benefits mage while not putting enough thought into what happens for other classes is the issue here.

    If you do find an elegant solution, then :clapping:
     
  5. SlyamPoetry

    SlyamPoetry dedicated pikotaro fan!!!!! CHAMPION

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    agreed, the added spell damage% seems like a bandaid solution
     
  6. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Would it be possible to add other major IDs for other classes instead of the spell damage %? For example, archer could get hawkeye or something, assassin could get roving assassin, shaman could get... furious effigy?, and warrior could get rally. Although, (this is for ONOL only, idk enough about TCC buffs) I think the other stats would have to be toned down a bit for some of these - hawkeye + 55% spell + 130 dex would be quite powerful, even for raid buffs, I think.
    Then again, locking away the really fun combat IDs behind a 3/5 chance to get access to them could be a bit annoying, but that also applies to entropy if this is added at all, so idk. So long as they're properly balanced, I think (if this is possible to add) that it could be pretty fun to play around with class-specific raid buffs.
     
  7. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    I feel that NOL or TCC should have one buff with entropy, Hawkeye, cherry bombs, rally and peaceful effigy all in one. It may be a bit cluttered for a buff however, but it provides interesting class specific buffs
     
    Bogdan172 and IceBear like this.
  8. Bixlo

    Bixlo I maybe am funny sometimes

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    Honestly I just wanna say i feel like entropy should me more readily available. RN the only way to get like 70% of major IDs is thru mythics. Entropy, roving, HoTP, Guardian, etc. This is cool and all for the mythics, but it just sorta feels like you Need a mythic for endgame. People like me (physically cant find a mythic) these IDs can never get used. Maybe adding these IDs to other weapons/accessories? lets non-mythic classes get access to new playsyles without paying like 1 mill emeralds lmao
     
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