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Dungeons The Illusionary Specters Shouldn't One Shot You In Corrupted Ice Barrows

Discussion in 'General Suggestions' started by Potatomancer, Mar 7, 2021.

?

Good idea?

  1. Yes

    5 vote(s)
    26.3%
  2. No, not being able to complete the dungeon is very fun!

    14 vote(s)
    73.7%
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  1. Potatomancer

    Potatomancer Budget Wither

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    Not only are they invincible, they have explode, allowing them to delete you from 10 miles away. They do way too much damage. I somehow got one shot when I had 27K effective Hp (68 defense, 69 agility). Please, remove the explode spell from these guys because they are literally harder to fight than Theorick himself.
     
    Last edited: Mar 7, 2021
  2. Melkor

    Melkor The dark enemy of the world

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    Explode does a lot of damage, but is slow and well telegraphed and should be easy to avoid unless combined with a pull spell.
    ________________________________
    Also, agility does nothing for you if you get hit, so factoring it into your ehp is meaningless when you do get hit.
     
  3. Potatomancer

    Potatomancer Budget Wither

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    Yeah, but the range can't get predicted and can be really hard to estimate.
    Hmmm ok, I'll try a run again with the skill points put into defense
     
  4. Melkor

    Melkor The dark enemy of the world

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    Well, that won't necessarily help; agility is also useful and contributes to your ehp, but when you are hit, it doesn't matter. This build has 23k ehp, but if you were using it, you shouldn't be too surprised if you get oneshot by an endgame mob; while it's unlikely you'll get hit at all, when you do you have basically nothing but squishiness. This is agility's main weakness, much like how defense can't stop you from taking damage entirely, just mitigate the effects when you are hit. I mainly pointed out that ehp with agility isn't a great metric for determining the damage an individual attack does.

    When you see a mob that you know has an explode spell charging up a spell, just get as far away as possible. The range isn't huge, and as long as you aren't super slow or trapped (again, pull spell + exploding can be a real nightmare), you should be able to get away in time.

    I'm not a huge fan of exploding in general, but I don't think it's a particularly offensive spell.
     
  5. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    The poll seems very biased, if anyone says no, then they'll have to say that not being able to beat the dungeon is fun. I've never had issues with illusory spectres, but I don't think not being able to beat the dungeon is fun
     
  6. tig

    tig EO parkour still sucks.

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    I feel like this has become a bit of a trend recently.
     
    MatForYoga888 and dr_carlos like this.
  7. Potatomancer

    Potatomancer Budget Wither

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    I mean, in places like the poltergice avalanche room and the cave in room, you can't really do that because the rooms either are to small, have too much mobs that moving around is very hard, or have mobs that have access to slowness.
     
  8. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Ok, so frankly this is supposed to make you feel hunted.
    Like, the reason the mobs move slowly across the room, with high damage and invisibility spells is specifically to make you feel like you're being hunted, while you're also hunting other (more useless) mobs.
    Don't get me wrong, I'm not saying this is a good thing:
    For one, it doesn't specifically fit the dungeon, honestly, it feels like a concept that belongs in EO, more than Ice Barrows.
    Second, the design, and layout of the rooms don't lend themselves very well to this concept.

    That being said, I don't think lowering the damage of the mobs will go anywhere in making this concept feel more at home, or feel better done in the dungeon;
    If anything, it will likely just make it feel a lot more boring. Failing at something is a whole hell of a lot better than not having anything at all, with this change, the room doesn't do anything interesting at all.
     
  9. Melkor

    Melkor The dark enemy of the world

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    Agility basically means that when a mob "hits" you it does no damage, not that you are given bonuses to avoid coming into contact with the mob.
     
  10. Potatomancer

    Potatomancer Budget Wither

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    I'm confused, what does that have to do with the part you just quoted (also yeah I know that)?
     
  11. Melkor

    Melkor The dark enemy of the world

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    Agility is still useful in a crowded space where getting hit is inevitable. Agility just doesn't make it easier to avoid mobs, it means that you "dodge" attacks; in essence, attacks that hit you do no damage.
     
    Potatomancer likes this.
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