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Partially Revert Cci (20 Supporters 90.9% Vote Rate)

Discussion in 'General Suggestions' started by 9o62, Feb 23, 2021.

?

Good idea?

  1. Yes

    24 vote(s)
    92.3%
  2. No

    2 vote(s)
    7.7%
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  1. 9o62

    9o62 Well-Known Adventurer Builder

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    Creator Karma:
    Minecraft:
    So if you don't know already, CCI means Crowd Control Immunity. That means spells which would stun don't have the stun affect. So this means spin doesnt blind and snake doesn't freeze and aura doesn't push back to totem at all and stuff like that. So I think stunning spells should still stun, but for maybe only a quarter as much, and maybe aura should push back to totem, but only a tiny bit. I think it should be so you can still stunlock but its harder, classes like Shaman aren't completely useless and spells like Ice snake are still a bit useful on bosses.
     
  2. tig

    tig EO parkour still sucks.

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    CCI is the Fableds of 1.20
     
  3. Melkor

    Melkor The dark enemy of the world

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    Yeah, as mage it's now kind of ridiculous to land meteor because it relies on ice snake to freeze the target so it can land. It also means you can't counter charge spell spamming or fast enemies or (cancel a charge spell if you're feeling gutsy), which basically makes mage a "run and pray" class, which is not very fun frankly. The same goes for spin, though less severely, because the stun was what let you combo with a multihit, which was the fun part of assassin. Aura needed a nerf (I assume that's the reason for the change in the first place), but making it impossible to stun bosses kind of tipped things in the opposite direction a bit too far. Honestly I think that aura should only have a very slight pull with prison in general, and that cci should just be removed as a whole.
     
    fishcute likes this.
  4. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    You could keep Ice Snake's slow effect, but remove the freeze. For the quarter stun... eh, why not. You could see if it does much or not. It could be interesting and require more timing and skill. Now idk about y'all, but removing Aura pull (not prison) felt actually like a partial buff to me, as ranged mobs can't just phase through the totem while you're casting Aura due to pull and start shooting at you. For me personally, CCI felt like the needed balance on Shaman, and succeeded in it (although Haul and Uproot should still damage mobs). The only classes I've played against CCI LI with are Assassin, Shaman and melee Mage, and I think it is mostly fine and good.
     
  5. one_ood

    one_ood c lown VIP

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    instead of this i'd prefer the discussed idea of split cci
     
    dr_carlos and Shots like this.
  6. kioph

    kioph ahh yes heavy melee hmm yes

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    I think it should at least be partially reverted. I've been using melee mage builds a lot lately since its just so much faster to kill stuff than regular meteor spam builds in stuff like factory, where the boss moves at 19230192490 mph.
     
  7. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Imo CCI only made the game worse than it made better. Sure bosses are harder now, but they could've done that without cucking half the classes roster. Spell Shaman is now dead, I literally SOLD my FANTASIA to get a melee LUMINA build because I thought it was better. Mage also got cucked, with ice snake basically being a cycling spell and literally for nothing else. You thought teleport's blind feature was cool? Nah, it's gone now. Assassin's spin attack having cool utility options? Nah, it's just a damage tool now. Aura being even remotely useful? Not even a little bit. Arrow shield? More like arrow damage. Uppercut? More like Uppercancel (admittedly this is quite cool but it lowers warrior's skill cap), multihit? More like worse spin attack.

    Ofcourse the primary response to this is
    get gud
     
  8. ihadnever

    ihadnever Still broke VIP+

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    just get gud and dont use mage and shaman for fighting B)
     
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