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World [ct Approved] Some Minor Suggestions To Make Wynncraft More Newbie-friendly

Discussion in 'General Suggestions' started by NotFunny, Feb 12, 2021.

?

Should these improvements be implemented?

  1. Yes

    31 vote(s)
    93.9%
  2. Some of them (which ones do you not like?)

    2 vote(s)
    6.1%
  3. No (why?)

    0 vote(s)
    0.0%
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  1. NotFunny

    NotFunny Well-Known Adventurer VIP

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    Wynncraft is an MMORPG, with a massive map, unique yet somewhat challenging combat mechanics, and immersive and fun lore/quests. However, for the average new player, all of this might be a bit too confusing or daunting. Although the tutorial is doing okay at its job (it's far from the best, but it does the job of a tutorial) there are certain things in the early-game that I would find confusing for a new player and could use improvements.

    Here are the suggestions (note: I will add more, the list for now is fairly incomplete. If you have any other ideas feel free to reply with them)

    1. Add an "attack to pick up" text hologram over the corroded key that is needed to enter the Far from the Roots discovery, similarly to how it's already been done with the creeper skin in Creeper Infiltration. While stalking observing new players, I noticed that many people doing Enzan's Brother found the secret discovery, but some players did not know how to pick up the key, and took them a while to figure out that they had to attack it with a weapon. The hologram should also appear over "item-mobs" in quests in the level 1-15 range, for example, for the crate of rat poison in Poisoning the Pest, and Asher's shovel in Deja Vu.

    2. Add a small description of how dungeon keys work to either its item lore, or to the dialogue at the end of Sewers of Ragni. Keys are mostly self-explanatory, but there should be some information as to how each key only opens an entrance for 60 minutes, and can allow a max of 4 players for each key.

    3. Give coordinates to Katoa Ranch in the Cook's dialogue during Cook Assistant. I noticed they added an NPC at the entrance of Katoa that explains how to get the materials, but some players may not know how to get to Katoa in the first place, which could be easily solved with putting coordinates in the quest book and/or the dialogue.

    4. Make the Creeper Follower unkillable in Creeper Infiltration. A lot of players accidentally kill the passive creeper that you need to blow up the cave, so by making the creeper follower invincible, new players would easily figure out that they need to lure the follower down to the bottom of the cave. (or, alternatively add a text message that says "Maybe you could use the creeper to blow up the wall at the bottom?")

    5. (to be continued)
     
    Aya, MlecznyHuxel99, fishcute and 6 others like this.
  2. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    Creator Karma:
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    I Added some pick up holograms, cook's assistant has cords to Katoa in the quest book, and I made the Creeper Follower unkillable. In general we are trying to have a rule of thumb that cords are only given in the quest book, so I am prob not going to make the cook say them. As for the how dungeons work, I don't think we can edit the keys' lore. But yea there could be some more info at the end of the quest. Great feedback.
     
  3. Castti

    Castti Kookie

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    Always love seeing suggestions being added :) Thanks so much!
     
    TrapinchO, NotFunny and dr_carlos like this.
  4. RandomJukebox

    RandomJukebox gamer with extra cheese VIP

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    Glad to see you are willing to do stuff like this. Keep up the great work!
     
    NotFunny likes this.
  5. fishcute

    fishcute fish CHAMPION Builder

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    Creator Karma:
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    The cook already says to go north or ragni, but it's in a large block of text that many people probably skim over. Maybe making the directions a different color to make sure people notice the directions would be better than being directly told coords.
     
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