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Dungeons Improvement To The Rng Of Mythics

Discussion in 'General Suggestions' started by That_Chudley, Jan 27, 2021.

?

Is this a good idea?

  1. Yes

    90.7%
  2. No

    9.3%
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  1. That_Chudley

    That_Chudley Wynncraft Addict

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    Preface:

    So, at the moment, there is a new way to get mythics - the forgery chest. If you run all 7 corrupted dungeons in one go (so no /class-ing, dying or leaving), you get a 1% chance to get a mythic.
    I like this idea for a lot of reasons - it brings people back to dungeons towards the endgame, it is a new way to get mythics, and it makes mythics feel more earned rather than being total random chance.

    However, relying on a 1% chance is still greatly reliant on RNG (which is my least favourite part of mythics).
    So I came up with a suggestion that could improve it:

    Main Idea:

    Every time you complete a full dungeon run, your base mythic % chance (M%C) increases.
    Let me explain further. Upon completing all 7 corrupted dungeons, you get a 1% chance of a mythic. If you don't get a mythic, then when you complete the 7th dungeon next time, you get a boosted M%C. And yes, this stacks.

    Once you get a mythic, it resets to the base of 0.

    The current % I was thinking of is 0.2% per completion.


    Examples:

    The first time, you complete all 7 dungeons, you still get a 1% chance for a mythic.
    Assuming you don't get one, the next time you do it, you would have a 1.2% chance.
    Upon your 6th completion, you'd have a 2% chance.
    On your 21st run, you'd have a 5% chance.
    etc.
    It'd still be (very) unlikely that you'd get a mythic even if you'd done 50+ runs, but it would still make it more likely nonetheless. (Let's be fair, it's mythics we're talking about, so they should still be very unlikely to be received).

    Reasoning:

    This would mean that getting a mythic is slightly less RNG based. You actually (albeit very slowly) earn your way towards one.
    People would also not lose motivation so easily as they know that every time they fail, they are more likely to get a mythic the next time!
    Plus, on top of all of that, per run, a total of 7 keys, 9 Nii runes, 9 Uth runes and 2 Tol runes are used. Just for 1 run. The amount of time and grinding needed to get all of this is actually quite a lot, so using this amount of resources over and over and over again should have some kind of greater reward (yes, I also realise that you get some runes back from the chest anyway).

    Anyway, as per usual, any thoughts, criticism, ideas or any other feedback is always welcome :)
     
  2. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    would the mythic chance reset if you die, leave or do /class?
     
    That_Chudley and dr_carlos like this.
  3. SLScool

    SLScool Well-Known Adventurer

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    The probability of not getting a mythic after 50 runs is .99×.988×.986× . . . ×.892, or 495!÷445!÷500^50 (500 because it was a convenient factor; .99×500=495, .988×500=494, etc.), or 0.0467. It is not "(very) unlikely" to get a mythic after 50 runs: there is actually about a 95.33% chance to get a mythic after those 50 runs. (The current system, on the other hand, offers about a 39.5% chance.) There's about a 50/50 chance of getting a mythic after just 20 runs.
     
    dr_carlos and Nukewarmachine like this.
  4. tig

    tig EO parkour still sucks.

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    Your forgery chest doesn't reset uless you die or leave the forgery, so you can /class switch servers or even disconnet.
     
  5. dr_carlos

    dr_carlos Morph Gang!

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    Yes, they're talking about during the dungeon
     
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  6. That_Chudley

    That_Chudley Wynncraft Addict

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    For the bonus Mythic chance, you would be allowed to leave the forgery and /class etc. Otherwise, it would be pointless.
     
  7. tig

    tig EO parkour still sucks.

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    you can do it during the dungeon too iirc
     
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  8. SpiritualFox

    SpiritualFox Well-Known Adventurer VIP

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    Kinda makes sense since the rich players will only be richer by getting more mythics as they have access to better loot quality gears and it's very hard for new players to compete. By doing this, it will give the new players a better chance of getting mythics as well other than just purely relying on RNG.
     
  9. ziofigopapero

    ziofigopapero Well-Known Adventurer CHAMPION

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    bump 10 char
     
  10. That_Chudley

    That_Chudley Wynncraft Addict

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    Bumple bump
     
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