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A Possible Way To Fix Explosive Impact

Discussion in 'General Suggestions' started by Justice, Jan 24, 2021.

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  1. Justice

    Justice Obliterator of Grooks VIP+

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    Ok, I know Explosive Impact was removed because of balancing issues but I have an idea on how to fix it, maybe. (Maybe it's because I want Explosive Impact on Collapse tbh and who doesn't like explosions...)

    If you somehow don't know how Explosive Impact works, in short, your Exploding Id has a chance on hit to cause an explosion, last I knew for 5% the damage of the strike. What made it broken I think was the fact that you had some items, like Collapse, that have an exploding ID of over 100%. If you applied a 20K uppercut to an enemy, the 5% would act like a damage boost and add an extra 1K on top, putting it at 21K damage. The thing is exploding is an area of attack affect and the exploding on a group of mobs can start to stack up the damage. If it is applied on a group of 10 mobs now, that 1K extra damage turns into 10K, meaning it makes an Uppercut of an average of 20K go to 30K on a group of 10 mobs.

    My fix, make the explosions from Explosive Impact only effect the mob it strikes and not make it an area of effect explosion. That way Explosive Impact acts more as a damage boost to single attacks instead of stacking the damage to the point it would rival almost all warrior builds. If applied on the analogy above, a single mob would only take 21K damage on an Uppercut instead of 30K. The exploding on death should still be what it is right now though.

    I don't know if this would be complicated to code in but this is a solution I just thought up.

    tl:dr-Make Explosive Impact explosions effect the mob it strikes instead of making it an area of effect.

    Edit: A list of ideas to either fix it or make it unique
    • Apply to a certain explosive like spell like bash
    • Have it cleave enemy defense by a certain amount
    • Make it affect the mob it strikes instead of making it an area of affect explosion
     
    Last edited: Jan 25, 2021
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  2. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    I think another way to fix it is to add chance to the Major ID, like for it to have a 20% chance to activate on hit. That would also work pretty well imo.
     
  3. Justice

    Justice Obliterator of Grooks VIP+

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    Maybe, it still might be too powerful I think.

    Assuming the 10 mob analogy and Collapse above, the extra damage to each mob would then range between nothing to 10K at that point but on average should be an extra 4K, meaning on average each mobs would instead take 24K on an uppercut.

    You could use a chance type thing maybe but I wouldn't say it's what you want.
     
  4. fishcute

    fishcute fish CHAMPION Builder

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    Wouldn't this just end up being a flat damage buff but with particles? That sounds kind of boring to me. I actually really like the idea of dealing large damage to groups but little damage to singular mobs, but it could be nerfed a bit. Shaman could also be a problem, since it excels at grouping up mobs.
     
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  5. Justice

    Justice Obliterator of Grooks VIP+

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    In a way it kind of would be that and already is what the Explosive Impact major id was, the only other thing that would be similar to it would maybe be Hawkeye or even Hero's Sacrifice. Both operate differently but both are damage boosts when used correctly.

    I honestly don't like that entirely as it would be pretty useless against bosses at that point.

    I mean, that could be solved by putting it on only weaponry but the only problem is that exploding isn't unique to just one weapon or a type of weapon. It could work similar to how Greed, Sorcery, and Rally are applied to only a weapon and a piece of armor or accessory. If that were the case, we possibly know were Explosive Impact applies on armors, that being Scarlet Veil, but that would leave the weapon open.

    Also, all the major id based off of item stats have a unique element to them, Plague spreads poison to nearby mobs while Greed heals you via stealing. Explosive Impact would have to follow similar levels I think and what could make it unique is the fact that the explosions could cleave an enemy's defenses in half or something(half is just an analogy and doesn't have to be the default).
     
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