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Changing Mage's Spells

Discussion in 'General Suggestions' started by AcadeeAlkana, Jan 19, 2021.

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Do you think these changes would be good for the Mage?

  1. Yes!

    3 vote(s)
    15.0%
  2. No.

    12 vote(s)
    60.0%
  3. Maybe...

    2 vote(s)
    10.0%
  4. Not these changes, but it could certainly use a change.

    3 vote(s)
    15.0%
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  1. AcadeeAlkana

    AcadeeAlkana . . .

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    ...So you'd like to keep the infinite stun-locks, I take it. Understandable, have an ice day-
    But in all seriousness...infinite stun locking with Ice Snake turned to infinite damage debuff wouldn't be too bad. Yeah, it's a 25% debuff with (assumedly) full uptime, if you have a good Mana build, but it's got nothing on the infinite freezing of the current Ice Snake.

    The new TP would be better for flight, more consistent and DOT based for combat, and simply less confusing in some cases. ("You can't Teleport!") It would also have a reasonable teleportation limit, because you're a flying ball of electricity during this Teleport, and you automatically pop out upon touching a surface for good reason.

    Um. Then just Sneak? All 3 Meteors would target the same point, and you could decide where that is. That kind of targeting system doesn't really have a middle ground (auto-aim or manual aim), but it would certainly give skilled players an edge.

    It's alright, we all make mistakes. (Also, how the Nether had I not felt the conversion on Ice Snake while playing the game until I looked it up-?!)

    My advice with Classes in general is to not assume what their role is, even if it's blatantly described. I believe that any Class can fulfill almost any role they dang want to, with the right gear!
     
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  2. blegar1

    blegar1 Well-Known Adventurer

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    Unless you're warrior. Then you're cemented as the class that does everything every other class does, but worse xD

    This is already getting nerfed with some mobs being immune to crowd control effects. (i.e stun locking is impossible on those guys)
    Tbh. Keeping ice snake useful constantly even with the CCI mobs would probably help actually
    3 meteors on the same spot... That sounds mildly op.
    Because ice snake's conversion is kinda just weird. (I genuinely forgot it had just water and assumed it had both water and air)
     
  3. AcadeeAlkana

    AcadeeAlkana . . .

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    Oh. RIP Warrior.

    Well...That'll be annoying. If not fatal. ("YES! I froze it - wait, whY IS IT STILL ATTACKING-?!" You died...)
    Diminishing returns makes using the Freeze on Ice Snake a bit more tactical than spammy, in my eyes.

    Each Meteor only does 170% damage, so it'd be okay. (Like, 500% to 510% damage isn't too bad!) Also, if you layered all three Burning Grounds on top of each other, that'd be 150% damage every second, which is 25% more than it currently is. So, more DPS on the normally-useless upgrade!
     
  4. blegar1

    blegar1 Well-Known Adventurer

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    Yep. The spells I know that are affected are teleport, ice snake, bomb arrow, escape, arrow shield, spin attack, I think smoke bomb, bash, aura.
    I'd be fine if the attack penalty stuck (albeit a bit weaker than 75% )
    True. Also burning ground itself isn't useless. You want useless, look at the faster speed upgrade. That could of been automatic but nope xD (also your idea could stop tp spamming mobs like psychomancer where meteor is close to useless)
    Yeah best comparison without the weaknesses. Assassin. Assassin has warriors weakness of ranged mobs but has vanish as a counter. Warrior gets stunlocked.
     
  5. AcadeeAlkana

    AcadeeAlkana . . .

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    ...You very much wouldn't have liked what it was before that (20% instant HP). Also, it's only 12%? Coulda swore it was more than that...
     
  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    It used to be 15 pre 1.19, they upped it to 20, and then lowered it to 12.
    Its currently 12%, 4%, 4% if I'm not mistaken, but 20%, 5%, 5% to other players.
     
  7. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    I liked it pre 1.19 ngl
     
  8. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    HM

    @AcadeeAlkana your replies are easy to follow as-is but you seem to have multiquoting issues (possibly bc you're too lazy to bother idk).

    …except the current freezing isn't good enough. it doesn't hinder mobs with ranged attacks or spells (which pretty much make up all of the relevant ones), even if they don't have cci. in your suggestion i interpret "freezing" as true stun, but if it's the same as the current one then it's all the more reason to favour my argument.

    i just disagree personally, i guess. i think the instantaneous movement is really important to the identity (and utility) of teleport.

    i wholly support sneak meteors but under the premise that they're added, i'd still prefer a single meteor to three. there's no need to split target on a class with already good aoe and missing single-target damage.

    it's one-off per enemy so i'm not too troubled by it.
     
  9. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice Bear just wanted to comment on meteor shower. Ice Bear says it honestly would be useful but its too drastic of a change to meteor for most players. Ice Bear says it would be a good spell for skill tree and move pools though. How Ice Bear sees meteor shower is a way for Mage to get more consistent DPS by not putting all its damage in one basket but splitting it in smaller faster and easier to hit meteors similar to Pure. Ice Bear doesn't think the target splitting would be very useful in most situations however, with how generous the AOE of the current meteor is hitting multiple targets isn't a problem so it should by default all hit on the same target.
     
  10. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    the consecutive behaviour of the meteor landings makes it very hard to time the hits correctly, causing a reduced accuracy that counteracts the quantity of meteors. it'd be an improvement in this respect if the meteors were simultaneous instead, but i still stand by leaving the spell as a single meteor.
     
  11. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice bear asks if you mean timing meteor hits as in timing another meteor spell or the consecutive hits from the meteor shower? Ice Bear says if you mean consecutive meteor spells then yeah this might be problematic however it does give less of a chance for an entire meteor to delete itself. The most likely scenario if you miss time casting meteor shower is missing out on the third meteor and really not noticing anything. Ice Bear says it would be nice if the three meteors were a bit faster and all landed within 1 second instead of 2 as suggested.

    EDIT: Ice Bear says if you meant how the first meteor would land on the target closest and then other two would land else where then yes Ice Bear agrees that it is an annoying feature and that all 3 should land where you want them to land.
     
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  12. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    i meant consecutive meteor hits within the same spell.

    i can get behind this.
     
  13. AcadeeAlkana

    AcadeeAlkana . . .

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    All 3 Meteors landing at the same time would look kinda awkward, but I could see why you'd like that. (Currently, they'd all fall in about the same period of time, though).
    ________________________________
    Maybe it's the free Spell-Spam Cycle. (VANISHSPINATTACKVANISHSPINATTACKVANISHSPINATTACKVANISHSPINATTACK-!) I personally just think that Vanish should've cost 3 Mana, and had it drain 2 Mana every other second, because I always use it as a free double-jump.

    Yeah...I hope nobody minds my replying format when multiple quotes are involved.

    The proposed Freeze is a true stun, but with diminishing returns. Come to think of it, the Freeze should probably debuff projectile enemies harder, but that'd be a kind of specific case for newbies to wrap around their heads.

    I can understand your attachment to the current Teleport, and I respect it. (The CT probably doesn't want the occasional player complaint of "How did I get stuck in a wall?" because with the current Teleport, they'll somehow always do that.) Who knows, maybe Mage should just have it's difficulty changed on the official page, if you believe that it's simply better as a hard to use Class with potentially high damage.

    Maybe the Sneak Meteor could be a single one, and the Meteor Shower could be the auto-aim? I think that'd be a nice compromise.

    Freezes are 100% damage nullification, and they become weaker and weaker over multiple uses.
     
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  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    true stun isn't a difficult concept to understand, and it's probably more useful than slowness a billion

    that's not the worst idea but i lean against it.
     
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