Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Berserker Class (in More Detail)

Discussion in 'General Suggestions' started by Beeeshot, Dec 17, 2020.

?

Do you think the Idea of the class would be cool (maybe with a few changes)

Poll closed Dec 17, 2021.
  1. Yes

    60.0%
  2. No

    30.0%
  3. Its is good but needs a bit more to it.

    0 vote(s)
    0.0%
  4. It is a good idea but needs changes because your idea is to weak or strong

    10.0%
Thread Status:
Not open for further replies.
  1. Beeeshot

    Beeeshot Newbie Adventurer

    Messages:
    9
    Likes Received:
    7
    Trophy Points:
    4
    Minecraft:
    I already posted this but was told that I needed to add more details to the class idea. I am making this post to go more in-depth on what I think a berserker class could be.

    Reason I think the Berserk class should be added: I think it should be added because there are 3 Ranged classes and only 2 melee classes and a Berserk would suit a lot of people preferred play styles as a Fast Strong Brute like class. Most RPG games have a berserk like class and they are usually really fun to play.

    Main Idea for Classes Style: The Berserker class would Use big 1 Handed Axes and Maces as they really suit the berserk like weaponry and there are not many Battleaxes or Maces and they can be very cool. The berserks Weapons would rarely be magic looking and look like a traditional Battle-axe maybe with something like blood on some weapons or chains coming off of them to give them some nice looks and most of the added things on the weapons would looks like they were crafted onto the weapons. Most of the attacks would be more bloody. Not gory obviously but just blood like stuff. Some of the weapons should look a bit broken in a way to make them look like they have been used in a very violent manner what would damage them just so the weapons suit the class. All of the weapons would appear to also be one handed.

    "Cleave" Ability Idea 1: This ability is a pretty simple one but could be pretty useful. It would Slice at all enemies in front of you and would apply slowness and lower their defense for a 4 seconds. Its use appearance would be a large swipe like look kind of like the assassins "Spin" Attack but only in front of you and not all around you like the actual "Spin" Ability. This ability would use around 3-4 Mana

    "Cleave" Ability Idea 2: It would Slice at all enemies in front of you and would apply slowness. If the bleed effect could instead be used for this ability instead of "Berserker Rage" as I think it suits this ability more. Its use appearance would be a large swipe like look kind of like the assassins "Spin" Attack but only in front of you and not all around you like the actual "Spin" Ability. This ability would use around 3-4 Mana

    "Leap" Ability: This ability would have you leap into the air and then smash into the ground. This wouldn't do much and would only deal some damage to enemies and knock back Nearby Enemies. Its appearance would be When you smash into the ground. It would show dirt particles or something similar so it looks like you smashed into the ground. This ability would cost around 3-4 Mana.

    "Berserker Rage" Ability:
    The first ability should be a "Berserker Rage" like ability. It would use 4-5 mana to cast. It would increase your speed slightly, It would also give you a haste buff, and last it would give you strength These buffs will only last 8 seconds. Maybe any enemy that is hit with it could be inflicted with a bleed effect which would do DoT Damage but this might be a bit over powered and more suits the "Cleave" Ability. When used it would give a effect of blood flying off of your body as a way to tell others that you have used the ability.

    "Leap" Ability: This ability would have you leap into the air and then smash into the ground. This wouldn't do much and would only deal some damage to enemies and knock back Nearby Enemies. Its appearance would be When you smash into the ground. It would show dirt particles or something similar so it looks like you smashed into the ground. This ability would cost around 3-4 Mana.

    "Meat Shield" Ability: This ability would be a more Tank like ability but because Berserker wouldn't be mainly a tank class it would cost a lot to cast. This ability would put a Bloody Shield around you which would raise your defense or block attacks from enemies. The Ability would last around 6-7 seconds. It would have the appearance of a red bloody like shield around your character. This would cost around 7 Mana.

    "Berserker Rage" Upgrades: Upgrade 1 would just increase the time the buffs last by 2 seconds. Upgrade 2 would increase the effect of the buffs.

    "Cleave" Upgrades: Upgrade 1 Would increase the time the debuffs last by 1 second. Upgrade 2 would do the same as Upgrade 1.

    "Leap" Upgrades: Upgrade 1 would increase the time the debuffs on enemies would last. Upgrade 2 would give you a little speed boost after you land on the ground.

    "Meat Shield" Upgrades: Upgrade 1 would increase the damage blocked by enemies. Upgrade 2 would make so when enemies hit you they get knocked back.

    "Guardian" Reskin Class: The reskin class would be Hero since Shaman is the only one that's Hero. It would be similar to Berserk but instead of having a lot to do with blood it would have more of a Magic and Steel like reskinned Attacks.

    Berserker "Description": "The best defense is a good offense" These raging brutes follow this very closely. Never at far range and always up-close using pure brute force to demolish enemies. If they have had a traumatic experience as a kid with their enemies, or are just insane. They will do anything to defeat their enemies in the heart of victory.
     
    Last edited: Dec 18, 2020
    Bixlo likes this.
  2. Beeeshot

    Beeeshot Newbie Adventurer

    Messages:
    9
    Likes Received:
    7
    Trophy Points:
    4
    Minecraft:
    If you read this and you like the idea please vote yes on the poll. Maybe if enough people say yes it might be added
     
  3. ocel0tgirl

    ocel0tgirl It was ocel0t to meet you HERO

    Messages:
    1,226
    Likes Received:
    6,566
    Trophy Points:
    164
    Minecraft:
    Sorry to disappoint you, but it most likely will not be added. Not because of your suggestion being bad or anything, they just most likely won't add another class. And yes they were saying that before Shaman, but...

    Also, you need lore.
     
    Beeeshot and TrapinchO like this.
  4. dr_carlos

    dr_carlos Morph Gang! VIP+

    Messages:
    1,763
    Likes Received:
    1,936
    Trophy Points:
    128
    Guild:
    Minecraft:
    Yes.
     
    Beeeshot and ocel0tgirl like this.
  5. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

    Messages:
    4,663
    Likes Received:
    6,604
    Trophy Points:
    217
    Minecraft:
    Definitely great improvement! :)

    (Now, if you decide to do this please edit the thread, not repost it, thanks)
    1) Switch "cleave" and "leap". Movement spell is always second
    2) Put upgrades after corresponding spell

    I would strongly recommend tising the mana cost, because in the endgame you can easily get enough sustain so that you don't have to really worry about mana.
     
    Beeeshot likes this.
  6. _Johku

    _Johku hi HERO

    Messages:
    305
    Likes Received:
    213
    Trophy Points:
    72
    Guild:
    Minecraft:
    leap is already a spell on knight
     
    Beeeshot likes this.
  7. Beeeshot

    Beeeshot Newbie Adventurer

    Messages:
    9
    Likes Received:
    7
    Trophy Points:
    4
    Minecraft:
    The order i mentioned the spells were not the exact order they should be in they were just the spells. But yes i agree cleave would be first
    ________________________________
    _Johku said that Leap is already a spell on Warrior/Knight. There is a kinda similar ability called Dash. The difference from dash and Leap is Dash launches you forwards bur Leap would have you launch into the air and do a ground smash like attack. A good way to describe Leap is the fact it is inspired but a warrior ability in WoW called "Heroic Leap" which does a similar thing
     
    Last edited: Dec 18, 2020
  8. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

    Messages:
    4,663
    Likes Received:
    6,604
    Trophy Points:
    217
    Minecraft:
    No, charge is different.
     
  9. Beeeshot

    Beeeshot Newbie Adventurer

    Messages:
    9
    Likes Received:
    7
    Trophy Points:
    4
    Minecraft:
    I just switched them into the order i think they should be in
    ________________________________
    trust me i know it probably wont be added but its just an idea
     
  10. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,019
    Likes Received:
    1,023
    Trophy Points:
    130
    Guild:
    Minecraft:
    Cool idea I like the thought of another melee class since us melee classes are a rare species kek. +1
     
  11. quick007

    quick007 Master Adventurer

    Messages:
    715
    Likes Received:
    382
    Trophy Points:
    97
    Guild:
    Minecraft:
    bumping this, #not a necro (hopefully)
     
  12. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

    Messages:
    340
    Likes Received:
    430
    Trophy Points:
    83
    Minecraft:
    Nice suggestion, but I'm not sure how well it would fit, sadly. It looks pretty good, for a (basically) First Ever Forum Post!

    Title of the Spell
    (This is where your general description would be)
    Base Tier - (Insert Mana Cost)
    (Insert technical stuff like damage, duration, etc.)
    + Tier 2 - The second Tier of the Spell (aka Upgrade 1)
    + Tier 3 - The third Tier of the Spell (aka Upgrade 2)
    ________________________________
    bump!
     
Thread Status:
Not open for further replies.