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More World Selection Colors

Discussion in 'General Suggestions' started by AltonicKeys, Jan 4, 2021.

?

More colors?

  1. Yes!

    6 vote(s)
    50.0%
  2. Yes, but... (Comment)

    3 vote(s)
    25.0%
  3. No, but...(Comment

    0 vote(s)
    0.0%
  4. No.

    3 vote(s)
    25.0%
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  1. AltonicKeys

    AltonicKeys is that my name

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    Minecraft:
    When you open the World Selection menu in the Lobby, there's only two colors. Green, which shows available worlds, and red, which shows unavailable worlds. I'm tired of seeing these same colors every day.

    Maybe have colors to show which worlds your buddies are on, so we don't have to rejoin to be in the same server. Or show which worlds have bombs active (Maybe a rank perk, because the whole Champion's Bomb Bell)

    Perhaps some shade of blue for guild mates, yellow for party members, and dark green for friends. I'm not good with color palettes, so help me out here.

    If similar features are already in the game, please let me know.
     
    TrapinchO likes this.
  2. Unknown028765

    Unknown028765 Well-Known Adventurer CHAMPION

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    Minecraft:
    I think it's a pretty cool idea, but it would get pretty complicated. It's kinda unnecessary, so I don't really know... But otherwise, I like the suggestion!
     
  3. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Minecraft:
    That would be effectively p2w, because it would be much more efficient that bomb bell (which is already controversial)
     
  4. ramenstew

    ramenstew professional idiot HERO

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    yeah everything except that
     
    TrapinchO likes this.
  5. Junebug_exe

    Junebug_exe J chillin CHAMPION

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    Minecraft:
    I really like this. Maybe they could have one color for if your friends are in a world, and another color for if you have guild members in a world. That would be pretty neat.
     
  6. colin350

    colin350 The Best Admin (duh) HERO CHAMPION

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    Minecraft:
    Spoiler alert--lobby compass is getting changed slightly for 1.20

    However, it is not getting changed in the way you described. For reduced complexity, your data is loaded on world join, not on lobby join. Thus, getting friend/party/guild information per player in the lobby is, in my opinion, an unnecessary waste of data access resources at this time. Perhaps in the future, this would be feasible.

    Otherwise, great suggestion.
     
    dr_carlos, Sar, AltonicKeys and 3 others like this.
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