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Medi-ids

Discussion in 'General Suggestions' started by AcadeeAlkana, Dec 27, 2020.

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  1. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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    Medi-IDs would be short for Mediocre IDs - halfway between the Minor and Major IDs, obviously.

    Just slap these onto the random Weapon/Armor Piece here and there (specifically most of the really old ones) so that newbies who can't be bothered to read through the epic saga of an ID list can get the gist of the Weapon, and what makes it special.

    What's the point of this? Some people don't pay attention to all the IDs, so this would quite literally be a giant blinking sign of sorts which more or less yells in your face, "HEY! This stat is IMPORTANT and will screw you over in a fight if you don't plan around it!"
    These kind of indicators are pretty important, because most newbies will simply gloss over everything, and making the changes to their damage/defenses so obvious with Medi-IDs would make it easier to understand what certain Items do.

    For instance, this:
    +10 Intelligence
    -10 Agility
    +50% Water Damage
    -12% Walk Speed
    +34% Spell Damage
    -50% Fire Damage

    Would be converted into something like this:

    Wrath of the Ocean
    You deal 50% more Water Damage, but 50% less Fire Damage.

    +10 Intelligence
    -10 Agility
    12% Walk Speed Decrease
    34% Spell Damage Increase

    It wouldn't be too hard to add to at least a few Items, right? It's just slapping giant signs on the statistical changes which are more significant to an Item than others.
     
  2. quick007

    quick007 Master Adventurer

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    they would have to completely rewrite the way that they add ID's, and instead of easily being able to apply them and the code auto sorting them, they would either
    1: make a simple AI to sort through what your calling "medi-ID's" and create a sentence with it
    2: manually make items and change the lore in them.

    also how would that sentence go for items with all the types of damages?
    You deal 30% more water damage but 70% less fire damage but 10% more darkness damage but 11% more earth damage but 89% more air damage but 19% less thunder

    quite a mouthful
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Kinda just muddles things more and sets expectations for things that don't exist while creating more dev work when we're already at-capacity.
     
    colin350, Thega, graywick and 14 others like this.
  4. ramenstew

    ramenstew professional idiot HERO

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  5. Dwicey

    Dwicey mmmyes CHAMPION

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  6. AcadeeAlkana

    AcadeeAlkana Maiden Voyage Dev HERO

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    Yeah, even just getting an AI to slap some labels on would be nice.

    You could auto-assign it to slap on these, given parameters such as:
    'slight(ly) in/decrease(d)' = 1% to 19% change
    'somewhat in/decrease(d)' = 20% to 39% change
    'significant(ly) in/decrease(d)' = 40% to 59% change
    'great(ly) in/decrease(d)' = 60% to +100% change

    They could probably use sentences such as these (with variants, given the need):

    From +25% (all Elements) to...
    Rainbow Bolster
    Every Element will deal 25% more damage to enemies.

    From (+50 Neutral, 30% Fire Conversion) to...
    Fire Bolster
    Attacks gain 50 Neutral damage and are 30% more Fire.

    From (+50% Fire, +50% Thunder, -30% Water, -17% Earth, -24% Air) to...
    (Insert Fire/Thunder Name Here)
    Every Element besides Fire and Thunder gains a significant damage nerf, while Fire and Thunder damage is greatly increased.

    I'm aware that it's not this simple (likely never will be tbh), but it's at least a start.

    My apologies for apparently overestimating the size and power of the Content Team in my recent threads...
     
  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    it's not totally about the CT; i don't even like this suggestion even in theory.

    medi-ids don't add anything new to the game apart from potential QoL for players who somehow can't read a simple item display. bringing the id system away from a simple numeric system is directly hurtful to the entire playerbase since it adds exponential difficulty to learning the actual game mechanics and class building.

    it's also needlessly discriminatory against single-purpose items since they would be highlighted as 'quirky' by the medi-id system whilst generally useful items like soulflare get nothing (or if you forcibly gave it something, you would horrendously misrepresent its role in the game).
     
  8. quick007

    quick007 Master Adventurer

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    also this may cause players to think ele defs are actually good
     
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  9. WillyBeany

    WillyBeany Well-Known Adventurer

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    Here are a few reasons why I don't like this idea:
    • Well actually, people could mistake this for Medi for Medicine. Also mediocre means medium, equal, not good or bad. Major IDs doesn't necessarily mean good, just means big because Major IDs aren't just about numbers and calculations. Also, does that mean IDs are bad?
    • You said that Medi-IDs would help people understand what IDs are more important. This can vary. When making class builds some people might want walkspeed on a fast build, but it says health and damage is more important because it's used competitively. Then it can vary again like if think you have enough walkspeed or hit the max walkspeed (400%) and want a different increase statistics like HP so you won't get one shot while running around. Lots of things can vary when making a build, so it's hard to say what's important if you don't know what you are going for. Just like asking what mythic is the best since every mythic has a different use. It might be bad in one build but better at another one.
    • Besides engame and some mid-game items, there won't be too much of an overwhelming list of IDs. By the time you get endgame, you'll already know somewhat of what most of the IDs are and know how to use them.
    • Medi-IDs sounds like a combination/group of IDs on items from what I can tell of this post. It doesn't offer any new abilities. That's alot more complicated than reading IDs down from the list. Developers can make MUCH more Medi-IDs than just listing them out, as they are just a combination of IDs on each item.
    • Not true. There are hundreds of items in the game. Developers would have to pretty much make a Medi-ID for almost every item in the game since it's just a combination of IDs, excluding Major IDs & tomes. But to begin with, you never really explain how to tell what can be a Medi-ID. From what it seems like, it looks like it's just if it's the same expression of what the name suggests.
    In conclusion, I think Medi-IDs aren't nessasary and much more complicated and alot more work with the way that you describe it. I think it has to be a much more different idea of IDs if you want it to be different from Major IDs or normal IDs. Like concepts, like it can't be a different and seperate abilities like how Major IDs are. If you do, then we can make a new type of IDs for IDs, Medi IDs, and Major IDs then lol. See what I'm talking about? Then the new type of ID would only be only focused on Medi and Major IDs since it's more "important". See? ok this can go on and on. I'ma probably edit this response later cause I'm just writing it from my head without editing or revising. Everything needs a base.

    (P.S. Also add a poll)
     
    Last edited: Jan 3, 2021
  10. Melkor

    Melkor The dark enemy of the world HERO

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    The problem is that it's pretty much impossible to determine what stats matter the most in every case. Even in the example you gave, that's a pretty bad description; I'd argue the spell damage is more important than the fire damage in this case. And if you really just needed the intelligence points and spell damage and don't even do water damage and the other id's were just bonuses, then it hardly matters what the water damage id is.

    In addition, that just makes it harder to read in my opinion; if you can't figure out that +50% water damage means that you get a water damage buff, I don't think that you'll understand it better if someone says that it's important that it gives you +50% water damage, but it does muddy it up to make it harder to read for people who know what to look for.

    While I understand wanting to help new players, at a certain point it just strays into weirdness. Id's and stats and building are a core part of the game, and if someone doesn't get them, that negatively impacts their ability to be able to play as much as not understanding how to do spells or how to do professions (just a little joke). I think a better solution is for a quest to actually explain, at least in a small way, what id's actually do.
     
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