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World Improvements For Inventory And Travel

Discussion in 'General Suggestions' started by rainbowcraft2, Nov 24, 2020.

?

Do you think these are good ideas?

  1. Yes for ingredient pouch

    49 vote(s)
    80.3%
  2. Yes for resource pouch

    50 vote(s)
    82.0%
  3. Yes for exploration

    21 vote(s)
    34.4%
  4. No for ingredient pouch

    4 vote(s)
    6.6%
  5. No for resource pouch

    7 vote(s)
    11.5%
  6. No for exploration

    26 vote(s)
    42.6%
  7. Other (comment below)

    2 vote(s)
    3.3%
Multiple votes are allowed.
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  1. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    My First QoL thread seems to have ideas people don't like. As such I'd like to suggest a different set of changes to try and fix the issues I wanted to fix while doing so in a way that people might accept more.

    Issues
    Inventory Management

    Limited inventory space is extremely annoying. It's needed of course, but in my opinion it needs a little too much maintenance. At this point it seems most people agree that it's best to just not grab everything to keep. A lot of changes coming to 1.20 will help with these issues (for example sending pets out to send items to the blacksmith or bank), but I think there's still a few improvements that could be made.

    World Exploration
    Traveling from point A to point B can be really annoying at times, because it just takes so long. There's some fast travel paths and there's also scrolls, but I think this system could be improved.

    My Solutions
    Ingredient Pouch

    My suggestion was to increase the size, but it seems people don't think it needs to be bigger. So my new suggestion is to allow it to be selective about what it picks up. Currently you can right-click the bag to toggle automatically picking up items on or off.

    My suggestion is to make it toggle between 5 settings: All, 1-star, 2-star, 3-star, or None. This would give the option to only pick up the higher quality ingredients in the pouch, reducing some of the annoying steps in the process of inventory management (for example I could keep all 1 star and above ingredients in my pouch without picking up the 0 star ingredients). I'll even suggest implementing a toggleable setting to not pick up ingredients outside of the pouch at all, so you don't have to even worry about dropping ingredients you don't want.

    I also suggest making it so that clicking the pouch with an ingredient while in the inventory places the ingredient into the pouch instead of closing the inventory or tossing out the item (provided the pouch has space). This would make ingredient management a little more intuitive. When I first started playing again, I accidentally closed the inventory trying to do that before I had grabbed some of the loot from the loot chests.

    Resource Pouch
    The title of this section is a little misleading. My suggestion is to make the Ingredient pouch double as a resource pouch. Currently the ingredient pouch has 3 rows, but Minecraft can go up to 6. My suggestion is to make the ingredient pouch have 6 rows, but only 3 rows are used for ingredients. The 4th row uses retextured items to create a divider between the ingredient pouch and the resource pouch, and the last 2 rows are used to hold resources.

    Exploration
    Create a UI that can be accessed anywhere to fast travel to key locations ("key locations" being locations with a warp scroll) without a scroll. Warping this way would cost double soul points, and unlocking these kinds of warps would cost a lot of emeralds and/or a quest. Once you unlock them though, you can use them whenever you want (provided you have the soul points needed to use them).

    If you want to warp a lot, this feature would be good, but if you don't warp very often, it would be better to just use scrolls in the rare situations where you need to warp. Overall I think it would be a balanced way to make warping better. You'd be able to travel across the map at-will, but only after paying a lot of emeralds and/or doing a quest that unlocks that ability. Expensive, but convenient. This change is meant to make warping available whenever and wherever without taking inventory space, but at a much higher overall cost. The doubled soul point cost should also limit players from overusing it.

    TLDR
    1. Allow the ingredient pouch to be set by the player to automatically pick up all, t1+, t2+, t3, or no ingredients, whichever they want.

    2. Make the ingredients pouch double as a resource pouch, by using the first 3 rows as ingredients, the 4th row as a divider, and the 5th and 6th row for resources

    3. Add a UI to warp to any unlocked location at the cost of 2 times as many soul points as the scrolls cost. Unlocking locations requires paying a lot of emeralds and/or completing a quest, as well as having the location's required combat level.
     
    Last edited: Nov 24, 2020
  2. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    I like the resource pouch, especially thinking about ironman. The ability to toggle your ingredient pouch based on item tier is something I have wanted for a long time (I almost never bother to make suggestions). I do think the warp UI is pointless. If you use fast travel right you can get from anywhere to anywhere in less then 3 minutes if you have a ragni scroll (costs 8e so you can get a bunch)
     
  3. Bixlo

    Bixlo Got drip like pablo HERO

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    Most of this is great! I very much like the ingredient pouch. However I do think the fast travel UI is a bit, much? I would think a better solutions is to have most fast travels between cities. Like the one from Ragni <--> Detlas. I especially think one for lutho should exist. Maybe in ternaves to give that town purpose? Overall good suggestion
     
  4. dr_carlos

    dr_carlos Morph Gang! VIP+

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    Personally I think abandoned mines makes more sense.
    If you really want to have it in a town, you could put it on the black road town where you go in AJB
     
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  5. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I think the warp UI defeats the purpose of scrolls. It would be good if it was only usable at cities but at that point I’d rather have the actual in-world travel mechanics like the tunnels, the ocean portals, thanos-rodoroc tunnel, airships, etc.
     
  6. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    To me the scrolls in general are inefficient game design. They do what they are supposed to but it's extremely inconvenient to carry a scroll with you at all times, using up already very limited inventory space. Maybe my fast travel UI isn't the right solution but regardless I don't like the scroll system because it feels clunky.

    How about still having a UI, but you still have to buy the scrolls?
    Right-click with the scroll to use it like now or
    Left-click with the scroll to add +1 use to the scroll's location in your scroll menu, which can be accessed with /warp or by right-clicking while holding your soul points. Clicking a scroll in the warp menu will close the menu and send you to that location as if you had used the scroll if you have uses left, or give an error message if you don't.
    How's that?
    3 minute trips multiple times a day adds up to hours of wasted time that other games could do a lot more with.
     
  7. drabart

    drabart Newbie Adventurer

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    I would go in a bit different direction. I always have problems with storing powders so my suggestion would be a powder bag.
     
  8. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I like your idea with scrolls opening a UI that simply allows you to teleport to any city you've been previously. However, I think it should cost more soul points the farther you travel, so like to get from Ragni to Ahmsord with this system it may take 2 or 3 soul points. That way fast travel systems are not redundant, because it would save like 2 soul points to quickly use the tunnels to go to Detlas, then airships to fly to Cinfras, which would put you much closer to Ahmsord.
     
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  9. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Ah, well my current suggestion on the thread uses 2 soul points per warp regardless of distance, while scrolls only use 1 soul point.
     
  10. Fearlesscat369

    Fearlesscat369 Well-Known Adventurer

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    also like the idea of only grabbing items that are used for weopon crafting for example
    ________________________________
    and i understand running around with certain quests is terrible but otherwise id disagree, we got good fast travel opts and wynncraft is filled with the most talented builders teleporting everywhere makes you admire their work less and if you are on your second profile buying scrolls is worth it and the distance between scroll teleportable spots isn't that far
     
  11. StormKing3

    StormKing3 Famous Adventurer

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    I would definitely endorse a bigger ingredient pouch for resources and also an emerald pouch (either or both) but I don't think the exploration insta teleport would work well
     
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  12. Pixelæs

    Pixelæs just a mathematician

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    Overall a pretty good thread, except for the warp UI, which feels like a slightly changed scroll.
     
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  13. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Thanks.
    The warp UI is basically the scrolls system but without taking inventory space. I tried to find a way to deal with it without changing the basic functionality and balancing of scrolls.
     
  14. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    *Bumping noises*
     
  15. quick007

    quick007 Master Adventurer

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    ew
     
  16. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    You know, like the sound of objects clipping into each other and constantly colliding.
     
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  17. Flareix

    Flareix Well-Known Adventurer VIP+

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    I really wish these were added but with just how many suggestions for inventory management and staff that have been posted and the minimal changes have been implemented, I'm not so confident on this. Wish we could get some word from the CT on why they don't want to add it. I know there are various solutitons like keeping only Ragni scrolls, backs, selective inventory management but those aren't... well, I don't know how to put it but they just seem more like, half-baked solutions that just seem to be there to try and solve it but affect game play a lot in negative ways in my personal opinion.
     
  18. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    They are solutions that you have to learn, and they don't fix the real issue. Aside from that new players are the ones most affected - the game can be hard to get into because of it.
     
  19. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    You are a mindreader good sir.
     
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  20. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Thanks c:
     
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