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Poison In Pvp Nerf

Discussion in 'General Suggestions' started by IceBear, Dec 9, 2020.

?

Should poison be nerfed this way?

  1. Yes

    15 vote(s)
    75.0%
  2. No

    5 vote(s)
    25.0%
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  1. IceBear

    IceBear Ice Bear says hi VIP+

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    Minecraft:
    The Plague
    Poison is a very powerful ID if you have enough of it. It turns the weakest spells and attacks into a cripplingly powerful ones. Getting hit by a stray ice snake or uproot becomes a death sentence especially if you aren't a mage and even then a good poison build is sure to deter even the tankiest mages. From the old builds of reflection poison to the new builds of just Toxoplasmosis, poison in pvp has been a plague making it unenjoyable and unfair to fight against. As for poison in pve it has been alright, but nothing overwhelming. The main problem in balancing poison has been to nerf its power in pvp without making it obsolete in pve. Many suggestions have been passed such as defense lowering poison damage but have yet to be implemented even though they are perfectly viable.

    The Cure
    Poison should not be able to kill players. This sounds absolutely crazy but let me explain. Poison instead of killing will take the player to 1 health point. This nerf pretty much does not affect things pve wise but has major implications in PVP. A poison user will have to land another hit after poison has lowered the player's heath enough in order to finish a player off. They would have to at least wait for the poison ticks to apply before being able to finish players off. This gives much more of a fighting chance to retaliate and survive but still allows poison to be a powerful identification in PVP.

    Notable Interactions
    Necrosis might have some problems considering it reduces spell damage and melee damage heavily and it is even getting negative raw melee damage. This could cause it to be impossible to finish off mobs or players making it useless. The solution to this interaction is giving it a small amount of raw spell damage so players can still finish off targets.

    Mage will be harder to kill with poison because it can heal but it won't be much harder. This interaction requires skill from both the attacker and target in timing their abilities. Mages would have to cast heal at the right time not too soon or late to avoid being killed while shamans would have to either pull off a second attack before they react or time it to land right after a poison tick happens. Either way complexity in interactions is good and can even allow Mage to serve as a counter to poison in a sense.

    Shaman is also capable of healing and the timing required can be even harder because totem's constant healing every second makes it hard to land a finishing blow. It is similar to how the Panic Zealot would struggle to land a finishing blow after the constant damage effect. I don't think this will be very problematic because other classes rarely use poison so having to finish off a shaman after poisoning them would be a rare occurrence and would require a mirror match.

    How will this effect PVE?
    This has a very minor effect in pve by requiring players to land one extra hit from either spells or basic attacks its something but very negligible in something like a bossfights. This nerf isn't intended to nerf TOA grinding and it doesn't because the totem damage circle would still finish off mobs anyways. Having to land one extra hit seems like a fair trade off for turning all attacks into heavy hitting ones.

     
  2. Ingo

    Ingo Class Building Enthusiast HERO

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    Nice suggestion
     
  3. shtnck eyh ckhhe

    shtnck eyh ckhhe Jesus of Nether-eth

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    Good idea. Then they can't hit and run
     
  4. CountBurn

    CountBurn Hackysack?

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    there are like 12 toxoplasmosis in existence how is it a massive problem that makes pvp unplayable
    and pvp was never playable in the first place
     
    Dr Zed likes this.
  5. IceBear

    IceBear Ice Bear says hi VIP+

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    Sure pvp was never playable but that shouldn't stop attempts at balancing it. Poison, regardless how low little toxoplasmosis reliks are out there, is unenjoyable and unfair to face. Even if it is rare it is undeniably over powered in pvp so it seems fair to tone it down a bit.
     
    Last edited: Dec 12, 2020
    TrapinchO likes this.
  6. CountBurn

    CountBurn Hackysack?

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    yea ur right but
    I just hate hearing pvp is broke because of the 11 people in the game with a toxo will break it, toxo isn't the problem
     
  7. _Johku

    _Johku hi HERO

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    There are also the lament moontower builds that even toxo cant kill without abusing courage.
    So if poison would get nerfed they would be almost impossible to kill without cataclysm or grandmother. And still the grandmother builds that can kill them in one hit before they run away have 1 hp so they will die to reflection. Also they usually dodge every spin you cast with cataclysm.
     
  8. Invinci

    Invinci Discord Invinci#6319 CHAMPION

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    I like this, it is more like the vanilla poison experience.
     
    quick007 likes this.
  9. quick007

    quick007 Master Adventurer

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    what if this was a percentage instead
     
  10. IceBear

    IceBear Ice Bear says hi VIP+

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    Do you mean it should leave players at 1 percent of their health? If so then against tanky builds it might actually make killing them impossible with poison because 1 percent of a tank build is too much for most poison builds to finish off.
     
    quick007 likes this.
  11. StormKing3

    StormKing3 Famous Adventurer

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    I agree 100%, this would make it theoretically slightly worse in pvp situations and would mean that they couldn't just run away and wait for the other person to die of poison. I'm not entirely sure if poison shouldn't be able to kill monsters however but it would be interesting to see how it worked
     
  12. TrueBoomer

    TrueBoomer TrueBoomer VIP+

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    As a player who plays with poison builds from the start, I don't like this idea at all. I do not have enough knowledge of English to properly defend my point of view. But everything you described is stupidity. This will not be a nerf of poisoning, but its complete destruction. "What's so hard about getting the last hit," why did they even create poison builds then? I've played a lot of pvp against different players, and I can say with confidence that poisoning builds are NOT OP. My suggestion is to play the poison mage / shaman long enough, and then evaluate your suggestions. I think you will immediately understand where you are wrong. I like that players develop this topic and agree with something, disagree with something. But it is not necessary to do it unwisely, it seems to me that the players who agree with this proposal do not really understand the essence of poisoning and how it works. smh
    ________________________________
    U'r right dude
     
    _Johku likes this.
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