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World Spell Tomes ~ New Abilities

Discussion in 'General Suggestions' started by Theeef, Nov 24, 2020.

?

Should this be added?

  1. Yes

    12 vote(s)
    75.0%
  2. Yes, but with changes

    4 vote(s)
    25.0%
  3. No (tell me why)

    0 vote(s)
    0.0%
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  1. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    As we all know, Wynncraft has 5 classes. Mage, warrior, shaman, archer and assassin (gotta save the best for last). People frequently suggest new classes, like necromancer for example, but I find that there’s an issue within these. The thing is, sometimes things overlap.

    Mage is supposed to be the general caster class, which makes classes like necromancer feel strange to me. I definitely think it would be cool to have access to spells allowing you to raise undead minions to do your bidding, but it feels like something that would belong to mage, rather than an entirely new class.

    In addition to this, is the fact that classes take a large amount of work to create. You need to make massive amounts of items for them to use, new armor and identifications (and now major IDs).. also new mythics fuck up the economy for a bit, new op builds to balance, and all that lovely stuff.

    My solution to this is something called Spell Tomes. If you’ve been paying attention to the upcoming 1.20 update changes you’ll have heard about the new tomes they are adding. These are books that you can have equipped in one of your tome slots in order to give you a permanent buff while it is equipped. So far we’ve seen that they can give extra damage to mobs, XP, protection to the player, and some other miscellaneous things. The Spell Tome would be an additional type of tome that allows you to use a new spell. You would only have one Spell Tome slot so you can only have one extra spell at a time, but could change them around at will. Most of these tomes would only be usable by a certain class.

    Here’s an example. Instead of creating an entirely new class for Necromancer, create a Spell Tome for the raise the dead spell. Let’s say that for this spell, for the sake of simplicity, the spell simply creates one zombie with the same stats and gear as you that fights along side you. As long as you have the spell tome equipped you can cast this spell. There are many ways it actually could be cast and fit within our 4 spell click combo system reasonably well but I won’t go into that this thread.

    I think this would be a good way to add more abilities to various classes without having to add an entirely new class for something that fits within the domain of an existing one. Now don’t get me wrong, some things should have their own class for, but only if it has a truly distinct personality and play style.

    This solution is also arguably easier to create and balance as opposed to creating and balancing hundreds of items. You may have to balance interactions between some spells but I’m sure the Wynn team is capable, especially given that the things they balance already seem much more difficult. I’ve intentionally left some details about spell leveling, mana cost, and damage calculation vague as it would and should be left up to the developers. I hope people like the concept, I think it would be very fun to see ingame. Let me know what you think, and if you have any ideas for potential spell tomes.
     
    scorpionwiz likes this.
  2. dr_carlos

    dr_carlos Morph Gang!

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    What would be the button combo for this extra spell?
     
  3. fishcute

    fishcute fish CHAMPION Builder

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    I think it would be better as an extra spell upgrade, so one spell will be a grade 4 spell. They would have to add about 20 of those though.
     
  4. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    I mentioned in the thread that I wouldn’t go into detail about how the spell would be cast as there are multiple ways to do it.

    I feel that this wouldn’t allow enough diversity for the system to actually shine.
     
  5. alexphilgab

    alexphilgab The Godsent CHAMPION

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    Great idea its sounds very cool and can add a plus to some type of builds.
    For exemple we could create like a support mage that doesn't deal a lot of damage but could buff his team and has an with high mana regen or a big warrior tank with a taunt spell or something.
     
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  6. Aya

    Aya Very Serious Gensokyo Journalist

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    I've got an idea
    You crouch while casting one of the four spells
    Also this would allow for an expansion of four spells if we wanted to, since there are 4 spells to add a crouch variant to
    It also doesn't require reworking entirely the system like a 4 clicks system would probably do so...
     
  7. StormDragon4

    StormDragon4 Horribly Inactive

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    Some spells already change when you crouch like multihit
     
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  8. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    This idea would work for one spell and is one of the many ideas I originally thought of. However I don’t feel that there should ever be more than the 4 classic spells and the 1 spell tome one. In my experience, having too many spells leads to clunky combat and just over analyzing every situation, which doesn’t apply great to these sorts of games.
    ________________________________
    True, uppercut does as well. Maybe not a super valid idea for shift casting then.
     
  9. Aya

    Aya Very Serious Gensokyo Journalist

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    Wait multihit does what
     
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  10. StormDragon4

    StormDragon4 Horribly Inactive

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    If you crouch multihit sends the mob straight up and not as far.
     
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  11. Aya

    Aya Very Serious Gensokyo Journalist

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    Nice
     
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  12. dr_carlos

    dr_carlos Morph Gang!

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    Yep, uproot does too.
     
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  13. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Maybe... to cast the extra spell when you use the spell tome, it replaces a spell you already have, however this can be switched out at any time (you can get the tome back, or replace it with a different spell once it is already bound to one) This way nothing gets messed up with a 4-click combo or shiftcasting, plus if the abilities are powerful enough it might be better than the one already there.
    And lets say they add 20 spell tomes, 20/5=4. This would mean that each class gets 4 spell tomes, meaning they could completely change their spell setup if they wished to. However... should my idea get added, there would need to be some serious thinking for the shaman ones... however though we know from stories like Slykaar, shamans also have powerful abilities in things like rituals and sacrifice... so maybe we can have a shaman for nature magic (the original) and it's spell totems be all ritual related (the spell tomes).. Just an idea though
     
  14. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    While this concept is interesting, you should carefully consider what each spell will do, and what their pros and cons will be if you decide to add/swap spells through tomes. For example, a spell tome containing, let's just say "Helix of Fire/Blazing Cone/etc. etc." need to have its stats balanced to make it a justifiable replacement without causing too much power creep.
    I wouldn't give necromancy as a good example due to AI jank (might be inaccurate now that 1.20 has pet combat), but the spell tomes fitting into the left/right click combos could be done by either outright replacing the target spell, or turning it into a shift-click alternative. Note that some spells have alt-casts anyway (Uppercut, Multihit, Uproot).
     
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  15. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    1. I wasn't suggesting specific spells, merely providing an example for a system which allows new spells to be implemented and used without creating new classes. I already made it clear that the interactions between these spells would need to be balanced, I guess you missed that.

    2. These spells do not replace existing spells. You can use 1 spell at a time in addition to your usual set of 4 abilities, therefore simply replacing one of your current spells is not viable. That is certaintly one way that it could be done, however.
    ________________________________
    I am not against a tome replacing one of your existing spells, but individual tomes would have to be design in order to replace certain spells. For example, the necromancy spell I gave as an example could be intended specifically to replace meteor. This would allow spell interactions to be balanced much easier because regardless of what spell tome someone equips, their other spells will always be known since there is only one that spell could have replaced.

    I definitely still feel that you should only be able to replace one spell at a time. The identity of each class should generally remain intact (being able to change every spell would not accomplish this), which is the entire point of having these abilities in tomes as opposed to a new class.
     
  16. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Bumping this
     
  17. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    You cant possibly immagin how often Ive been thinking about something like this. I always thought about a major ID that changes all your spells (or just 1 of them idk) but this is even more exciting.
    Great. Bump.
     
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