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{concept} Main Attack Weapon Styles

Discussion in 'General Suggestions' started by Bixlo, Nov 7, 2020.

?

Should these be added?

  1. Yes

    1 vote(s)
    20.0%
  2. Yes with changes

    3 vote(s)
    60.0%
  3. no

    1 vote(s)
    20.0%
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  1. Bixlo

    Bixlo I maybe am funny sometimes

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    Hey all, this is just an idea but I think it would be really cool to have ingame!

    Basically the idea is to have different types of main attacks. For instance: Some bow main attacks could shoot 3 arrow instead of 1. Or possibly arrows can inflict bleeding? This would be a big update to weapons in general, however I feel it would add really cool new combat styles where diffrent weapons have diffrent effects.

    Here is a list of everything I could think of


    Disappear - 2% chance your main attack will turn you invisible for 3 seconds

    Bleeding - cause an enemy to lose 2% of their current health for 5 seconds

    Backstab - do 5% more damage to enemies not facing you

    Multi-shot - shoot 2 - 3 arrows instead of one

    Piercing - shots have a 5% to go through and enemy

    Headshot - Headshots do 10% more damage

    Fireball - Shoot a fireball that has a 5% chance to set and enemy on fire for 4 seconds

    splitting - Main attack has a 5% chance to deal damage to enemies within a 5 block radius of the targeted enemy

    Lightning strike - 1% chance to summon a lighting bolt and stun enemies for 5 seconds

    stabbing - closely bunched enemies have a 4% chance to all take damage

    Freeze - 4% chance to freeze enemies in place for 4 seconds

    Slam - 5% chance to slam the ground causing enemies to get stunned for 3 seconds

    If you have any suggestions or improvements feel free to tell me!
    I molded a lot of the ideas off of Dead Cells so if they sound familiar that's why :D
     
    Sayn likes this.
  2. fishcute

    fishcute fish CHAMPION Builder

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    Creator Karma:
    Minecraft:
    These sound great as major ids.

    Disappear doesn't sound very useful, too random to really be useful for hiding.

    Generally these should be more powerful, either higher chance of proccing or larger buffs.

    Backstab sounds great, but could use more damage buff.

    Bleeding needs a damage cap, otherwise the eye would be too easy.

    The rest could use a buff in either increasing damage, or chance of proccing. Durations seem fine
     
    JohanLTU likes this.
  3. StormDragon4

    StormDragon4 Horribly Inactive

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    Minecraft:
    Backstab should be an assassin major ID.
    That being said I like this as another way to change up damage and make weapons more interesting.
     
  4. Bixlo

    Bixlo I maybe am funny sometimes

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    Alright, I didn't want these to be to strong as they are only made to make main attacks different from each other. But ty for the points you made
     
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