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New Dungeon

Discussion in 'General Suggestions' started by Sayn, Nov 7, 2020.

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  1. Sayn

    Sayn Well-Known Adventurer VIP+

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    Hello, I have been thinking of a way for high level players to get attention for how well they preform, and I've come up with a great idea, I think we should add quest that unlocks an infinite corridors dungeon, you'll spawn in with your current armor and your weapon, you'll only be given three health pots, and your task is to get as far as possible, the top ten highest ranking player should have their names displayed by the entrance to this area.
     
    Bixlo likes this.
  2. Bixlo

    Bixlo Got drip like pablo HERO

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    1. Ima beat TrapinchO to it. Please always add Polls to your forms, this allows people to vote on what they like, it also lets the CT and Mod team know what the player base likes without having to read a 70+ page long forum. 2. I like the idea, however: I think you shouldn't be given any items before starting since a lot of classes have healing at end game anyways ie mage who can tank dmg like a masochist. I do like the infinite stages idea tho! Its like COD zombies in wynn (which adds more endgame content for us end game players)> I also think you should not lose any soul points when in the challenge tho, as that would just suck. Good suggestion overall tho!
     
  3. Melkor

    Melkor The dark enemy of the world HERO

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    A lot of people use builds that use multiple weapons so at the very least, they'd need to find a way to make that work. In addition, making anything with infinite corridors in Minecraft is really, really hard and would probably be really laggy. Enemy design will also probably be a weak point, as the enemies will inevitably get stale after a while unless they spend an absurd amount of time making new enemies for it. And that of course brings us to the biggest weakness.

    Using a tanky build, you can become virtually unkillable and as long as you don't have to fight a boss or any serious dps test, then you can make the entire thing a joke. My warrior could go for a pretty long time as long as there's nothing with insanely high burst ranged attacks or something with enough regen to beat my dps. It would be easier on mage, shaman or assassin, and maybe even archer. The problem with a challenge like this is that it requires the challenge to become too difficult for someone to progress, but not in a way that instantly kills you no mater what thus making it the endpoint for everyone, and given the relative ease of achieving practical immortality, that simply does not seem possible. Even if they use dps tests, a reasonably tanky assassin can output some pretty high damage while still taking very little damage. And they can't lock it behind something doing too much damage to you; damage is either too hard or too easy to avoid for this to really be fair. If you have high agility and defense as a mage, unless it kills you in one burst, you can heal. If you can regen your full health in one regen tick (or even a few), the same is true for any class. If something can oneshot you, then it boils entirely down to two things; how much agility you have, and how easy it is to avoid. And frankly, while that would work as a challenge, I don't see running down a corridor with a swarm of mobs that can oneshot me, forever, sounds very fun.

    While I like the idea of a continuous challenge of some sort, I don't think that they could implement it in a way that works, or one that is fair and fun for the player.
     
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I don't know if I should feel good for being known for replying on suggestions (and questions, and welcomes....) or bad because you steal it.....


    For the suggestion: Perhaps more details would be great. Also:
     
    MlecznyHuxel99 likes this.
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