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World Create A New Mode - Unleveled 35+ Supporters 66%

Discussion in 'General Suggestions' started by quadblast24, Nov 1, 2020.

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1. Should This Gamemode be Added to Wynncraft 2. Should it be Unlocked at Level 80 or Over?

  1. 1. Yes

    37 vote(s)
    63.8%
  2. 1. No

    20 vote(s)
    34.5%
  3. 2. Yes

    33 vote(s)
    56.9%
  4. 2. No

    8 vote(s)
    13.8%
Multiple votes are allowed.
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  1. quadblast24

    quadblast24 The Chronologer VIP

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    Guild:
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    For a future update adding a new mode called Unleveled may be good idea.

    When you unlock this after completing all quests or reaching level 105 or something, this gamemode would incorporate:
    No levels
    Most of Ironman enabled (so you don't instantly get a high weapon and lower your Wynncraft experience)
    You're allowed to pick up and use any item that you kill a mob for at or below milestone quests (relating to your class...or maybe not...).
    You can do any quest before the newest milestone quests except those with previous parts (you can technically try out A Journey Beyond but not A Journey Further before completing A Journey Beyond at level 1), which means no more stupid NPC's saying your not powerful enough.

    Milestone quests are quests that have to be done before you get items above the level the quest is at.
    Milestone Quests (including their level in-game)

    Lv 20: Grave Digger
    Lv 39: Pirate's Trove
    Lv 60: Beneath the Depths
    Lv 83: The Envoy Part I
    Lv 100: A Journey Beyond

    These milestone quests encourage you to play through the game by sticking to the order of levels but without the levels.

    You can't contribute guild xp (or maybe in some other way?)
    PVP is altered somehow
    The Forgery allows you to do any level corrupted dungeon

    Skill points get revamped.
    skill points would not be based on level but merchants in most cities would allow you to trade weapons for skill points.

    Pros:
    Players can experience quests and areas that they would previously have to grind levels to get to
    Based on storyline, not on levels
    More skill based rather than length of playing
    New players don't get tired of grinding
    Less wasted time
    Technically levels can be hopped by 10, 15 etc.

    Cons:
    Most hard work is vanquished
    Less sense of accomplishment
    Players might skip important quests/lore

    Final Verdict:
    Please tell me something:
    What do you think of this mode idea?
    Should it be implemented into the game?
    Tell me other things about what this would mean for the game (Pros and Cons)
    Anything else?

    Thank you for considering.
     
    Last edited: Jan 4, 2021
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Actually, this doesn't look that bad. My few notes:
    1) add a poll, always.
    2) lock it behind a level or quest (like normal gamemodes) so total noobs can't get it

    most?

    Propably not, because there is no scaling on how much xp you get
    You mean hunted? Again, as you don't have a level you can't really fight anyone and be fair
    Idk why but...
    any dungeon - it is limited on any dungeon, although it is effective only on corrupted dungeons.
    That might need some thought but at least you noticed :)

    Anything on professions?


    I would personally quite like to see that, but only when you have to have at least 1 class on lv.105 or something so everyone has to go through normal game...
     
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  3. quadblast24

    quadblast24 The Chronologer VIP

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    I should do more research. I posted it as most of Ironman because I didn't want to make any conclusions about that...
    Any tools could be used but certain levels of minerals or anything like that would require a certain 'level' of tool.
    After completing Temple of Legends and/or reaching level 70 maybe? For me it would take like 5 years to reach level 105. I don't have the time for more serious playing. This idea of gameplay is practically a summary of Wynncraft for those who can't spend a lot of time on this server.
    ________________________________
    I found the Ironman page on the wiki. it says: "Additionally, to collect drops from bosses, you will need to defeat that boss solo, without assistance."
    I don't think that's a necessary part of this mode so I would keep that out of this mode.
     
  4. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    huh, a good idea, but DEFINATELY make it something you need to get to a high lvl to unlock, maybe more like a free-play mode after you max a character to keep people from spoiling later things by accident, and to maybe add some sort of restriction to it to keep some value in playing the game as intended.
     
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  5. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    But the problem is that then you could just skip to 101 to AJB and spoil it for yourself. No, at least one normal playthrough first
     
  6. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    That would work, however i have another idea to add on to this, add Milestone Quests
    Milestone quests will be quests that are already in the game, however to unlock a new set of quests/items you will need to complete said quest. There would be maybe 5 milestone quests, one every 20 levels.
    This will make it so you can't just jump and get late game items super early.
     
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  7. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Making SP be based on monsters fought promotes grinding, and I don't think that it’s a good idea.

    What would the other "training" be? Tell us more details.
     
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  8. quadblast24

    quadblast24 The Chronologer VIP

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    Milestone Quests is a great idea. In the normal playthrough that would promote you to do at least those quests, and as you said, for Unleveled, you can't just jump and get late game items early on. (Hopefully more than) most of the time, though, you can't fight high level (15 levels or above I'd say) mobs and win easily, and getting a weapon or armor from them is even rarer.
    I was thinking that training dummies, like the ones in Ragni could be used to get higher skill points, but that takes away from my idea of very low grinding and a more quest based mode. More likely, dungeons and/or quests could give you skill points. For example: parkour in a dungeon might increase your agility, or puzzles might increase your intelligence level.
     
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  9. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    the training thing would be difficult to implement, so here is another idea.
    add a skill point merchant to every town and:
    if you have an item of a certain level, you will be able to get 2 skill points similar to ingame.
    so, for example the first time you get a level 5 item, you will get 8 skill points, because at the stage of the game you are level 5, this is how many you have, or a level 20 will grand the amount of skill points you would have at that level.
    Spell upgrades will now count how many skill points you have, instead of what level you are.
    this promotes players to go and try to get high leveled items, however you can't go too high because of the Milestone Quests.
    ________________________________
    also, @quadblast24
    to add a poll, click "forum tools" in the top right of the page, then click "add poll" then do something like "should this gamemode me added?" "Yes" "no"
     
    Last edited: Nov 2, 2020
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  10. quadblast24

    quadblast24 The Chronologer VIP

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    Good point. I forgot about spells. Also It might be the average of all your weapons and armor which gives you skill points instead of highest level item so it's a bit more balanced. Don't forget that tiny bit of health which comes along with the skill points. (Not that it matters.)
     
  11. quadblast24

    quadblast24 The Chronologer VIP

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    I don't really believe in the importance of unlocking this at a high level. Why would you have to level up to be able to not have to level up? I see your points about not wanting to spoil the game but unleveled isn't that different from the regular game. I guess you could say Unleveled is a limited sandbox mode but you would still have to play the game in order.
     
  12. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Not really. All you have to do are the checkpoints (or what) and just skip to lv.100 .

    Also you would make most of the playerbase mad, as they had to reach lv. 100 to do it all and now everyone can just skip like 30 levels (if unlocoed via ToL) or the whole game.

    In my opinion everyome should have to complete the game at least once normally.
     
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  13. dr_carlos

    dr_carlos Morph Gang! VIP+

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    Definitely.
    I do think the metric should be reaching level 103 (or whatever the highest content level is for future updates), not completing all quests.
    This is because you would still have to do things like complete Taproot to do Finding the Light, or complete EO to access AHC.
    This means that people don't have to grind to 105 or complete all quests (even terrible ones) if they don't want to.
     
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  14. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Sure

    I don't see the relation between these 2.

    (I didn't even meant this, but it is a good idea)
    I don't see why you shouldn't have to complete all of them.
     
  15. dr_carlos

    dr_carlos Morph Gang! VIP+

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    Because many (or is it just me?) people find it hard to grind all the way to 105 (or 106), so a 105 requirement would be annoying.
    Also, some quests are really bad/annoying like Eye of the Storm or whatever; and doing these may be annoying to some.
    Therefore, I don't think that it should be a quests requirement OR a 105/106 requirement.
    This is why I think it should be a 103 requirement because that means you have pretty much done a playthrough.
     
  16. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    No, unlock it after lv.103, not 105/6. You misunderstood me

    Still you should do all quests at least once.
     
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  17. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Creator Karma:
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    I actually really like this idea, but the level needed for it is problematic. Level 80 is where the canyon of the lost starts. By the time the player has reached Thesead they will probably get bored and just want to get to level 100 and to the SE. Then, they will realise they have a new gamemode and try it out, quickly realising that they can just spoil the entire story for themself by doing AJB at level 1
    Change the level requirement to 100-105
     
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  18. quadblast24

    quadblast24 The Chronologer VIP

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    Honestly I find it difficult to grind to level 70.
    What about mini quests? They take 2 to 15 minutes per quest and I feel it would be a waste of time at level 100 to do those.

    I'm the only one here who doesn't have a level 100+ character. (From the people who have commented.)
     
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  19. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    so the main reason we are all saying this is because quests get better as you go, and some of the best quests in the game are lvl 100, but without getting there by slower progression it wouldn't feel like you actually made it there, and that feeling is great.
     
  20. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Slaying (of course)

    I am not sure on this one. Btw they are really help, it reduces needed grind by quite a lot.


    Looking at your stats, you are in the unfortunate level range (lv.68). Now I understand a but more why you are against it, I hate the grind too. All we can do is tell CTs about it and hope it gets better. Still, in lv.70 you are not too far, you didn't even get to several major areas. Locking it behind one of the most hated quests (ToL) is even worse idea btw.

    I know you would (propably) do all the quests and skip the grind, but a lot of people would just go for the endgame and ignore everything else, ruining their experience. The game is more about the journey than the endgame.
    ________________________________
    No, 60s and 70s grind is terrible, really terrible. It shouldn't force you to grind 2.5 levels..
     
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