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Inferno Major Id Idea

Discussion in 'General Suggestions' started by •WhiteWolf•, Oct 21, 2020.

?

is this a good idea

  1. brilliant

  2. ok

  3. IDK

  4. no

  5. I hate inferno

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  1. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Inferno is an ok dagger that gets carried by being mythic. It doesn't really have any of those cool niche features that tend to set mythics apart from other items. While a major ID doesn't instantly make a weapon good (in most cases), I feel that this ID gives Inferno a niche/new way of playing.

    The ID is: Demon dance (ties to lore about inferno being a demon's tooth):
    "Gain 20% damage when below 4 mana"

    I'm almost certain the numbers may need to be changed, and to clarify, it does not affect other players like saviour's sacrifice.
    I feel that this ID would encourage spellspamming in melee builds to gain bonus damage on the next hit (this basically means 100% damage when used with vanish) or using a spell oriented build that has low spellcosts and low mana regen to stay below 4 mana.
    Let me know what you think!


    Edit: Some people on discord have suggested upping the damage buff to 40%. Is that too much?
     
    Last edited: Oct 21, 2020
    Damunthel likes this.
  2. Shutler

    Shutler hello HERO

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    i mean, it's balanced since it's below 4 mana but so, this idea is for low mr/low spellcost builds im guessing? so like, the IDs should vary and change then... idk
     
  3. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    I feel the main attack IDs should be removed in favour of more fire damage tbh, but this post is about a major Id
     
  4. fleris

    fleris Travelled Mo'iner, Mo'in VIP+

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    i have replied
     
  5. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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  6. fleris

    fleris Travelled Mo'iner, Mo'in VIP+

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  7. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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  8. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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