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Gladiator/hoplite 2.0

Discussion in 'General Suggestions' started by Samsam101, Aug 28, 2020.

?

Do you think this would be good?

  1. Yes, I'd like to see something like this in the game

    8.3%
  2. No, I see this as unneeded.

    83.3%
  3. It's alright.

    0 vote(s)
    0.0%
  4. Yes, but I feel it'd be unnecessary

    0 vote(s)
    0.0%
  5. I would actually use this.

    0 vote(s)
    0.0%
  6. It'd be far too overpowered.

    8.3%
  7. There are changes that could be made. (explain)

    0 vote(s)
    0.0%
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  1. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Back in april, I suggested a javelin throwing class named the Gladiator. Since that thread is locked now, I'm going to showcase my new and improved version of the class. You can read the old version here

    I decided these would be good names for a class duo. The gladiator is the free class. I chose that because some gladiators used javelins. Plus, gladiators were like prisoners sent to fight, not a very high life like you'd be living in the premium class

    The hoplite is named after ancient Greek soldiers, as that's what they were called. It's the name of the premium class. I think it'd fit if this was a Hero rank bonus, because soldiers are usually classed as heroes. Plus, hero rank only has 1 exclusive class reskin. I suppose it could be applied to VIP to make a triangle of donor exclusive classes though.
    Attack: Great attack level. It's for balancing as I will explain that it's slow in a moment and therefore it needs some strength. its spells are also great for crowd control.
    Speed: Slow. It throws its javelin as its main attack and it has to wait for it to return.
    Defense: Decent. The gladiator carries a shield which allows it to block 3 attacks before it falls and recharges.
    Range: Great. It can throw its javelin straight forward for 30 blocks.

    The speed of its javelin only changes how fast it can be thrown. For example a slow javelin would fly along slowly, and a fast javelin would zoom in the chosen dirction.


    As for the shield, it will block 3 hits. Multihit lands 10 hits and the shield would block 6 of them before going down. The user will not be flung until the shield goes down.
    Class: Gladiator

    Damage: * * *
    Defence: *
    Range: * * * * *
    Spells: * * * *

    Difficulty: * * *
    Weapon: Javelin
    Donor-exclusive reskin: Hoplite
    LLL-Spinlift/ Hermes' wings. It uses its javelin and gets a riptide effect through the air.
    Upgrade 1: Spinning stab- If it lands on a mob it will deal a decent amount of damage depending on the javelin's air power.
    Upgrade 2: Tornado trail: It leaves small tornadoes in its path that hone in on nearby mobs and damage them for its duration. The damage depends on the air power of weapon used. Plus, the power of the wind gives it extra speed after it lands to get away.

    Mana: 6
    Duration: Depends on airtime, but the tornado duration is 10 seconds. Speed aftereffect is 5 seconds.
    Damage: Spinning stab: the damage depends on the air strength of the javelin, but if you were to use it on say, a level 20 zombie with a 35 air damage. The damage is 10 * air dmg so it would do 350 damage. It does a lot of damage because it's hard to aim the attack. Tornadoes have a similar effect with air stats on the chosen weapon, but they only do the amount of air dmg / 2 per second. So in this scenario it would do a total of 125 damage. For both of these, in the case that the javelin does not have air power, it will use neutral damage. It's better to have air for this spell because it stops using air damage and instead has a neutral effect. I guess this would be good in some cases though.

    LRR- Spinstrike/ Godly whirlwind: It throws the javelin 10 blocks in the chosen direction and it spins around dealing damage to every mob it touches.
    Upgrade 1: Hone in: If it's near a mob it will impale it and continue flying away and back from its owner.
    Upgrade 2: Control: You can control where it goes and take on crowds by spinning around with it. The level of control depends on the intelligence level of the player.

    Mana: Upgrade 0- 4 Upgrade 1- 5 Upgrade 2- 6
    Duration: 10 seconds
    Damage: Depends on the strength stat and level of the player. It does 4 * strength stat + (level * 3).

    LLR- Smiting/ Zeus' lightning: Fires a beam for 2 seconds that you control. Strikes mobs with lightning dealing 20% damage.
    Upgrade 1: Multismite: Can now hit mobs multiple times depending on how long the player aims at them
    Upgrade 2: Paralysis: Mobs affected will sometimes halt for the next minute. The electric sparks coming off of them can damage nearby mobs.

    Mana: 5
    Duration: Beam: 2 seconds. Paralysis: 60 seconds.
    Damage: 20% damage

    LRL- Holy Javelin toss/ Blessing of the gods: A large javelin is summoned and hurled at the target. It damages enemies as they are carried and if all the hits from the dragging link up it deals 200% damage
    Upgrade 1: Skyfling: When its trail ends, it launches all carried enemies into the sky and deals fall damage.
    Upgrade 2: Explosion: If it hits a block, it explodes and deals 50% damage

    Mana: 10
    Duration: Attack: 5 seconds.
    Damage: 200% if all carry hits join up, 50% from explosion

    Combat info:
    To prevent punishment for missing, you can throw 3 javelins at a time.
    To put up your shield, you must sneak.
    Bob never trained in this class
    Gladiator uses the power of fellow warriors who died in the past
    Hoplite summons the power of the gods
    4-29-20: Made suggestion.
    4-30-20: Added wiki style stat ratings, detail on weapon speed function, spell stats, changelog and changed the difficulty description at the top of the post. Also added lore and trivia sections, changed the spells and the spell click combos. (Paralysis doesn't change because it has a 1 minute duration and it will stop from time to time. It's RNG.) I also made the stats total 13 as well as adding a new poll option.
    5-1-20: Added damage stats for spells among various nerfs and changes.
    8-28-20: Made suggestion 2.0, removed and replaced 2 of the spells, changed the lore, added hoplite spell names, explained the shield.
     
  2. alproy

    alproy Well-Known Adventurer HERO

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    Seems.... complicated, when you think that javelin are basically tridents, forcing the server into 1.13-1.16 .... which as a lot of mods and admin said, they are unstable, and they dont want to face million glitches and bugs created by the version change

    Shields are too, would be too complicated to impliment, as shields doesn't exist in wynn, and as it seems, they would be in the offhand, Which again, doesn't have use.

    It also would be broken as its basically archer, but with greater defense
     
  3. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Archer can shoot really fast and would generally have better damage. This would have less damage and again could only fire 3 at a time.
    There is a shield texture in the wynnpack (look in the saint's row boss altar for an example)
    They could pretty easily make a non-1.13 trident system
     
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