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Showing Elemental Weaknesses And Defenses

Discussion in 'General Suggestions' started by epicwynkrafgemr, Aug 9, 2020.

?

Is this a good idea?

  1. Yes, very good

    4 vote(s)
    25.0%
  2. Its alright

    6 vote(s)
    37.5%
  3. Its bad

    6 vote(s)
    37.5%
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  1. epicwynkrafgemr

    epicwynkrafgemr Skilled Adventurer

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    Apologies for the confusing title, the whole description couldn't fit.

    My suggestion is that you can see the exact weaknesses and defenses on mobs, in terms of elements. Currently we can only see what they are resistant and weak to, however we do not see the exact amount. The new boss bar addition that shows HP and elemental properties doesn't show HOW weak or resistant it is. I believe it should.

    I think this suggestion can have a lot of benefits. It can help you decide if something is way too resistant, and requires a weapon switch, or it can show that you can just take a slightly longer fight.

    Edit: To make something clear, I meant the boss bar they added recently, the thing that helps you keep track of bosses, I dont think it should showcase the exact amout untill attacking a mob, because that would make everything hard to see.

    There should be a way to toggle this on/off, for example another /toggle command, switch it between this version and the one we have now.
     
    Last edited: Aug 9, 2020
  2. Dwicey

    Dwicey mmmyes CHAMPION

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    Would make it too cluttered imo
     
  3. epicwynkrafgemr

    epicwynkrafgemr Skilled Adventurer

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    I meant showcase it at the boss bar thing they added recently, sorry for the misunderstanding
     
  4. one_ood

    one_ood c lown VIP

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    consider mobs with rainbow focuses

    though i can't think of any off the top of my head, i would assume that there are some bosses that half 7+ different elemental attributes, which would probably make it cluttered

    if you could think of a good way to show this information i'd support this
     
  5. epicwynkrafgemr

    epicwynkrafgemr Skilled Adventurer

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    I have an idea, if there was a command to toggle it between that more accurare version and the one we have now. I think that's possible now that some things on wynncraft are client-side, such as the other /toggle commands
     
  6. one_ood

    one_ood c lown VIP

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    this doesn't solve the problem of when it is on it being absurdly cluttered
     
    Dwicey likes this.
  7. Sean__

    Sean__ Famous Adventurer CHAMPION

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    honestly i do feel like we need a better way to see the elemental defs/weaknesses of mobs.
    how am i supposed to tell if a mob is immune to thunder dmg or just has high def
     
    epicwynkrafgemr, Bart (MC) and Druser like this.
  8. one_ood

    one_ood c lown VIP

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    smack it a couple times with a thunder weapon and see what happens :sunglasses:
     
  9. Melkor

    Melkor The dark enemy of the world

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    Maximum is five defenses and five damages, which probably wouldn't be so bad.
     
  10. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community

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    How about adding some new defense categories to indicate the value range of elemental defenses? Might be a little better than exact values
     
    Bart (MC) likes this.
  11. P1xell8ted

    P1xell8ted Hello

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    Honestly, I think a nice spot to showcase "advanced" data of a particular mob would be at the sidebar, where they show objectives.
     
  12. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    would be nice if elemental defenses were multiplicative, because then it could simply be displayed as [percentage][element]
     
  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Frankly, I prefer we have a form of flat defense.
     
    Bart (MC) likes this.
  14. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    I don't see why, as having faster weapons locked out of even DAMAGING certain mobs is pretty stupid, you shouldn't have to rely on poison/neutral damage or heavy melee to get through mobs
    Completely locking out playstyles makes no sense at all, especially when the item team tries to support all playstyles.
     
    Druser and one_ood like this.
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