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World Small Change To A Specific Ai (20+ Supporters, 95.6% Approval)

Discussion in 'General Suggestions' started by JohanLTU, Jun 20, 2020.

?

Do you think that this AI should be changed with what I suggested?

  1. Yes

    19 vote(s)
    82.6%
  2. Yes, but... (Please reply what do you think is wrong with the suggestion)

    3 vote(s)
    13.0%
  3. No, but... (Please reply what do you think is wrong with the suggestion)

    0 vote(s)
    0.0%
  4. No

    1 vote(s)
    4.3%
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  1. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    Hello,
    recently I have observed that one of the mob AI's in wynncraft tends to be killed faster and far more easily. I'm talking about the AI that flees from you when you hit it (I'm unsure how exactly is it called). Examples of mobs with this AI include (I'm aware that this AI does not appear often, but in my opinion it still requires a change):
    • Infested Pit and Corrupted Infested Pit key guardians;
    • Corkus Accipientis' last phase;
    • One of the Reversion Catalysts in Eldritch Outlook;
    • A few other mobs I probably missed.
    The problem with it is that it flees from you for each hit you land on the mob (you can just hit it with your fist, and it will still flee from you), rendering the mob's attacks useless, since the mob's fleeing time is quite long, and that it won't attack the player while it is fleeing.
    What I'm suggesting is, either:
    • Make the mob's fleeing time far shorter than how it is right now;
    • Make the mob flee only after a certain amount of health has been taken down (I'd suggest 50% HP), or;
    • Make the mob flee only if it has little health left (I'd suggest ~30%), and is hit.
    This way the mobs with this AI would not be the easily-killable underdogs of Wynncraft.

    That's all I had to say. I hope that the readers of this suggestion will consider its points and will give constructive criticism if needed.
     
  2. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    I wouldn't exactly call them easy to kill, at least as a close range class. The point of the AI is to be careful and escape.

    I think that Corkus Accipientis executes this well, as the minions can be quite powerful and the boss tries to hide behind them, but the IP and CIP guardians are annoying and there should be some kind of change to improve the AI.

    Overrall, I do support this idea.
     
    JohanLTU likes this.
  3. StormKing3

    StormKing3 Famous Adventurer

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    I think that it shouldn't flee after one hit, but 50% health I agree
     
    JohanLTU likes this.
  4. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    Bumping, not a very noticed thread for whatever reason
     
  5. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    I normally do my best to always disagree with @StormKing3 for any and every reason, but gotta say I love this idea! It's thought out, has numbers, and just makes really good sense
     
    JohanLTU likes this.
  6. StormKing3

    StormKing3 Famous Adventurer

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    Ha, I don't even know who you are xD. But it's nice you remembered me
     
    watermelonfinger likes this.
  7. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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  8. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Agree with EVERY word
    ________________________________
    Good idea
     
    JohanLTU likes this.
  9. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    Bumping...
     
  10. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    Bumping...
     
  11. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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  12. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    its actually harder to kill for archer, who normally has better accuracy against mobs that walk towards it
     
    JohanLTU likes this.
  13. Pally

    Pally Former Titans Valor [ANO] Owner HERO

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    What you said to him in a nutshell: [​IMG]
     
    Dr Zed and JohanLTU like this.
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