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World Different Spells While Sneaking

Discussion in 'General Suggestions' started by FRITZPAL, May 3, 2020.

?

Do you like the idea?

  1. Yes

    11 vote(s)
    29.7%
  2. Yes, but it needs better balancing.

    20 vote(s)
    54.1%
  3. No

    6 vote(s)
    16.2%
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  1. FRITZPAL

    FRITZPAL Shaman isn't overpowered and doesn't need a nerf. VIP

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    I really liked the idea of uproot being different if you cast it while shifting and I thought it would be cool if every spell had that. So I tried to come up with a variation of every spell that you cast if you sneak while doing a spell.

    You wouldn't have these variations as soon as you unlock the spell, but you would unlock them at level:

    First Spell: 66
    Second Spell: 76
    Third Spell: 86

    Fourth Spell: 96


    Nothing of this is final but here are my ideas:
    Bash: Blinds mobs for 1 seconds instead of slowing them for 10 seconds.

    Charge:
    You charge upwards 3-4 blocks instead of forwards.

    Uppercut:
    If you hit a mob with it you get launched up with the mob.

    War scream:
    Bounces off of walls instead of going through.

    Spin attack: Pushes the mobs in the range of your spin attack far away from you instead of stunning them.

    Vanish:
    Doesn't launch you forwards and instead of speed 5 gives you speed 4 and jump boost 3.

    Multihit: Doesn't knock mobs back. (only up)

    Smoke bomb:
    Does half the damage but is able to travel twice the distance.

    Arrow storm: Shoots only one stream of arrows with higher damage instead of 3. (Costs 1 mana more)

    Escape:
    Activates "Surprise strike" (the stomping) without launching you in the air.

    Arrow bomb: Bounces off of walls 5 times while doing less damage.

    Arrow shield: Triggers a buffed arrow rain without giving you a shield.

    Heal: Heals 20% more but only has 1 pulse. (Costs 2 mana more)

    Teleport:
    Teleports half the distance and doesn't lift you up half a block afterwards.

    Meteor: Summons a meteor in your current position that falls towards where you aim

    Ice snake:
    Fires out ice snakes in 3 different directions, is not controllable, does no damage and stuns for a shorter amount of time. (Costs 1 mana more)

    Totem: Summons a totem which lasts for 30 seconds but the timer isn't resetable by uproot. (Costs 1 mana more)

    Haul: Pushes you away from the totem instead of towards it.

    Aura: Traps the mobs outside of the totem range by pushing them away instead of in the middle.

    Uproot: Pushes mobs instead of pulling them.

    Please comment if you have any suggestions on how to balance it better.
    Also I am not an expert or something and this could be completely unbalanced idk.
     
    Last edited: May 5, 2020
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    It already does that but you teleport the whole distance lol
     
  3. FRITZPAL

    FRITZPAL Shaman isn't overpowered and doesn't need a nerf. VIP

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    I know that. The same goes for uproot, multihit and uppercut. All these already exist.
     
  4. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    This is actually really cool! It's a neat way to add psudo-upgrades to spells and I don't think I've seen something like this suggested before. I'd be happy if this was implemented into the game to some extent for all abilities.
     
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  5. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    oh guess im dumb
     
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  6. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    It's a good idea. As a whole the examples surprisingly aren't cringe.

    If it's implementable by the developers, then additional spells for every class would drastically increase the amount of variance in gameplay. Shifting to toggle into four new spells is reliable, bar a few interactions like Escape (shifting to fall down interferes with the casting of shift spells).

    A friend suggested that you could alternatively customise which four spells from a larger selection you wanted to keep on a class, and which click combinations they correspond to. This is similar to the mechanics through which Pokémon learn/forget moves.
     
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  7. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice Bear really likes the charge shift spell but the meteor since you can achieve the same effect just by looking straight down so it is fairly redundant. Ice Bear says as an alternative maybe it can launch horizontally or more like a bomb arrow and come directly from the player instead of the sky so it could damage faster if the target is closer to the player. Arrow shield shift seems too strong because at the moment with a cost of 10 mana it costs about 3.3 mana per shield so being able to get 1 more shield for even less of the cost is too powerful.
     
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  8. Phantasm_

    Phantasm_ Well-Known Adventurer

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    Its a good idea, but it certaintly needs a lot of balancing.
    bash blinding mobs for 3 seconds can probably infinitely stun a boss while you cycle through spells, and i think the blind effect should last only 1-2 seconds. all the other changes to warrior look great.
    for assasin, the spin attack change doesnt do much, especially because its used to start combos and pushing mobs away really isnt that useful, especially when you can run away with vanish. again, all the other changes to assasin are fine.
    archer is fine other than arrow bomb, since its a ranged class and pulling mobs closer is... not good.
    for mage, having ice snake do double damage doesnt do much, as ice snake is just meant to stun and even with double damage it wouldn't do much.
    and for shaman... most people cycle aura haul and uproot, so the totem change is probably worse, and it costs more mana. aura pushing mobs away seems less useful for shaman as well, since... ranged mobs will kill you, and normal aura is good with melee mobs as well if you dont stay in the middle.
    other than those few spells, i think the change is pretty nice.
     
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  9. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

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    These levels seem a bit... weird...
    Why not just the normal pattern of an upgrade at every level that ends with a “6”?
     
  10. Bwitty03

    Bwitty03 Famous Adventurer HERO

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    isn't this already possible if you just look down while casting?

    maybe making it happen without a delay would make it more useful?
     
  11. FRITZPAL

    FRITZPAL Shaman isn't overpowered and doesn't need a nerf. VIP

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    I changed the spells: Bash, Spin attack, Arrow bomb, Meteor, Ice snake based on your suggestions.

    Yea you are right this could be a problem if you cast Escape to early while in the air and sneaking to the ground. Do you have an idea to fix this?

    I changed Meteor but didn't know how to change arrow shield. Any ideas?

    You are right this is too op. I changed it to 1 second. But I think it fits the earthquake theme if mobs get stunned.

    I think spin attack could actually be pretty usefull. If you get cornered by mobs you often can't just vanish out because you get hit every millisecond.

    Agreed. I changed them.

    Well same goes for Arrow shield: it doesn't work against ranged mobs.

    Changed.
     
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  12. FighterZ_

    FighterZ_ MC player since 1969 HERO

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    UwU, beri naisu
     
  13. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Just don't fix it I guess. There's no direct conflict so you could just live with the fact that it's hard to cast alternate spells mid-air.

    I, an archer main, have always wished for the ability to cast Arrow Rain as a reliable standalone spell… make it a thing in this suggestion?
     
  14. FRITZPAL

    FRITZPAL Shaman isn't overpowered and doesn't need a nerf. VIP

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    Ty added :D
     
  15. BqwaOLD

    BqwaOLD Famous Adventurer

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    This is really good! I'd love this in game, and most are reasonably balanced. Except assassin multihit. That would allow a chain of s-multi spin (normal), s-multi spin as long as you have decent sustain.
     
  16. FRITZPAL

    FRITZPAL Shaman isn't overpowered and doesn't need a nerf. VIP

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    Assassin multihit sneak spell is one of the few that already exists. I can't change it. xD
     
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  17. BqwaOLD

    BqwaOLD Famous Adventurer

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    I wasn't aware that there was a way to stop kb for multihit. How does one do this?
     
  18. suzukzmiter

    suzukzmiter Well-Known Adventurer HERO

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    that would be very annoying that you have to sneak while running around the boss
     
  19. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    Just like he says hold shift. the mob will only go straight up and not side to side.
     
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  20. BqwaOLD

    BqwaOLD Famous Adventurer

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    yeah but I thought his suggestion would be to like hold them in place and just deal damage that way. It'd allow spin multi cycle, where as when the mob is in the air you cant combo them as well.
     
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