Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

A Safer /kill

Discussion in 'General Suggestions' started by Cloud__, Apr 14, 2020.

?

Is this a good idea?

  1. Yes

    4 vote(s)
    25.0%
  2. Nope

    11 vote(s)
    68.8%
  3. Meh

    1 vote(s)
    6.3%
Thread Status:
Not open for further replies.
  1. Cloud__

    Cloud__ wynncraft is cool duh VIP+

    Messages:
    193
    Likes Received:
    130
    Trophy Points:
    69
    Minecraft:
    Hi, have u ever think about the problems whit /kill for salted challenger (hich/hic) or begginer that have Less than 9 soul point and that can't use a scroll or they are lagging too much or stucked? Im here To suggest a Better /kill command but act like scrolls, /unstuck.

    How Is this Will work?

    It will be Like a scroll but if u don't Need to have One to do this command

    Why this idea Will be good?

    Cause It Will help more beginners and hich/hic challenger ti dont lose too much items

    How can we know that It wont be abused?

    There Will be countdown before use It again and also if u do the command It Will take u 3 soul point so It Will be balanced (also abuse /class is going to bug It so this Will be better)

    Pro?:

    Safer command for beginners / salted challenger.

    Better command than /kill

    An help for Who Is Lost and cant see the map and dont have a scroll

    Versus?:

    It Will take more soul points than /kill or scrolls

    U can do the command again in 1-2 minutes

    It Will teleport u to the nearest city so problably u Will get away from a quest Place so It Will be a Little bit annoying
    Return in the Quest Place again.



    So this Is my use for a better-safer /kill command, feel free to Say if It Is a good idea or not. Tysm for reading this post
     
    Last edited: Apr 14, 2020
  2. blank1234567890

    blank1234567890 Lorekeeper

    Messages:
    123
    Likes Received:
    74
    Trophy Points:
    39
    Minecraft:
    This is just an early game problem, once you're a higher level you can /kill about 5 times before loosing any important gear.
     
    Cloud__ likes this.
  3. M3G4W3R7Y

    M3G4W3R7Y winner of third annual atlas games wooooooo HERO

    Messages:
    78
    Likes Received:
    86
    Trophy Points:
    51
    Guild:
    Minecraft:
    This actually punishes people who’s keeping a clean inventory by taking away an extra soul point
     
  4. Cloud__

    Cloud__ wynncraft is cool duh VIP+

    Messages:
    193
    Likes Received:
    130
    Trophy Points:
    69
    Minecraft:
    Ikr, this a command for helping new wynncraftians or players that are doing the hic/hich challenge that can't do /kill or can't do It for more times cause u have 9 soul point, so u can Lose an item that u Need whit /kill. That why i make this idea
     
  5. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

    Messages:
    77
    Likes Received:
    27
    Trophy Points:
    51
    Guild:
    Minecraft:
    There should be a /unstuck command that teleports you to the beginning of the tutorial in Ragni, so only people who REALLY need it will use it over /kill.
     
    ExertKarma and Cloud__ like this.
  6. Cloud__

    Cloud__ wynncraft is cool duh VIP+

    Messages:
    193
    Likes Received:
    130
    Trophy Points:
    69
    Minecraft:
    That's a good idea too
     
  7. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    or just put you one block over, where as using /kill would only have to be used if one say: got stuck behind an openable wall and ended up in the wrong room. But there have been a shit ton of times I've gotten stuck in 1.75 or 1 block spaces by spam teleporting or just lag and /kill and it'll put me in a town in the WYNN area when I was in the GAVEL area, like when I was doing "Taking back the House" where you have to kill Gorg... Yeah, got stuck in the tunnel because I was just mindless teleporting as one does when you're like 30 lvls higher than quest and I got stuck, couldn't teleport out, I tried every possible angle, /kill 'd and was in Nemract. It was a fucking great surprise. making players have to get moved to the otherside of the world and/or otherside of the province won't affect people like @YellowDamage who sold his Sing for like 14 stacks of LE and can buy 2 bank pages worth of 64 scrolls. But little ole brand new player, never played before will 100% get fucked more often than the system we have now if an /unstuck gets added that puts them all the way back to the tutorial. And what if it's a dungeon? You just lose a key, just like that.

    On a brighter note, this ties into the whole /scroll command that someone else is suggesting, but I don't think this one has the right... flare and idea of helping, but instead striking at the player. (Much like the whole adding more money sinks like when durability was being talked about for ALL items a year to three years back.) Anything that can hurt the low level players, probably shouldn't be added imo
     
  8. TheMinceraftian

    TheMinceraftian Well-Known Adventurer

    Messages:
    179
    Likes Received:
    161
    Trophy Points:
    69
    Minecraft:
    *cries in tier 3 ingredients and materials*
     
    velvet_ii likes this.
  9. suzukzmiter

    suzukzmiter Well-Known Adventurer HERO

    Messages:
    200
    Likes Received:
    83
    Trophy Points:
    65
    Guild:
    Minecraft:
    The problem is that if you're doing a boss fight you can just do /unstuck and you won't lose any items, you'll just lose 1 more soul point
     
  10. StormKing3

    StormKing3 Famous Adventurer

    Messages:
    1,816
    Likes Received:
    751
    Trophy Points:
    117
    Guild:
    Minecraft:

    I know an even safer /kill, cooldown of 7 and a half seconds so it's not OP, it teleports you to the nearest city and fills up your soul points.

    In all honesty I think the very first time you do /kill and only the first time you lose no soul points, so newbies won't be tricked into doing it when low on soul points or find out about it accidentally and use it. There would be some argument against that but I think just for the first time they should lose nothing but be given a message outlining how /kill works usually.
     
Thread Status:
Not open for further replies.