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World Multiply All Soul Point +&- By 4

Discussion in 'General Suggestions' started by i1i1wow, Apr 1, 2020.

?

Do you support this change to how soul points work?

  1. Yes, I support this change.

    0 vote(s)
    0.0%
  2. I am on the fence about whether or not this change would be good.

    6 vote(s)
    33.3%
  3. No, I do not support this change.

    12 vote(s)
    66.7%
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  1. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

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    I have a very simple suggestion here. Right now:
    Players can get up to:
    10 Soul Points at Combat Levels 1-14
    11 Soul Points at Combat Levels 15-29
    12 Soul Points at Combat Levels 30-44
    13 Soul Points at Combat Levels 45-59
    14 Soul Points at Combat Levels 60-74
    15 Soul Points at Combat Levels 75+
    Skill Point Reset (w/o scroll) = -2 Soul Points
    Death = -2 Soul Points
    City Teleport Scroll Use = -1 Soul Points
    Creating Guild = -2 Soul Points
    Leaving Guild = -5 Soul Points

    I suggest this:
    Players can get up to:
    40 Soul Points at Combat Levels 1-14
    44 Soul Points at Combat Levels 15-29
    48 Soul Points at Combat Levels 30-44
    52 Soul Points at Combat Levels 45-59
    56 Soul Points at Combat Levels 60-74
    60 Soul Points at Combat Levels 75+
    Skill Point Reset (w/o scroll) = -8 Soul Points
    Death = -8 Soul Points
    City Teleport Scroll Use = -4 Soul Points
    Creating Guild = -8 Soul Points
    Leaving Guild = -20 Soul Points

    Also, the default soul point regen would need to multiplied by four along with the costs and the maxes.

    The reason this change would be beneficial is because it would make skill point values slightly less discrete and could increase the importance of soul point regen. Additionally, the Wynncraft content team could more easily adjust these values. For example, they could decide that Death should only cost -7 soul points or that City Teleport Scroll use should cost -5 soul points. Not that they should adjust those specific values in those particular ways, but it would allow them to be more deliberate about the soul point system.

    Also, since the max soul points would be 60 (still under 64), there would not be item stacking problems.
     
    MegidoGamerGod likes this.
  2. one_ood

    one_ood c lown VIP

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    i'm still hoping that we get more soul points from 90 and 105
    sad!
     
    Epicness937 and That_Chudley like this.
  3. StormKing3

    StormKing3 Famous Adventurer

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    This is just all the values times by 4? Thought you were going to do something interesting and decrease the cost of using a city teleporting scroll, how will increasing the numbers make people know the values better when they mean the same thing? This will just confuse all the people who have ever played Wynncraft in the past and cause work for the team to do tbh, it's nice that you thought this up but imo useless
     
  4. Asthae

    Asthae ... HERO

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    what is the point then
     
  5. Skylaar

    Skylaar erm HERO

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    What was the goal of this suggestion or is this a late April fools prank
     
  6. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    add a poll
     
  7. SLScool

    SLScool Well-Known Adventurer

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    Except for the extra importance of soul point regeneration, this all makes sense to me.
     
  8. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

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    How soul point regen works I have never actually observed well. I am not sure if it changes the time between getting soul points or the amount of soul points you get. I do know I have gotten +1 Soul Point and +2 Soul Points at different times, but I have not been able to draw any conclusions from these observations. If soul point regen reduced the cooldown to getting more soul points, a value change would not change anything. However, if soul point regen changes the amount of soul points you get per cooldown, it could be a major buff to the stat overall, because less discrete soul points would mean you'd need less soul point regen for it to matter. For example (these values are not supposed to be accurate): it would be like going from (-100% SPR = 0 SP | -99%–0% SPR = 1 SP | 1%–100% SPR = 2 SP) to (-100% SPR = 0 SP | -99%–-75% 1 SP | -74%–-50% 2 SP | -49%–-25% 3 SP | -24%–0% 4SP), if that makes any sense; I am unsure, however, if this sort of effect would actually occur, as previously stated.

    Regarding to whether or not this change would confuse players, I would not think players would be majorly thrown off by this change. It might take a short while for some people to acclimate to it, but it should not be an issue.

    I will add a poll.
     
  9. SLScool

    SLScool Well-Known Adventurer

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    Soul Point Regeneration is a chance to gain a second soul point whenever you normally gain one (every dawn online or every hour (?) offline). I'm not sure what values below 0% or above 100% do, but I suppose you can guess/check other sources.
     
  10. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I cant see why would this be added.
     
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  11. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Maybe not by four, but I agree soul points should be made more interesting one thing I would like to do is have the distance between you and the scrolls destination increase the soul point cost. This would be a minor lore nod to gawricks teleportation spell and warp, but it would also encourage clever use of fast travel
     
  12. SLScool

    SLScool Well-Known Adventurer

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    You're welcome to suggest it.
     
  13. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    The effort of creating a suggestions thread and then bumping it for about a month before it sinks into oblivion isn't worth it.
     
  14. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

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    Well, the only problem I see with that is this: people would probably almost never buy the teleport scrolls that had increased soul point cost. The marginal benefits narrowly outweigh the marginal costs as it is with city teleportation scrolls, not only because of fast travels but also because dungeon teleport scrolls cost no soul points. Now, if they did multiply gains and losses of soul points by four, they could have teleport scrolls use up like 1.25 of today's soul points (5 soul points), and that would probably drive demand down much less than, say, 2 of today's soul points.

    Well, it wouldn't really change gameplay for players, but it would allow for the Wynncraft content team to better adjust soul point costs for different things, (unless certain details regarding soul point regen are true, which I have covered above).

    Also, wow, is this suggestion unpopular. Are y'all concerned about death costing you 2.25 of today's soul points next time you die instead of 2? As for whether this makes key aspects of the game like death cost, skill point reset w/o scroll cost, etc. more soul point intensive or less soul point intensive would be up to the content team. It's not a given that the outcome of this change would be detrimental. It seems like I've breached a vein of cynicism here...
     
  15. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    I'm not saying some scrolls have higher cost, but that the cost of tp scrolls varies depending on distance. For example, I remember before gavel came out i think a dev said using inter-province tp scrolls would cost 2 sp not 1(this was obviously never added). This would not devalue certain scrolls, just encourage more clever travel.
     
  16. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

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    Ah, I see. Depending on people's trade routes, however, it might still devalue certain scrolls, even if it is less direct or severe. I know if I'm going to use a Ragni or Detlas teleportation scroll, though, I'm probably going to be in a different province. If that started costing me 2 skill points instead of 1 skill point, I would probably get rid of those scrolls. Now, if they ended up costing 1.25 of today's skill points between different provinces, I might feel differently about it. This is the exact problem that the Wynncraft content team faces when thinking about adjusting soul point costs. It's like trying to sell something you'd really like to sell at $17,500, but only being able to sell it for $10,000 or $20,000 or $30,000 or $40,000.
     
  17. SLScool

    SLScool Well-Known Adventurer

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    Another possible advantage is the appeal of it coming in higher numbers. It's like how some games offer you 100 or 1000 points at a time, even though it could technically be done with just 1. You feel better with a higher number. I have no idea what that phenomenon is called (or if it's even real), and I haven't figured out for myself if also applies to this proposed change, but it's a possibility.
     
  18. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    i have two things to say:
    1. Like someone pointed out before, it's useless and will confuse old players (though i get the 1,75 thing etc. etc.)
    2. Minecraft's stacks store up to 64 items, so I'd have to go to my inventory to look how much SP do I have, I can't just quickly look at my hotbar. Multiply x 3 at maxium.
     
  19. SLScool

    SLScool Well-Known Adventurer

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    No, it does have a use. In addition to the increased precision, which I think you acknowledged, having a higher number generally makes a person feel like they have more of something. If a game gives me 10000 points for everything I do right, I'll feel like I'm doing better than if that game only gives me 1 point instead. If I have 60 soul points and I lose 4 when I die, it'll feel like I have more soul points and like I'll lose more when I die, respectively.
    When a player has 15 soul points or fewer (4 by today's standards), it may confuse some of the older players. If a player has 16 or more, however, those same players should quickly realize that something is seemingly wrong, which will remind them that there was a change that they need to worry about.
    Unless i1i1wow did some math incorrectly, it will be capped at 60, so the stack limit will not be an issue.
     
  20. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good CHAMPION

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    Yeah, it would cap at 60.
     
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