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World [12+ Supporters] Crafting/gathering Suggestions Part 2: Special Material Nodes

Discussion in 'General Suggestions' started by Skylaar, Mar 21, 2020.

?

How many of these changes do you support?

  1. All of them are great. +1

    45.0%
  2. I like most of them/it could use some balancing. +.5

    35.0%
  3. I a nuetral/I like some of them. +0

    0 vote(s)
    0.0%
  4. I only like a few. -.5

    15.0%
  5. I do not like this idea at all. -1

    5.0%
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  1. MegidoGamerGod

    MegidoGamerGod megido >gamer< god GM CHAMPION

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    I just don't see myself enjoying these node gimmicks much. they don't improve much on the general "gathering, crafting and utilizing" loop professions have right now and just add in some extra chance for excitement - which is definitely a good thing to add - I just don't really like the ideas. I support rare nodes though, since rather than having node gimmicks, it's something more direct and makes the grind for higher tier materials cooler.
     
    Druser and StormKing3 like this.
  2. Skylaar

    Skylaar erm HERO

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    What about the large nodes?
     
  3. MegidoGamerGod

    MegidoGamerGod megido >gamer< god GM CHAMPION

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    if you mean the large trees, I feel like they're just a bit overcomplex. rare nodes solve this by being a defined mechanic while large trees are mechanically very similar but exclusive to trees and only the big ones.
     
  4. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    Of course.
    After the fishing one was implemented, I slightly changed my opinion (I voted before it was there).
    Overall, the large mining veins is the only suggestion I don't like that much, others are creative and nice.
    The veins seem a little overcomplex; quickly spawning a node near the one you just dug not only would probably be not that easy to implement, the guaranteed tier 3 drop at the end should be severely nerfed, so it doesn't ruin the gathering economy with so much tier 3's being so easily dug.
    Overall, a pretty nice and creative suggestion.
    +.5
     
  5. StormKing3

    StormKing3 Famous Adventurer

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    The percentages for rare nodes + veins are below the percentages you actually get T2s and T3s so that doesn't make any sense. Node monsters would be annoying and stupid, mining is meant to be peaceful. Weeds wouldn't be a good idea as it would just lessen the amount of materials people would get and despite giving you xp slow the game down. I do like the school of fish idea and I'm indifferent to the large tree one though
     
  6. Skylaar

    Skylaar erm HERO

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    Weeds would only have a chance of being gathered if you wouldn't recieve a crop. The refining chance would stay the same, but, if the crop failed to refine, there would be a chance to recieve a weed
     
  7. Skylaar

    Skylaar erm HERO

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  8. Skylaar

    Skylaar erm HERO

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    Removed weeds, added new farming suggestion
     
  9. StormKing3

    StormKing3 Famous Adventurer

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    How is +0.5 a full supporter? There's a difference between +1 and +0.5 (refering to the title)

    Also, good idea to remove weeds. I didn't really like the idea lol, hard to implement and no point


    EDIT: Oh no, soil
     
  10. Skylaar

    Skylaar erm HERO

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    Just a supporter of the general idea would be .5
    Anything positive is a “supporter”, but the overall support is “7.5”
     
  11. StormKing3

    StormKing3 Famous Adventurer

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    Yeah it would be if you took into account people who don't like it, or don't like it that much
     
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