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More Tradability Of Items

Discussion in 'General Suggestions' started by Druser, Jan 28, 2020.

?

Which of these would you like to see? (can select multiple)

  1. Tradable Quest Rewards

    28 vote(s)
    66.7%
  2. Tradable Dungeon Items

    21 vote(s)
    50.0%
  3. Tradable Boss Altar Items

    30 vote(s)
    71.4%
  4. None

    3 vote(s)
    7.1%
Multiple votes are allowed.
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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    So the Economy Update aimed to add more ways to make money by adding professions - ideally, some people would do professions and other people would buy crafted stuff from them. Which did sort of work.

    I'd propose expanding the potential for specialization by making most existing untradable gear tradable. This would open up several new ways to make money.

    Quest rewards:
    This is an area where there's already haphazard tradability. Some rewards are tradable while some are not, and there doesn't seem to be any rhyme or reason to it. Quest rewards all being tradable would allow for people who want a good, say, Ominous Wind, to get one without having to hope that the singular one they got while leveling was good. Imagine if you wanted a good Chef Hamsey's Apron but you had to level a class yourself to get a single one, instead of being able to buy one off the market.

    Dungeon items:
    Now here's where I get more controversial. We actually already saw tradable dungeon items, in the form of gathering tools. Suppose you had to get the tools yourself every time you wanted to level gathering (imagine 12 runs of Eldritch Outlook...). People already regularly request to avoid Fallen Factory items in builds because of just how tedious it is to get one of the items. Tradable dungeon gear opens up a whole new avenue of moneymaking - that of running dungeons to produce dungeon items.

    Note that the game can clearly already track whether a player has completed a dungeon once - Eldritch Outlook does exactly this to determine whether the player can access the final area of the Silent Expanse. This means it's probably not too difficult to apply a "completed the dungeon once" requirement to dungeon items.

    Boss altar items:
    Exact same principle as dungeon items. I don't know whether it's possible to apply a "beaten once" requirement here too, hopefully so.
     
  2. MegidoGamerGod

    MegidoGamerGod megido >gamer< god CHAMPION

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    I definitely agree that all of these should be tradable, but absolutely only under the condition that you've beaten the boss altar/dungeon before being able to use items from their respective place. I really enjoy completing a challenge for a powerful reward, though the rng that comes from boss altars and grind that comes from dungeons hurt that, as you've stated. just one issue I could see with this is large groups of people using boss altars or dungeon bombs to boost reward counts. there would potentially be very large amounts of dungeon items and boss altar drops in the economy simply due to parties, which may lower the value of them to the point where it's no longer worth it.
     
  3. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    I like the suggestion but change the Chef Hamsey’s example because that is actually tradeable. Replace it with like electromages’s boots/ominous wind.
     
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  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    im surprised grookwarts isnt mentioned i thought it'd be relevant to endgame builds or am i wrong
     
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  5. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    Add an option to the pole that says none,
    This is currently a biased survey
    I personally want all
    But am curious who does want them
     
    Druser likes this.
  6. Saya

    Saya you win at uwynn HERO

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  7. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    That's a possibility of course, but no more so than for existing items. Doing, say, 8 runs of Fallen Factory does take quite some time - outside of those few speedrunners that's about 12 minutes at least per run, so about an hour and a half per item, with next to no chance of getting anything else good along the way (the dungeon dropping items are effectively negligible - the equivalent of maybe 5 minutes of lootrunning for that entire 1.5 hrs). So I would expect prices in the 32 EB to 3 LE range for dungeon items, depending on the length of the dungeon and number of runs needed, considering how much you can make by doing something else with that time. Boss altar items are likely to be generally more expensive for good ones since they're rollable - getting my 5 mr Bonder took me 2 hours, and that was with rerolling to [2].

    It's an accurate example, I think you misread.
     
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  8. Melkor

    Melkor The dark enemy of the world

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    The fact that I can't sell most quest items means that I typically throw out rewards from quests the second they end. It's a waste of time for them to make items that just aren't worth identifying. I feel the same about boss altar rewards; my friend wants a good slider. I have a good slider. He then has to grind the boss for several hours anyway because I couldn't give it to him. Dungeon items seem OP to trade, but at the same time, I avoid using anything from a dungeon that I don't already have, so yeah.
     
  9. StormKing3

    StormKing3 Famous Adventurer

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    Personally I don't want any of them, I thought maybe we could allow quest rewards (some are allowed anyway) but I just think that some shouldn't be tradable ever (like cosmic gear) and some should, surprised so many people want at least one of thema actually, but of course it's their opinion so maybe I'm missing something lol
     
  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    As far as I'm aware, we can not apply the "beaten once" restriction to any items. Quest items I can sort of see, but dungeon and altar items I'm staunchly against being tradeable. You should have to go through the effort to get powerful items rather than just cough up some cash on the market.
     
  11. StormKing3

    StormKing3 Famous Adventurer

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    I would agree with that, dungeon items are a big no-no in my book
     
  12. Melkor

    Melkor The dark enemy of the world

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    Would it be possible to add a mission type thing, like a slay quest for each boss altar boss?
     
  13. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    If we added quests and miniquests, then altars would no longer be optional- quests appear in the book. It will appear as a thing to do rather than being an optional secret.
     
  14. Melkor

    Melkor The dark enemy of the world

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    Yeah, that occurred to me. There's no way to make an invisible quest?
     
  15. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Nope. That's why ??? is still in the quest book. If you were around at 2015-2016, you'd know that the closest we could come to an "invisible" quest is one that had no indication of where to start it with a hidden starting location and forbidding people from talking about it at all, at the threat of ban. Then ??? changed and we stopped that, cause it was stupid, but we have no systems in place to make an invisible quest, otherwise ??? would probably not show up in the book.
     
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  16. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    My first mythic (Freedom) was from Fallen Factory, am I just lucky?
     
  17. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Yes
     
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  18. Epicness937

    Epicness937 Thesead water god. HERO

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    I 100% agree with quest items because honestly we just throw them out 90% of the time anyway.

    I also agree with boss alter items as grinding for good rolls can be a huge pain. And also like with wybel I feel that if I spend a few hours grinding an identifying for good items I should at the very least be able to item buy my rewards.

    I personally don't like the idea of tradable dungeon items though. While in practice it seems cool I actually think it would make life more difficult. In my case I have quite a few builds that use dungeon items. However of these builds I can say I've only run the dungeons the items are from on only one or two classes (my strongest) I would much rather have to deal with running the dungeons myself a few more times with a good class than have to run the dungeons once on each class in order to meet the requirement of completing the dungeon.
     
  19. Melkor

    Melkor The dark enemy of the world

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    I remember that. I just thought that since the devs have come a long way in regards to what they're capable of, it'd be silly to underestimate them.
     
  20. Benjin

    Benjin Famous Adventurer

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    Quest rewards is a yes from me, having gotten rid of my Detective's Ring twice
    Err, this one seems abusable, someone already did EO 100 times and could cause major disturbance in the market by selling several EO items
    I like it, even though it does disencourage people from fighting boss altars
     
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