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Wynn Pvp Improvements

Discussion in 'General Suggestions' started by CountBurn, Jan 4, 2020.

?

wynncraft should pvp yes?

  1. yes

    28.6%
  2. no

    57.1%
  3. wynncraft

    7.1%
  4. move this to VIP plaza

    7.1%
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  1. CountBurn

    CountBurn Hackysack?

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    this update has added a new form of PVP in wynncraft: Hunted mode. I believe this is a step in the right direction and PVP is still in a state of work and progress (hopefully).

    A wynn-hunger games mode:

    1. server technicalities
    A1. there will be a server joinable much like a normal WC server, that any player can join
    B1. a maximum of 50 players are allowed in each server
    C1. when players join this server they will be put in a lobby waiting for a match in progress
    D1. matches will vary in numbers of players
    E1. size of maps and time of game correspond to player count

    2. The game mode basics
    A2. the game will play out like a game of hunger games but with some wynncraft factors thrown in
    B2. a random level for all players will be chosen (all players will be lvl 90, or all players will be lvl 30)
    C2. there will be a grace period much like normal hunger games, but with wynncrafts loot chests
    D2. the grace period time and the amount/tier of loot chests will correspond to player count
    E2. items in chests will range from the level of the players to 10 levels down (lvl 40 players, lvl 30-40 items)
    F2. the class you play will be randomly chosen
    G2. in the last 15 seconds of the grace period, all items will become identified and skill points given to assign
    H2. The match will end when there is one man standing or the time runs out

    3. The Map
    A3. the maps will work like guild wars, a section of the map will be cut off with the guild war barrier
    B3. the map selected will correspond with the number of players on the server
    C3. (if there are only 10 players then the maps will be small, as in the guild war barriers will be closer in)
    D3. the maps selected will correspond to the players level (lvl 80 players will play in CoTL or corkus)
    E3. maps will be made easier to traverse (add slabs/stairs next to blocks to make it easier to fight)
    F3. loot chests will be placed much more frequently across the map and made much more obvious
    G3. there will be no mobs spawning on the map or very reduced amounts during the grace period
    H3. once the grace period is over, all mobs and chests will disappear off the map
    I3. The middle of the map will be an important structure (ie deltas for the deltas suburbs map)
    J3. The center structure of the map will serve as a cornucopia with a high concentration of loot chests
    K3. PVP will be enabled from the start of the match in the cornucopia area

    4. Miscellaneous
    A4. chest will favor weapons of your class (much like they do now, you find your weapon of the class you use)
    B4. during the grace period, players will be translucent like they are in the lobby
    C4. once the grace period is over players will become opaque
    D4. whenever a player dies, the same message that appears when someone dies in a dungeon
    E4. make small changes to the center of the map that make them better for pvp gameplay
    F4. show the weapon/armor that the previous winning player used in the matchmaking lobby
    G4. winner can pick what class/ lvl/ map they want the next round to be (only 1 of the options)
    H4. Players drop what they have upon death

    Players spawn into a random cut out section of the wynncraft map. The map can be large or small depending on how many players are playing, the time of the match also depends on how many players are playing. Your class and level is randomly selected, and everyone is the same level (etc. everyone in a match is lvl 20, or everyone is lvl 70). There are loot chests all over the map, place much more frequently than they are normally, the loot in these loot chests ranges from the level of all the players to 10 levels down (etc. if everyone is level 90, then the items will range from lvl 80 to lvl 90). The players will have a grace period where pvp is disabled and players will run and search for loot chests at this point. The grace period time will be affected by the number of players and the size of the map. In the last 15 seconds of the grace period, all items will become identified and skill points will be given (according to level). Once the grace period is over, pvp is enabled. The loot chests will disappear once the grace period is over, the only way to get loot from this point on is killing other players. The last man standing is the winner they can choose to pick what class, level, or map they want the next match to be.

    -have players respawn to its not a 'battle royale' and people don't hate it
    -don't wait for the last 2 people to kill each other, instead have orange wybel spawn with 1 shot then some dialogue is said about the simulation it runs and whoever wins ign is put in the text like they do in some quests
    -spawn with galloping spurs and a white horse or spawn with boots with 200% walk speed
    -have spectators for matches instead of just waiting in a lobby (in a way that won't cause lag)
    -infection game mode (halo 3 ofc), or invasion (reach)
    -game mode where you play the A Hunters Calling flashbacks but mobs are replaced with players
    -loot chests give weapons of your class only
    -powerful boss-like mobs(orange wybel) that you can challenge during the grace period 1 time, it can't kill
    you but if you fail you don't get a second try killing it for its special drop(wybel like weapon)
    -mode where everyone spawns with a 100% loot quality weapon

    Wynn's current/past PVP feedback:

    Past: The Nether - the nether had 2 major problems

    1. The map design -
    -The nether had an average population of 1 player which the size of the map does not reflect. The map is full of really cool builds, but it's just way too big so either players get lost if they don't go to the center to fight
    -Turns out the center of the map was not a good battleground, there was a hill with blocks (no stairs/slabs) going up to the plateau and holes that you would get stuck in all over, and I don't need to tell you it's no fun getting stuck just trying to move
    Fix - shrink the size of the maps, make the center of the map interesting/good for PVP because that's where people are going to be fighting the most, and always have slabs/stairs when there is an incline so people are not getting stuck climbing up to the battle and remove 1x1 holes you can fall into

    2. the unbalances between players -
    - With a new class and all of the class changes, nobody knows the current PVP class balance so I can not truly give a list of problems but it does exist, in the day of the nether mage was supreme and poison abuse was rampant. Naturally, people are going to use the most effective method of killing other players.
    -There is also a level difference between players, low-level players have no chance whatsoever.
    Fix - make the level range between players similar so one player does not have such a great advantage over another, do not let people abuse the game mechanics when it comes to PVP (poison, tank mage, etc.)

    Present: Hunted Mode - there is 1 major problem

    1. finding/fighting opponents
    -The fights in hunted mode are pretty one-sided, one player stalks a group of profession gatherers and waits for the opportune moment to strike, they swoop in and one shot every single profession grinder, then the player realizes they were all wearing untradeable sets, and there was no point of any of that
    -you never just find people walking around in hunted mode
    Fix - have a server specifically for hunted players, have a compass point to the nearest hunted player, have hunted players shown on a map

    All classes are going to have to be overhauled in order for pvp to be fair bc they are designed solely for pve. At this point, they should just remove the nether. It takes a lot of skill and care to make a well balanced multiplayer fighting game, and the CT can barely make a game at all.
    @_Leg should have made this thread
    this thread was heavily inspired by a thread made by @Khaps
    https://forums.wynncraft.com/threads/1-roast-1-like-update-the-nether-73-people-want-it.208185/
     
    Last edited: Jan 4, 2020
    _Leg and 7Red_Dragon7 like this.
  2. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Great.. A Wynncraft battle Royal...
    I'm so thrilled, favorite part is the massive overlap of the RPG cummity and Battle Royals.
     
  3. Samsam101

    Samsam101 Star Walker GM

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    just no
    we do not need fortnite in wynncraft
     
    TrapinchO likes this.
  4. CountBurn

    CountBurn Hackysack?

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    im not sure what parts of this you are picking out as forntnite, unless its the whole thing then I can't do anything for you
    The most fornite thing I put in was the walls will close in, but I didnt have forntnite in mind while making that suggestion, I have just seen that mechanic used on different minecraft servers and thought it would work here because it would be easy to code and implement

    I believe this has many more hunger games characteristics, at least that's what I tried to make it like, so maybe you have a problem with hunger games not fortnite
     
    _Leg likes this.
  5. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    I never brought up fortnite, but hunger games is the original battle royal.
     
  6. CountBurn

    CountBurn Hackysack?

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    Oh I didn't know people put hunger games in the battle royale category, do you see any redeeming suggestion at all?
     
    _Leg likes this.
  7. Samsam101

    Samsam101 Star Walker GM

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    hmm maybe a popular minecraft pvp format but then again if we did bedwars or skywars people with knockback would be godly. Hunger games is just no. I think our best bet would be to make up a new one. Hold up I have a good idea. Check it out, it's something I came up with a while ago but never suggested:
    Corner wars
    the crumbling society of the world is constantly competing for new land. In this gamemode, there would be 4 teams, Randomized leveling and bases. A huge wall seperates the 4 corners. The wall falls after an hour of resource gathering and it's all out war. Claim territories until you are able to enter the enemy capital. First team to claim each capital is the winner. to claim the territory you play a capture the flag game in which you take the enemy flag and escape to your nearest territory without death. Each team has 50 players and the game goes on until the game is won. there is a waiting room, and if anybody leaves the game the waiting players can join the team. There is only 1 game at a time. The teams are :
    This update would release after fruma, and the fruma fighters would have the home territory of fruma. Their capital is unknown as fruma has yet to release, but the closest to the corner would be their capital.
    This team's base is deep within the Silent Expanse, Lutho.
    In the swamps these ogres make their home. They live in Olux.
    In molten heights this team readies. Their home is Maex.
    Any other ideas?
     
  8. CountBurn

    CountBurn Hackysack?

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    this is a good idea but how do you plan to balance this? does "randomized leveling" mean that players levels will just be random? will players be allowed to use items from the main server? just alot of specifics you have to account for to try to balance the classes in some way
    also I dont think people gather for an hour for fun
     
    _Leg likes this.
  9. Samsam101

    Samsam101 Star Walker GM

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    yes
    yes
     
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