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World Nerf Greed

Discussion in 'General Suggestions' started by anonymousness, Dec 17, 2019.

?

How should greed be changed?

  1. More emerald drops

    0 vote(s)
    0.0%
  2. More emeralds/steal

    0 vote(s)
    0.0%
  3. Static heal with cooldown (suggested by Jirayut)

    33.3%
  4. Other (please post in the comments)

    11.1%
  5. Greed is balanced the way it is

    55.6%
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  1. anonymousness

    anonymousness Well-Known Adventurer

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    I bet that none of you will find anyone who disagrees with this: the "Greed" major ID is completely broken. People have started to combine it with steal, and this allows pretty sustainable healing that makes healing potions and the mage class completely obsolete, especially after the last mage nerf (which I still don't understand). This is why I propose a few changes to Greed:
    • The healing effect has to be replaced. There is simply no good way to balance it and it doesn't completely comply with the concept of "greed". Here are a few ideas for replacement abilities:
    • Picking up emeralds has a chance to double the emeralds picked up. This would adhere to the name pretty well, but might require some extra coding to prevent abuse by repeatedly dropping/picking up emeralds.
    • Mobs drop XX% more emeralds (XX is some balanced number).
    • Mobs have a very small chance to drop emerald blocks instead of emeralds (kind of like the previous ability, but might be more interesting).
    • Stealing has a chance of dropping more than one emerald at once
    Overall, it's pretty indisputable that greed needs some kind of nerf, and it's probably not worth trying to balance the healing effect because A) there is too fine a line between overpowered and completely useless, and B) because it doesn't quite adhere to the concept of "greed".
     
  2. Jirayut

    Jirayut strati masterrace VIP+

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    Add. Poll.
    And eh greed should be a static heal instead of percentage
    For example you could abuse greed+tank and use a vampire heal+ls+hpr and not dying anytime soon.
    Edit:1k-2k heal per emerald with like 5 second Cooldown seems cool
     
  3. anonymousness

    anonymousness Well-Known Adventurer

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    OK, I added a poll, nice idea with the static heal
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Just push it to 5% or 10% per emerald.
     
    JaydonTheWarrior and Castti like this.
  5. SnapDoomy

    SnapDoomy Well-Known Adventurer

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    Minecraft:
    lol what
     
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  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Mages heal got nerfed in patch 1.19.1
    It now does, 12%-6%-6%.
    -Note, healing to nearby players is still, 20%-5%-5%, this only affects healing to yourself.

    On the note of what greed should be, I think 10% or 12% would be nice.
    However, I do actually want it to heal other players for 20%. Mostly so it remains a funny way to play a supporting character, but not an op way to heal yourself.
     
    Last edited: Dec 17, 2019
    Rawb and Druser like this.
  7. SnapDoomy

    SnapDoomy Well-Known Adventurer

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    It got nerfed in the oatch because first pulse was op. Pre 1.19 it wasn’t 12-6-6, which is why I said that
     
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