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Dungeons Dungeon Concept: Lustrous Monument

Discussion in 'General Suggestions' started by Samsam101, Dec 13, 2019.

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  1. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Creator Karma:
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    Minecraft:
    This is an idea I've come up with that could make the light realm a better area.
    The dungeon would be level 75, and so that it doesn't become lost in the crowd of corrupted dungeons it would give more XP. The drops would be 100 falling emeralds, 1 Orphion's paw and 3 Heliolux Amulets with random weapons and 300,000 experience points.
    ???: Hello there. No need for introduction. My name is Orphion and I am the beast of light.
    Orphion: Well, I was. That was until a parasite of light broke into my soul and drove out the arcane power I once held.
    Orphion: Now I don't look back on my past. I'd rather be dark. This state feels better.

    Orphion: Well done. You killed my troops. Those Heliolux are useless fighters, mere weaklings.
    Orphion: But once I get the power I need, I'll unleash myself and ravage the light realm and have them reborn as warriors.
    Orphion: Guess they'll have to rename it to the dark realm.

    Orphion: Okay, now you're beginning to annoy me. Stop getting past my challenges or I will set free my Heliolux powerhouses.

    Orphion: Ugh. That's it. Get them you foolish mortals!

    Orphion: H-how? How did you get past them? Ugh. Whatever. Continue.
    Orphion: When I'm free from this weak seal I'll destroy that sun and unleash a wave of destruction across Gavel.
    Orphion: I won't let you stop me from completing my plan. I'll destroy you myself.
    Orphion: But that's after my trials. Like this one. You won't have great navigational skills when you're blind!

    Orphion: How in the name of Bovine did you do that? You're starting to confuse me now.
    Orphion: But you are probably confused too, like ''Why does Orphion have light powers when he's dark? Well I'll tell you.
    Orphion: The parasite didn't leave me with light powers, this seal's light powers mixed with my escape attempts gave them back.
    Orphion: Anyway, it's useful. I'll use it against you if you get past these waves of foolish Heliolux who dared challenge me.

    Orphion: STOP KILLING MY MEN!
    Orphion: I will keep putting you through challenges, I can easily do that.
    Orphion: Good luck! Although, judging by the fact that you've already done one of these I see no reason why you won't succeed here.

    Orphion: Okay, I am seriously fed up of your foolishness. Turn back now and all will be fine.
    Orphion: Okay, I warned you.
    The first room would be a basic slaying challenge. Kill the Darkened Heliolux warriors and bring 20 Lustrous monument dungeon tokens to the enchanting table.

    The next room is a parkour. Every dungeon has its own unique parkour segments and I came up with a good idea for this one. It's a glass parkour where there are beacons showing where each pane is, but they are yellow at where the light is filtered in the stained glass.

    The next room is a simple light puzzle. Reflect the light into the end bulb and you're through.

    The next room puts you against the strongest Heliolux warriors and similarly to Underworld Crypt you just need to survive.

    Next you will be put in a maze and given blindness. You need to find your way around with blindness on.

    Then you'll be put into a wave-based room similar to that of Sand Swept tomb.

    Finally, you'll be put into a harder version of the parkour from earlier.

    Then you reach the boss.
    Orphion is the boss, and has 5 phases. He is level 100. Similar to arakadikus, he would be made from armour stands.

    Phase 1: Orphion is at a controlled manner right now. He runs at you very fast, but only has 10,000 health.

    Phase 2: He gets madder, and becomes a ranged attacker. He fires XP orbs at you, and has 15,000 health

    Phase 3: His anger grows once more. He levitates and summons Dark Heliolux on you, He has 20,000 health.

    Phase 4: He's now even madder. He's the same as phase 1, but now there are beacons to look out for, If they're red, they are charging an attack. When they go yellow, they damage. He also has 25,000 health now.

    Phase 5: At this point he is red with rage. He's the same as phase 4 but now has 50,000 health and getting hit by him will blind you. He also summons Dark Heliolux but at a less plentiful quantity and summons 1 Helio mage every minute who has 1 health but deals heavy damage with its exp orb flurry.

    I also found some good music for this boss made by highbread, this is the link: https://forums.wynncraft.com/threads/fanmade-orphion-boss-theme.257262/#post-3123652
    To enter the monument, you require completion of the quest Realm of Light. You will also need a dungeon key, which can be obtained from a Lustrous Monument Key Guardian. It looks like a corrupted Heliolux and can be found in Kander forest, Cinfras county, Light forest and Aldorei. It would blind you with its ranged attacks and would have 10,000 health. If you think the questline being how to enter is too complicated, let me make it simpler. Taproot is the introduction quest, Finding the light is the entry quest (like The Envoy part 1 and A journey beyond) and The light realm is the dungeon quest (Like The Envoy part 2 and A journey further).
    Dark Heliolux, Dark Helio Mage, Parasite, Mirage, Blinding light, Dark Light beast, Heliolux corrupter, Helio Powerhouse, Orphion (1), Orphion (2), Orphion (3) Orphion (4), Furious Orphion.
    These would be: Light realm has grind spots, more areas, less cramped town, is added to the live map, and more quests in the realm. Also the Light realm quest would be updated and made more modern.
    The light realm once worshipped their leader, a beast named Orphion who was the physical manifestation of their realm. However, he was corrupted by a dark force from an unknown realm and was sealed away into this rune.
    The first room would be made from quartz, with the occasional flick of yellow blocks here and there, with beacons in the floor and lots of corrupted spikes.

    The second room would be the same as the first but with no more corrupted spikes and a gigantic pit with the parkour elements previously mentioned.

    The next room would be small, and the same theme of light would be going on.

    This room would have 5 massive arenas. There would be a giant wolf statue with its face penetrated by a corrupted spike, one of many around the room.

    This is the maze room, and the maze is made out of sheer black concrete, making it near impossible to navigate.

    Now you will be put into another arena. There are 4 corrupted spikes and 4 wolf heads surrounding the circular arena, all facing inwards. In the very centre of the room there would be a button, and when pressed the wolf heads would open their mouths and the enemies would spawn from them. The corrupted spikes would shoot a laser from their tip at the button and it would change colour each wave. There would be 6 waves, and the beam would go from red to purple. There would be a lot of beacons in the floor, and they would work similarly to the ones previously mentioned for the boss fight.

    This would be the same as room 2 but larger and harder to complete.

    Finally, the boss room. It would be a gigantic arena with a large quartz statue of Orphion but covered in netherrack and obsidian spikes, and there would be beacons in the floor that were mentioned in the boss section earlier.
    I think this would be great because the light realm needs some relevance and also Gavel needs some original dungeons.
    Feel free to add anything you think would be good for this dungeon.
     
    Last edited: Dec 23, 2019
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  2. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Minecraft:
    "General Orphion!"
     
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