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World Epic Levels - Levels Past 105 (v1.3.4 - 1.19 Update And New Stuff) Updated 5/25/2020

Discussion in 'General Suggestions' started by A Human, Sep 1, 2018.

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Do you support this?

  1. Yes!

    164 vote(s)
    64.8%
  2. Meh, could be better. (How?)

    30 vote(s)
    11.9%
  3. No. (Provide criticism please!)

    59 vote(s)
    23.3%
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  1. A Human

    A Human Definitely not an alien. VIP+

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    Well, a secondary definition is “extending beyond the usual or ordinary especially in size or scope”
    (https://www.merriam-webster.com/dictionary/epic)

    So it works in this situation, with Epic Levels being beyond the usual or ordinary ‘normal’ levels.
     
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  2. StormKing3

    StormKing3 Famous Adventurer

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    That's not how it works lol, I think you misinterpreted it, I remember when I was like 10-12 and people used epic all the time. But now this is completely off topic so I'll let you do what you want.
     
  3. A Human

    A Human Definitely not an alien. VIP+

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  4. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

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    why does this thread only have 18 likes, c'mon people get it right.
     
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  5. A Human

    A Human Definitely not an alien. VIP+

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    Going to bump this again because it's actually updated now! (2 New Epic Abilities - Raging Winds and Earthly Roots)

    Also fixed a bunch of random spelling and content mistakes that went unfixed for way too long
     
    Last edited: Oct 7, 2019
  6. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    quick runner seems fairly underpowered...
     
  7. A Human

    A Human Definitely not an alien. VIP+

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    They’re all meant to be minor perks, what part of it seems to weak? I’ll consider changing it.
     
  8. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Seems like it's a bit costly for what it does. That 5 ep could be spent on 50%extra dmg for arrow storm, or 20 more melee/spell raw. I think either lowering the cost to maybe 3/4 ep per or perhaps adding more to it (extra stamina would be nice but that's not an I'd [maybe 1.19?])
     
    Last edited: Oct 8, 2019
  9. A Human

    A Human Definitely not an alien. VIP+

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    Thanks for the criticism! I've buffed it slightly.
     
  10. Castti

    Castti Kookie HERO

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    Unlocked at original poster's request!
     
  11. A Human

    A Human Definitely not an alien. VIP+

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    1.3.4: Brought back from the dead, and made some minor edits.
    Had some more ideas for this after forgetting for a year or so.
     
    BqwaOLD likes this.
  12. A Human

    A Human Definitely not an alien. VIP+

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    Now added Flaming Matrix ability
     
  13. BqwaOLD

    BqwaOLD Famous Adventurer

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    So if someone has the highest dodge chance in game (80%, at least that what the wiki says cause of the hardcap 147), and you increase that by 50%, you'll have 50% of 80% (40%), and the normal (80%). I may be incorrect, but would that not bring back that bug where you could get 100% dodge chance that they had a while ago? With a 120% chance to dodge something, aren't you invincible?


    Otherwise one of the best suggestions I've ever seen, nice job! +1
     
    Last edited: May 25, 2020
  14. err0r

    err0r wasting my time

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    You need to take those 50% from the 20% chance to not dodge an attack. Then you have a total of 90% dodging chance
     
  15. A Human

    A Human Definitely not an alien. VIP+

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    That's true, I think it'd probably be what @err0r said - it'll reduce the remaining chance by 50% instead. And either way don't forget these abilities take a long time to recharge, so you'd still only be near-invincible for a short while.
     
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  16. BqwaOLD

    BqwaOLD Famous Adventurer

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    Aight. I understand.
     
  17. A Human

    A Human Definitely not an alien. VIP+

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    Updated with names for the rest of the miniquests, some minor other changes, and I'm considering rewriting the Mana Terrors miniquest (as well as adding descriptions for the other miniquests)
    I originally thought I wouldn't do this, but after reading the terribly written quest I decided it needs a rewrite and the other ones could be written also.
     
  18. A Human

    A Human Definitely not an alien. VIP+

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    Going to bump this because I got busy and sort of forgot it existed, again. Also may have forgotten the idea I had for the miniquest.
     
  19. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Written on mobile, may contain typos.

    Okay then, I think that overrall the idea is great, adding content to the endgame and such, but there are some things that I want to point out:

    - If these were to be added, level 106 should be removed, as the grind to unlock these would be quite massive, and these would remove the purpose of a challenge level (as a side note, seeing how powerful some are the massive grind to unlock these is kind of balanced)

    - A +skill points thing over 200SP should not be added, as the game is balanced around 200 skill points and any more would break it, also seeing as this would only be available to those that grind like hell, it would be unbalanced for others.

    - Looking at most of the abilities, these just seem overpowered. I'm using a balanced build, and boom, +5 mana regen. That's just... Unfair.

    50% more arrows in arrow strom? This would make Archer destroy absolutely everything that ever comes its way.

    Earthly roots at max level? Everything on a 10 block radius is unable to move for 10 seconds? This will eradicate some bosses.

    - More levels won't necessarily mean more items (except if it's like Gavel), we are now 5 levels over the highest level items not counting Ornate shadow. I think what Wynncraft needs is super-difficult bosses thar would absolutely REQUIRE skills like these and multiple players, if something like that is implemented, I'm supporting this (with a little balancing of course)

    I do think the idea is good, some of the spells and perks just need a balancing, other than that I support.
     
  20. A Human

    A Human Definitely not an alien. VIP+

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    I'd agree this isn't exactly balanced - I wrote these over a year ago now, and even now I'm not very good with balancing stuff.
    In terms of level 106, I made a mistake with writing this - I meant 105, I'll correct that today.

    Would these changes be a bit more balanced?

    Perks
    Skilled Solider
    +2 Skill Points -> +1 Skill Point

    Rapidfire
    50% more arrows in arrow storm -> 15% more arrows in arrow storm (since nighthawk is a thing now)

    Cleric
    +1 Heal Pulse -> -2 Heal Pulse
    +10% health regain, all in one pulse
    (given recent changes to Heal and that extra pulses aren't really useful)

    Abilities
    Manastorm
    +5 mana regen -> +2 mana regen

    Elemental Tempest
    Starting radius 10 blocks -> 5 blocks

    Earthly Roots
    No longer removes spells for enemies (still removes them for caster)
     
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