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World Nerf The Golems At Almuj's Emerald Labyrinth!

Discussion in 'General Suggestions' started by Caissop, Oct 4, 2019.

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  1. Caissop

    Caissop Da Baby VIP+

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    My gears wasnt that bad, i had like 2k healths. Now I was doing the Emerald Labyrinth in Almuj, the Golem was level 70. I constantly died even if I know where to go. Now i lost my main weapon and my shoes so basically I ragequitted. Please even if its just for 1 liquid emerald this mission is still very hard for lvl 50+. I suggest they should nerf the golem to level 50 or something below, so their stats is getting nerfed too.
     
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  2. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Firstly, it's your problem if you can't hold your own temper and exhaust all of your soul points. You need to calm down and rationalise a solution rather than just blindly charging in knowing you're going to die.

    And regarding the golems, I think they're balanced, and in fact possibly a bit weak considering WynnExcavation Site C features ranged lv90 golems that just OHKO the casual lv55 player (not sure who designed that quest but okay sure). You're not meant to be able to feasibly kill them, and it's otherwise generally not that difficult to consistently avoid them. I can generally search the entire labyrinth without dying, even if I have no idea where I'm meant to go. It really comes down to a skill thing and you need to train your ability to evade the golems' attacks.
     
  3. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    I think you're being a little bit harsh here. Try looking at the situation from a new player perspective, that will change a lot.
    I do agree with nerfing the golems even if it was a little bit.
    In my first playthrough, I remember dying a lot on this part of the mission. I wasn't trying to kill them or anything, i was just trying to find the secret vault. After dying a lot (losing a lot of items), i just gave up and came back to it when i got stronger.

    I'd recommend to do the same, wait until you get stronger than come back to the quest.
     
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  4. StormKing3

    StormKing3 Famous Adventurer

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    I would suggest taking off all your armour and using a bad weapon, but it's silly to be forced to have to do that. I agree they should be nerfed to a three hit kill on average imo
     
  5. Caissop

    Caissop Da Baby VIP+

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    =) Today I luckily finished this mission with great luck even without my weapon XD well basically I just use my black horse to run fast so they wont have a chance to attack me, but thanks for the tips.
     
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  6. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    Yeah this is one of the harder mid level quests IMO (way harder than wynn C) but idk almuj quests are just hard in general for some reason (looking at you almuj bank quest). The guards are basically unkillable, pretty fast and deal a LOT of damage which means that you'll have a hard time without stunlocks or something like that. Weird in my opinion how Assassin can literally go straight through the entire maze on vanish while an archer has to spam 6-10 mana arrow shield to have a chance at surviving (remember archer has a movement spell that does jack shit in small spaces). The difficulty difference per class is way too big which is kinda unepic. so.

    solution probably to give the golems knockback and maybe blindness instead of damage to make it less excruciating for archers and also perhaps make the golems killable like wtf why cant we just kill those stupid pieces of brick?
     
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  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Archer sweeps them easily. Unless you're lagging so hard that you can't do it, Escape lets you jump right over multiple golems for free, leaving their attack range, and blinding any that are in melee range with its sneak attack as you land.
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Archer can still use Escape to move directly horizontal, although it's much harder. Regardless, the Emerald Labyrinth was specifically designed with plenty of overhead space.
     
  9. MegidoGamerGod

    MegidoGamerGod megido >gamer< god CHAMPION

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    I don't remember if I've ever had trouble with the emerald vault, the hardest part about it was finding the entrance in the emerald pit. the golems aren't really any threat, if you just run in the opposite direction of them. the maze layout is designed to where there's enough intersections and looping paths to where you won't often get cornered, and if you do you can just use a horse or a movement spell through them.
     
  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    The Emerald Golems are intended to be incredibly difficult to kill and inflict such high damage because they're supposed to be obstacles to get past rather than punching bags. They're meant to force you to utilize your abilities in ways you might not have though to before, such as using Uppercut on a Golem to launch it to the ceiling so you can walk past, or for Mage to use Teleport or Ice Snake to avoid enemies rather than debilitate them.

    They deal roughly 525 damage a hit, with their Heavy Charge inflicting double; at Lv 52 you're probably going to have roughly 2000-3000 health, depending on whether you're going for tanky, glassy, or average-health items...

    The whole point of the Emerald Labyrinth is to present the player with a situation that they can't just punch their way through in an active environment, and basically you're asking us to make it possible to punch through it. It's a change of pace, but far from a bad one. As for losing your items...well, you're given a warning when you're at the point where you'll be losing your identified gear. That's the design of the soul points system.

    Also, as for nerfing their level so their stats come down...I could make a Lv 1 mob with five million health and as much damage, and a Lv 500 mob with 1 health that has 0 damage. Level is just a ballpark estimate of stats for the player's consumption; it doesn't directly determine how strong a mob is.
     
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  11. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    lv52 build to back this up with.
     
  12. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

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    Did you just put t6 on level 45 weapon
     
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  13. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    Wynncraft has very interesting problems with new players, one of them is that new players (including me) don't know anything about the soul point system and a lot of other things. Honestly, this needs to be covered in its own update.

    Anyway, regardless of all that. This part of the quest is hard, just like some parts of other quests. I'd say there is no need to make them killable, just nerf them a little bit and making a path to where the player is supposed to go, not necessarily very obvious but enough to spot would help greatly.
    This part of the quest definitely needs tweaking to be a little bit more friendly for new players.

    In fact, I'd say just remake the quest. It's one of the worst ones, not that it's bad it's just annoying in terms of going from a place to another just to be a criminal. This is just my opinion though.
     
    Last edited: Oct 12, 2019
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  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I agree that it doesn't seem very normal but I t6-powder every low-levelled weapon I use, including Relic. It's a huge damage booster that helps you wipe the floor with everything at low levels (notably, Relic sees viability even at like lv30), and I find it worth the investment since I'm using the same weapons every run.
     
  15. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Getting a Super Fast weapon and tossing T6 powders on top gives big damage at low levels. Or even just T4s in many cases, are often worthwhile.
     
  16. Endercomet

    Endercomet HongKonger

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    Check out my build plaza for very accurate representations of what at-level builds should look like
     
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