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Skill Points Influencing Spell Cost

Discussion in 'General Suggestions' started by Je Hooft, Sep 4, 2019.

?

cool?

  1. cool

    3 vote(s)
    23.1%
  2. no

    10 vote(s)
    76.9%
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  1. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    Minecraft:
    This is just a small suggestion, but what if the strength, dexterity, defense and agility skill points gave decreased mana costs for spells as well (just like intelligence)? Except the difference would be that it would only affect one spell per class, but still 1% decrease per skill point with diminishing returns, just like how intel works.

    Strength:
    Uppercut, Arrow Bomb, Meteor, Spin Attack

    Dexterity:
    Bash, Arrow Storm, Ice Snake, Multihit

    Defence:
    Battlecry, Arrow Shield, Heal, Smoke Bomb

    Agility:
    Charge, Escape, Teleport, Vanish

    Pretty simple, and it also buffs skill points to be more on par with intelligence, since intel is easily the best skill point to invest in and I think that should change a bit.
     
  2. StormKing3

    StormKing3 Famous Adventurer

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    I have 100 strength, so now I can cast infinite uppercuts. Nice
     
  3. 13threemc

    13threemc vote kanye 2020 CHAMPION

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    I think its an interesting idea, you gotta rebalance it though cos intel caps at 80% so if you have enough intel and enough in another skill you can straight up cast infinite amounts of a spell for free and i think you can see how teleport or arrowbomb with 0 mana cost would be rather op.
     
    Iboju likes this.
  4. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    To clarify: these effects cap out at 80% (which is reached at 147(?) skill points, just like intel) and also do not stack with intelligence. so no infinite uppercuts and no spell cost stacking cause thats op
     
  5. StormKing3

    StormKing3 Famous Adventurer

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    What do you mean "to clarify", you never said that in the first place you muppet XD
     
  6. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    I did say the thing about how the cap works much like intelligence, however I wasn't clear enough so I clarified... Also the effects not stacking with intelligence is obvious but I guess people thought I was just trying to make everything overpowered? Like I said I wanted to make intel more on par with the other skill points, and then I would proceed to make intel incredibly op in combination with any other skill.
     
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