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Daily Objectives Feedback

Discussion in 'Feedback' started by Chronozilla, Sep 2, 2019.

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Should these changes be implemented?

  1. Yes

    8 vote(s)
    100.0%
  2. No (Why?)

    0 vote(s)
    0.0%
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  1. Chronozilla

    Chronozilla Mistress of Dern HERO

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    Hey Wynnfolks,

    I'm making this quick thread to get my word out about the daily objectives we got last week, and while the loot from completing them is quite fair now (atleast in most cases) the objectives themselves needs some adjustments.


    "Give a lvl 1-10 noob 24 emeralds"
    I like this objective actually, and i want it to stick around, but actually finding a genuine noob to give the emeralds to is very difficult, even just camping Ragni you'll have a hard time finding somebody, aside from the occasional person that's literally coming out of the king's castle with no clue on what to do.

    You could get a friend to jump on a new class for you, but i think that ruins the spirit of the objective. instead, i'd like to see the level range get upped to 1-25, since 25 mostly encompasses everybody that hangs around in Detlas, you can up the emeralds to a full 64 aswell, why not.


    "Buy X items from the marketplace"
    I would like to be able to buy all the items required for this objective in one transaction, instead of having to buy rotten flesh or whatever one by one, i could just bulk-buy all i needed.

    Both of the above objectives also need to be made unavailable if you're an ironman


    "Gather Crops/Fish/Wood/Ore"
    I'd like to see the individual resource objectives removed, and instead replaced with a generic "Gather Resources" objective (which by the way, is already in the objective rotation too) As being forced into gather a specific resource is actually quite frustrating if you've either already finished all the gathering you wanted to do on that profession already, want to keep it at level 1, or whatever other reason you might have for not being able to gather for that particular profession.

    Personally i like to stop at certain level thresholds and only begin gathering for that profession again once i've brought every other profession up to that threshold, so seeing an objective for a profession i'm already at the threshold with, makes me skip the objective.


    "Slay Objectives"
    These (at high level) take way too long to be worthwhile 120-140 mobs is ridiculous, that coupled with the limited amount of mobs that are over level 100 (I think its literally just Floor 7 ToA mobs, some scattered things in sky islands and most bosses) makes for a very tedious and drawn out grind to complete the objective.

    I'd like to see the slay objectives get a hard cap of 40 mobs, to put it in line with the time investment of other objectives. Along with the highest level required for the objective being 90 instead of 100, as this would give many more options for what to kill without making it more than minutely easier for endgamers.
     
    Last edited: Sep 3, 2019
  2. SmileyAlec

    SmileyAlec Olympic Gaming

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    that didnt really happen so im glad u made the thread
     
    Sar, brokenmotor, Druser and 2 others like this.
  3. Chronozilla

    Chronozilla Mistress of Dern HERO

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    lol yes, i remember him saying that aswell. But there's probably more important things to take care of.
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Wow you hit every single feedback I had in mind.

    (poll?)
     
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