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World Mega Wybel

Discussion in 'General Suggestions' started by WhatDunsparce, Aug 18, 2019.

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Is this a good idea the correct answer is yes

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  1. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    WHAT MORE WYBELS??!?!?!?

    WASN'T LEGENDARY ISLAND EnOuGh!??!?!?!??

    no


    we need more fluffy furries to haunt our dreams after grinding for borrage fluff

    INTRODUCING THE MEGA WYBEL


    2019-08-18_22.34.41.png

    ThiS BAD boi is ready to ruin your day when you least expect it with a 1 in 100000 chance of appearing instead of a regular orange wybel. He will deal more damage be faster and worst of all...


    SUMMON MORE FURRIES

    Thats right, this beast will periodically summon orange wybels (these don't drop borrage fluff) to do it's bidding at a rate of 2 per minute.

    And that's not all!

    If the player dies in the boss altar arena (which will probably happen) it will then spawn at a random position on the wynncraft map and a global chat message will appear announcing the presence of the almighty mega wybel. People will scramble to the world it spawned in; flying across the seas with infinite tp mage and running through the durnel jungle in hopes of finding this insane raid boss. It's drops will truly be spectacular and worth plenty of LE

    Side note:

    This can not spawn in towns; I would hate to see players rage when getting killed in a "safe zone"


    Drops:

    1 random perfect mythic (cause why not?)
    20 borrage fluff

     
    Last edited: Aug 19, 2019
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  2. Jirayut

    Jirayut strati masterrace VIP+

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    why.
     
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  3. YoshisWorld

    YoshisWorld Famous Adventurer Media CHAMPION

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    Seems like a very good and balanced idea...
     
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  4. Jirayut

    Jirayut strati masterrace VIP+

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    ikr, this wouldn't break wynn economy, also if it's true.... rip poor wybels
     
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  5. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Can’t break what’s already broken
     
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  6. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    I mean the economy wouldn't break because this boss is super rare lol 1/100000 chance

    it is probably rarer than a perfect mythic so I think it would be balanced
    ________________________________
    Because we don't want a raid boss that no one wants to fight that is just constantly spawning orange wybels in ragni
     
    Last edited: Aug 19, 2019
  7. Jirayut

    Jirayut strati masterrace VIP+

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    why not a garenteed boss spawn like it's own altar that needs summoning item/ingredients/etc etc.
    or a global raidboss that'll make the end game finally here
     
  8. HV_Metal

    HV_Metal Convergence VIP

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    The chances of a few perfect mythics -
    • Freedom: 139.968×10^(-32)
    • Divzer: 96×10^(-16)
    • Warp: 104×10^(-16)
    • Monster: 18×10^(-17)
    • Ignis: 11.664×10^(-24)
    They all are only slightly lower than 10^(-5)
     
  9. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    correct me if I am wrong, but..

    Are these probabilities based on a weapon in a chest being mythic?

    If so, then the mega wybel would be much rarer as you probably open more chests than battle the orange wybel.
    ________________________________
    First idea:

    that would not be original

    Second idea:

    that could work, but having people scramble to a specific world to find a mob somewhere in the gargantuan map of wynncraft would be kinda fun.
     
    Last edited: Aug 19, 2019
  10. HV_Metal

    HV_Metal Convergence VIP

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    When identifying these specific mythics, those are the chances of rolling perfect, [100%] ones with maximum rolls in all of their stats.

    The chance of finding a mythic in a chest is a constant value. If compared to the chance of encountering the Mega Orange Wybel, it will be higher, therefore the Wybel will be rarer. However the chance of rolling maximum stats on a mythic is waaay lower than the spawn rate of the Wybel. Even the chance of a mythic dropping from a mob (= 7/1.000.000) is lower than the Wybel's spawn rate.
     
  11. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    hmm so you are suggesting that the mega wybel should be rarer?
     
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  12. Shots

    Shots Yellow Rose Enthusiast HERO

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    No one wants to even fight a buffed Wybel in it's current state.

    Also, I've always disliked the idea of "this mob can spawn anywhere at any time" as a raid boss. Imagine your just minding your own business in Ragni/Detlas (or pretty much any town) when out of literally nowhere a orange wybel comes into the bank and blows up everyone inside. People wouldn't exactly be what one would call "enthusiastic", in particular new players who have absolutely no clue what's going on and are just dying over and over again, thus losing incentive to even play the game to begin with because they feel it is unfair and/or cheap.
    You claim this idea
    is not original, which, fair enough, we already have 11 boss altars in the game that require you to grind a certain drop, typically ingredients, from mobs in the area (the only exception being Altar of Sanctification).

    What I'd like to know is why you have a problem with this not being original when you yourself took a boss that already existed (which is hated by quite a few people, myself included), injected even more steroids into it, and somehow consider that to be fine compared to this.

    It really wouldn't. For all we know, it could've spawned in the Sky Islands and already have catapulted itself into the void, not to mention the problems I mentioned above with it to spawn near, if not in, towns. Let's also not forget that the server restart time exists, so if the RNG gods decide to give you the biggest middle finger of all time, this boss could spawn as the world is about to restart in 30 seconds.
     
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  13. RazorGuild

    RazorGuild FEATURED WYNNCEAFTIAN (WIP) (IM MAKING IT BIG) HERO

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    the pinnacle of threads on general suggestions
     
  14. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I assumed this was a joke suggestion but for some reason the OP is treating it seriously.
     
  15. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    I mean I guess I wasn't that clear, but I intended for this boss to spawn outside of towns. If it did somehow spawn in the detlas bank I would be laughing hysterically at my computer, but I understand why this would be a problem for many players attempting challenges and would prefer that it stays outside of towns.

    Also I don't see anything wrong with giving a hated boss steroids if it is going to be rarer than a perfect mythic as about 99.9% of players will not encounter this in their travels.

    I didn't think of the possibility of the server restarting when it spawns, however, I am sure that there is a way to prevent it from de-spawning upon restart.


    Thanks for the honest feedback I may incorporate some of this in my initial suggestion post
    ________________________________

    This is a 89% serious suggestion

    the idea is serious, but the presentation is a bit silly and made to grab your attention
     
  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    The issue with this is a few-fold and very fundamental.

    See, altar bosses generally get 2-3x health and 1.5-2x extra damage compared to base. The Orange Wybel in this case got 2x health and 2x damage, to make it a "quick" boss. I didn't want the fight dragging on for ages...this puts its stats at a base of:

    Health: 530000
    Regen: 6750(5% of first two forms, 2.5% of last form)
    Damage: 8698(8700)

    Of course, I finagled with it to make this more manageable. I gave it 540000 health instead so it was easier to divvy up, and split that 540000 health up into three forms(its most dangerous form has the most health, of course). Then, I gave it an attack rate of 2. That means it can hit twice a second, so its damage is manually halved to compensate, so it deals 4350.

    It's not really meant to get any stronger than this, as frankly I didn't expect it to be as "easy" as it turned out to be. I wanted this thing to be absolutely brutal, so I basically made it as strong as I thought players would be able to take. You know what happens when we buff this? We get Orange Cybel, the universally most reviled boss in Legendary Island due to its random kills and propensity to split into multitudes(though I've only experienced this once or twice myself). Cybel is barely, BARELY, tougher than the Wybel, by way of having 600000 health total instead of the Wybel's 540000 and inflicting roughly 6600 damage a hit instead of 4350...but its attack rate is 1 instead of two, meaning Wybel has the DPS advantage, and its spell damage comes out to about the same as the Wybel's as well.

    So, we know what happens when we buff a boss that wasn't meant to be any stronger: People hate it. You're suggesting a super-ultra-uber-version of it as a rare spawn, so let's extrapolate this out. Now, each boss's stats are based off its level, of course. Wybel is Lv 140, Cybel is Lv 160, and endbosses like Qira and Doctor Legendary are Lv 150 and 170, so a "Mega-Wybel" would probably end up being above that; let's say Lv 180, to continue the one-upmanship. Since it's an altar boss, this means it'd probably get in-proportion boosts compared to the Wybel. So, let's see, a Lv 180 altar boss with 2x health and 2x damage would have...

    Health: 1530000, round to 1540000 for easier splitting
    385000 health first/second combat form
    765000 health last form
    Regen: 19250(5% of first two forms, 2.5% of last form)
    Damage: 11660(23320 base, attack rate 2)

    The Wybel's meteors deal progressively more damage per phase; 150% in the first, 160% in the second, and 170% in the third. Its Heavy Charges also deal more damage, increasing from 50% to 55% to 60%. If we're going to mega-fy this, let's make the Meteors start at 200% damage, then increase instead of by 10%, by 25%, per phase, leading to a maximum strength 250% damage Meteor, inflicting 29150 average damage. The mega-fied charges would also start at a higher range, hitting 75% at first, then upping to 85%, then to 100%(a full hit's worth).

    Instead of starting off moving slightly faster than sprinting-speed and ending off keeping pace with Speed III Archers, let's start the Mega-Wybel at that point and have it end up moving as fast as the Corrupter of Worlds at the end(that's the rough speed progression anyways), so basically it will catch you entirely too quickly to be feasibly avoided.


    Are we starting to see how un-fun this would be? And throwing it out into the wilderness is quite possibly one of the worst things we could do in this situation. What if this occurred and someone logged in post-announcement? They'd just randomly run into a super-powered fluffball that would race up and oneshot them. The reason altar bosses are restricted to altars is specifically because they can't get out of altars. You HAVE to intend to fight them. Putting bosses of that strength into the wilderness is antithetical to the concept of altar bosses, and juking people with a nigh-unkillable, 100%-not-fun version of a boss in any instance is just poor design.

    Bottom-line, this is never going to happen.
     
  17. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    well, I wasn't aware that such hp scaling existed as I myself have never actually battled an orange wybel. By an increase in stats, I didn't mean anything ridiculous such as a 2x multiplier to the already probably insane stats of this boss. I specifically hoped for this boss alone (without minions) to be mildly stronger than an orange wybel (weaker than the robotic version in legendary island stat wise), what makes it challenging would be it's ability to spawn orange wybels in battle, as I don't know how ridiculous this may be, further balancing would be needed to make it fair.

    I also didn't intend for it to be TOO fast. If this is an issue, perhaps it could receive a speed nerf in comparison to the orange wybel. This would not only make sense from a balancing perspective, but also a biological perspective as creatures with four legs tend to travel faster than those with two.

    Additionally, the boss could be more than just a stronger wybel, it could also have more fair attacks that make it more enjoyable to fight.

    When writing this post, I honestly didn't know that people hated this boss so much. I just thought it could be a funny april fools joke or a rumor that this exists throughout the wynn providence.

    anyways, thanks for the very detailed and informative set of information that you have bestowed upon me. I will certainly use this knowledge to make the boss enjoyable and balanced.

    It would also be wise to add a notification when this boss is nearby to prevent cheap kills
     
    Last edited: Aug 20, 2019
  18. MegidoGamerGod

    MegidoGamerGod megido >gamer< god GM CHAMPION

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    im pretty sure a boss that literally summons orange wybels would be way too broken on its own, and letting it free roam the map is just bad game design
     
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  19. WhatDunsparce

    WhatDunsparce Travelled Adventurer

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    fair enough

    As a raid boss, I thought it could be fun

    I plan to re-work this idea so it has the potential to actually make it into the game. This thread is basically a test to see what people think of my unrefined idea of a raid boss in wynncraft
    ________________________________
    Thanks for the feedback guys

    now lets let this cursed thread die in peace
     
    Last edited: Aug 20, 2019
  20. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Yeah, I didn't even touch on the fact that it summoned other Orange Wybels(of which there's only one, so this even breaks lore too).

    A 540000 health boss can't be killed in thirty seconds, as you've cited a rate of two per minute. It would become a complete clusterfuck in extremely short order.
     
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