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New Classes And Elements Idea

Discussion in 'General Suggestions' started by V077, Jul 28, 2019.

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  1. V077

    V077 The Potato Overlord

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    Minecraft:
    so I took an idea back to the drawing board and came up with 2 classes to go along with the 2 new elements

    Dark:

    Stat associated with dark: Vampirism


    Increases dark type damage, and increases lifesteal, max grade is: 30% lifesteal


    Light:

    Stat associated with light: Recovery


    Increases light type damage, and makes natural regeneration work faster, max grade is 100% faster natural regen





    Classes that work well with these stats



    Paladin/High priest (Light)


    A supporting mage that is known to be especially effective against the corruption:


    Weapon type:


    Sword and Tome (treated as one item, sword in primary hand and tome in off hand, only the tome changes in appearance when changing weapon): crafting requirements 2 refined paper and 1 leather


    Skills:


    Burning light/Holy Veil [R-L-R]: enemies near the user take neutral damage and light damage every second for 5 seconds


    Upgrade: increased damage to enemies and gains 30% more movement speed


    Upgrade II: deals neutral and light damage every 0.5 seconds for 5 seconds



    Begone/Divine warning: [R-R-R]: makes hostile monsters avoid approaching the user for 5 seconds


    Upgrade: Effects other players within 3 blocks of the user.


    Upgrade II: all damage is reduced by 50%



    Holy blade/Excalibur [R-L-L]: increases damage output by 20% and attack range for 10 seconds


    Upgrade: damage boost is from 20% to 30%


    Upgrade II: burns target for 3 seconds


    Counter/Retaliate [R-R-L]: if hit by an enemy within 3 seconds of activation, the enemy gets hit by a counter attack that stuns them for 1 second.

    Upgrade: deals a small amount of damage

    Upgrade II: stun time increases by 0.5 seconds

    For dark element:

    Salamander/Dragon Knight:

    Weapon: Sabers

    Dragon Edge/Dragonic Blade [R-L-R]: viciously swings the blade down from overhead, dealing dark and neutral damage, the hit box reaches in a straight line 4 blocks forward.


    Upgrade: damage increase


    Upgrade II: 10% lifesteal added


    Dragon’s glide/Draco wings [R-R-R]: sprouts wings from their back (Elytra) and glides a short distance in the direction they’re facing, they will slowly descend as they glide.


    Upgrade: glides faster


    Pinwheel/Dragon’s fang [R-L-L]: spins the blade overhead sucking in enemies then throwing them in a random direction, dealing neutral damage.


    Upgrade: Damage increase


    Upgrade II: enemies thrown are stunned for 1 second


    Dragonic roar/Dragon’s dominance [R-R-L]: slows enemies and reduces damage output, both by 25% that are within 5 blocks of the user.


    Upgrade: blows enemies backs 2 blocks


    Upgrade II: increases own damage output by 10%


    Your thoughts?
     
    PurpleAdventurer likes this.
  2. StormKing3

    StormKing3 Famous Adventurer

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    Dark = Life steal

    Light = Health regen

    No one can understand what these are inputing into the game, you might want to play the new Wynn a bit more before suggesting things, although that is entirely up to you
     
  3. V077

    V077 The Potato Overlord

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    You I’m ignoring
     
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  4. PurpleAdventurer

    PurpleAdventurer Well-Known Adventurer HERO

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    Hey Yuhara,
    your ideas are really good.
    however, it should only be introduced when maximum level is set higher and higher regions are added.
    otherwise you have too few skill points for too many stats.
    otherwise, your idea is cool and determined to implement.

    E.LUCA
     
    Last edited: Jul 30, 2019
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  5. V077

    V077 The Potato Overlord

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    I spent awhile thinking about it and yea the skill points thing was taken into consideration, that’s why I didn’t make them like ABSOLUTE MUST stats
     
  6. StormKing3

    StormKing3 Famous Adventurer

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    Becuase you can't debate sensibly whilst making sense XD


    You've stopped signing yourself off!
     
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  7. V077

    V077 The Potato Overlord

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    Minecraft:
    Got any ideas how I can improve this further? I’m open to suggestions
     
  8. PurpleAdventurer

    PurpleAdventurer Well-Known Adventurer HERO

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    Ähm no

    E.LUCA
     
  9. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    The way lifesteal currently works in wynncraft is that on each attack, there is a percent chance to heal a flat amount of hp. Does your idea heal you for a % of your attack dmg on every attack instead?

    Does this apply to all types of regeneration, or only health?
     
  10. V077

    V077 The Potato Overlord

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    Sorry that didin’t cross my mind

    It effects your natural regen (no potions/items, mage heal boost)

    30% chance to gain health
     
    Last edited: Jul 30, 2019
  11. V077

    V077 The Potato Overlord

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    Minecraft:
    Bumping thread
     
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