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Build Build Team Application Project - Last Updated 07/08/2019

Discussion in 'Your Work' started by Papa Cthulhu, Jul 2, 2019.

?

Am i ready to submit an Application?

  1. Yes

    3 vote(s)
    18.8%
  2. No

    13 vote(s)
    81.3%
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  1. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    This thread is just gonna be a place for me to show progress on my current project.

    If and when it's done i am planning on using the world as part of a build team application, so any constructive criticism is welcome and greatly appreciated.

    Ive now included a poll so that i can get an idea for how ready i am you should be able to freely change your vote as your opinion changes. also if you vote no please tell me how i can improve

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    Work begins on a province concept.
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    My first tree made using world edit

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    Part of the Town i am building

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    Last edited: Aug 7, 2019
  2. Tsuneo

    Tsuneo Preliminary returnee

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    It looks pretty! The buildings are proportionally detailed and feel old and cozy, well done! It's more than I could ever do. The main thing missing is varied terrain, as everything's extremely flat. Try to implement terraforming and more interesting terrain elements (such as rocks, stumps, a log pile, bushes, lights and the like) and you'll be on your way to make a great little village :D
     
    m0chu | anson and Papa Cthulhu like this.
  3. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Cheers! Tomorrow ill probs focus on terraforming.
     
  4. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice Bear says nice builds but Ice Bear has to bite the dust and go.
     
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  5. tjmoore04

    tjmoore04 IMMA DO IT VIP+

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    Overall looking really good but there are a couple tweaks that I'd make personally. The terrain you have looks nice and really helps to give the town some life but having structures on different levels and adding some variation in the height of the ground will help break it up and add a bit of realism. Also the trees look a bit bulky. Try making the trunks a bit thinner and use slabs/fences to assist in detailing. Houses are looking nice I'd just add a bit of variation between each house. Lastly with the farms I'd try and make them bit the aesthetic/feeling of the houses by breaking it up and maybe adding some gaps. Don't make it all connect and maybe mix in some fence gates or something to add some block variation. Good luck on application!
     
    Take and m0chu | anson like this.
  6. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    You must die. I can't leave witnesses alive. No one is allowed to know the identity of Yoshikage Kira.
    ________________________________
    Thank you for the feedback i have already begun implementing some of it.
     
    m0chu | anson likes this.
  7. CACKFLAKSTACK

    CACKFLAKSTACK haha very funny heheh heheh

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    The trees look wierd but that must just be the angles aside that really good! keep it up
     
  8. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Yeah I agree I'm honestly not great at building trees.
     
  9. CACKFLAKSTACK

    CACKFLAKSTACK haha very funny heheh heheh

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    It is fine, with what I see right now. Thin up on the tree trunks. They're to thick and to small. You can make a big tree and a large trunk but a small tree with a THICC trunk doesn't work as much.
     
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  10. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Bump after Update
     
  11. Qulaey

    Qulaey weeb

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    Still needs alot of work mate. Trees structures and terraforming all needs ALOT more work...
     
  12. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Any specifics?
     
  13. Qulaey

    Qulaey weeb

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    As for structures I created a guide to them a while back. Refer to them here :)
    https://forums.wynncraft.com/thread...-how-to-build-structures.235625/#post-2913331

    Terraforming, here are a few general tips try not to stick to blobs of dirt alone, try constructing a somewhat realistic mountains and terrain. As for grass, replacing it with a random pattern and calling it "texture" isn't very good, instead try adding more features to your terrain, such as rocks, water featers, ETC

    Also please dont make your trees "loli pop" trees, trees with one trunk and just a blob of leaves on top.

    I hope my advice is helpful and not too annoying :)

    Good luck!
     
  14. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Im currently away from home right now but when i return ill start implementing your feedback
     
  15. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Just messing around with some build ideas. Does this look any better?
    [​IMG]
     
  16. A Human

    A Human Definitely not an alien. VIP+

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    The shape is great, however I would suggest to use blocks that are more similar in colour for the roof framing - right now it looks pretty distracting and seems to have less depth, perhaps try dark oak wood stairs instead?
     
  17. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Changing the frame has made a real difference thanks. I also added some leaves

    [​IMG]
     
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  18. Qulaey

    Qulaey weeb

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    Hey man I think this is a step up from your previous builds but there are still many places in which you need to improve, I see that you have added foundations which is a great start but there are still many things for you to improvve.

    1. Pallet

    One of the most important aspects of a minecraft build has to be the pallet. I'd encouarage you to introduce your own pallet instead of the classic, stone, wood, and green clay. In my guide I already had some premade pallets, you can chose to use those... or you can make youra own! generally try to to make each segment of your build somewhat different different to the other. which leads to my second point...

    2. Shape
    upload_2019-8-12_7-25-56.png

    If we break down your build, and strip away the roof, the walls, the beams... everything. The build's generaal structure is quiet repetative. can you see that the overall shape is just a 3x3 grid of squares? this is something you want to avoid, because first of all, it is hard to do the sides of the structure, and second off all repetativeness in small scale structures do not look good! Shape is not equivilant to things sticking out out the walls. Instead focous on the actural shape of the build.

    but the most important thing to take away from this is to start constructing a portfolio, featuring atleast 3 of your best complete works. If you give the reivewers segments of incomplete builds they will most likely deny you.

    Hope my advice is helpful :)
     
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  19. Papa Cthulhu

    Papa Cthulhu CEO of the Corkus Trading Company VIP

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    Thanks for the advice. I'm going to start making myself experiment with different shapes tomorrow.
     
  20. Qulaey

    Qulaey weeb

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    I am really glad that you found my advice useful, if you want to take a look at one of my structures, go to Builders Refuge.



    then go to the 75 x 75 plots

    then do:

    /plot h Qulaey 8
     
    Last edited by a moderator: Aug 11, 2019
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