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Quest Dwarves And Doguns Feedback

Discussion in 'Feedback' started by the drink, Jun 24, 2019.

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  1. the drink

    the drink the CHAMPION

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    Alright, @Pepo you wanted it

    YOU GOT IT!

    Part 1

    I really liked the introduction of the play, how it tried to show off the Dwarves' twisted version of history through a play, and not just skipped over text/cutscene/flashback.

    One thing that I didn't really feel fit throughout the entire first part is that... Axelus is the prince of Rodoroc. He wasn't getting big amounts of attention, and Marock appeared to have more authority than him, the literal prince, though he's just a showman.

    Moreover, everyone immediately dismissed him when he spoke out that the Royalty had been lying to them. He wasn't just some crazy loonie, he was the bloody prince. They were easily willing to listen when the King spoke out about it, then why not his son?

    Most of what I see is good up until the Coalition Base part. It really seemed... sudden that the guards had managed to find the Base so easily, especially with Axelus being sure he wasn't being followed.

    Otherwise, pretty solid. I'd give it a 6.5/10 (above average)

    Part 2

    To start off, this is just minor, but Axelus tunneling through the underground to enter the meeting room seemed a bit too "wait what?" and more for unneeded shock value. Him entering through the front door would've just been better.

    The armory part, I'm fine with the whole 'defense against the commanders' thing. Only weird thing to me was at the part where we had to use the rusty pickaxe to melt the wooden door... why? Our spells are powerful enough to defeat Fully Formed Amadel at level 70+, who was going to reshape the entire world and erase all life in the world from existence. A tough wooden door should splinter at a mere touch of our weapon if we're going off of specifics, let alone our spells. I felt like that part was just unnecessary filter.

    The armory sabotaging was alright. I actually liked that part a lot.

    The Power Core felt a bit strange, how would it slow them down? Moreover why did Rodoroc need a power core? It wasn't say, Llevigar or Corkus or Relos, who were either fully into using Electromagic or just starting. Maybe if it would cause something to lock down and block reinforcements from coming for us, I'd like it.

    The slums part was cool. I liked the idea that Dwarven Society wasn't still "everyone gets riches yayayaya!" and that there were still people who were really fucking poor.

    The toilet... what? The Dwarven King isn't that massive. Maybe just a smaller toilet, that was large enough for us to come out of, but small enough for it to be actually logical would be cool.

    The part with the Dwarven King.. I liked it, but I felt like Axelus being the Prince should've been revealed earlier. At that point in the story people would've been talking about the Prince of the Dwarves being a traitor all around. Or someone would've mentioned that he was the son of the King.

    It had more problems than the first part, but some of the mechanics and things introduced managed to close the gap.
    6.5/10

    Part 3

    My, this is a weird one.

    First off, the introduction of Garaheth being revived.... jesus CHRIST I did not see that coming. Hats off to you.

    For the rest of the quest.. Gathering... ehh... It's gathering. I just wish the fire spider thing dropped the webs more. That's really my only complaint with that part. I liked how parts of gathering the other things were made interesting with Korzim manipulating the lava, etc.

    The True Ice part however... I liked it. I did really like it, however, I felt that instead of Axelus dying at the end of part 4, it would've fit more for Korzim to die here. He was almost nearing death due to the freezing cold, and then he suddenly realized "wait im still super hot what am i worried about".

    Overall, if Imax wanted someone to die, he should've done it here.

    7/10. I don't know why, but this was just a bit nicer to play through than the other parts.

    Part 4

    To start it off, I felt that Axelus being suspended in a cage was a bit strange. I understood that the Molten Core wouldn't have stopped him from breaking free, and that he was under high arrest, but still... thats awfully a strange punishment, especially for a father to give to his son.

    Second off.. that war part. Holy shit. I loved that. So much. 10/10 Absolutely zero complaints.

    Now.. we come to the boss battle. Garaheth. The threat looming over your head, supposedly the strongest thing in Molten Heights. A single one of his teeth were as powerful as a Mythic Dagger. You could tell that the previous bosses you faced were nothing compared to this beast. Before this update, he was only a legend that was mentioned twice in the lore of 2 incredibly powerful weapons. Now; he’s here, and you have to kill him. Everyone was egging you on, saying that the fate of the world depended on you killing him and....

    The fight was anticlimactic.

    It just really was. With all other high level end quest bosses, say, Qira, Bob, Amadel, CoW, etc. I always felt like I had a bit of adrenaline keeping me specifically alert, because if I wasn't taking in every small detail, every spell preparation, every minion coming for me, I'd die. I never felt that here, it just felt way too easy. It felt like I had been shooting off the last firework in a 4th of July show and it suddenly fizzled out without any explosion.

    I understand that Imaxe wanted to do something different with the final boss... but.. there's a reason why the standard boss system is used so much.. because it works. Even the mini bosses inside his stomach weren't that hard to kill.

    I doubt it really needs a buff, I really think that... It just needs to be a standard boss.

    The ending part.. Axelus' death felt unnecessary. Just there for shock value. Korzim dying in part 3 would've been much better.

    And the final part with the King and the Chieftain both agreeing over peace was.. satisfying, for me. I really liked that.

    7.5/10


    There you have it. Everything I really liked, thought about, and didn't like about DaD


    pepo wanted this thread.
     
    Last edited: Jun 24, 2019
    nicktree, WithTheFish, Druser and 2 others like this.
  2. Pepo

    Pepo Snt best cult! QA GM CHAMPION

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    Oo nice! Thanks for the feedback ;D Gonna use it next time I go around doing QOL changed
     
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  3. Shots

    Shots Legendary Adventurer HERO

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    The dragon bone puzzle is fine when it actually works, but if the game decides to lag out this is almost as frustrating as the puzzle in Beyond the Grave. It'll also register two clicks instead of one half the time, meaning you have to click that block again and again until it decides to cooperate.

    The part where you fight the 4 mini bosses is pretty unnecessary to me as well. It's really just an excuse to have combat in what is essentially a quest of pure exposition, the only other combat in the quest being easy to kill mobs to escape after the Dwarves find the base.

    Also, the replay ability of this quest is atrocious because of how much unskippable dialogue there is and the combat sections feeling pretty lackluster. Every time I start the play, I just go off and read a book or watch a youtube video because it's much more interesting than sitting and having exposition I already know jammed down my throat. I know that this is more of a biased complaint, since most people will only do 1-3 playthroughs of any quest, but as someone who constantly replays the game for both gains through money and some of the other content to be had at lower levels (like Prison of Souls), I don't look forward to doing this quest outside of the fact that beating the whole quest line will give me 5le.
    You forgot to acknowledge that we take down an entire Dwarven battalion on our own and Axelus still believes we need to sneak past 4 ish guards in the throne room.
    I'm sorry, but I have trouble believing those guards are on the level of the Magna Guards that follow General Grievous around.
    For the most part, me and fetch quests have never really gotten along well with each other. Luckily, there's only two bits where you actually have to grind and pray for a drop in order to get the items you need (one being the webs as you stated, the other being the part where you get the 10 ice to build the bridge upward), so this is one of the better fetch quests I like.

    One thing I've got to give credit to is Wynn not making a big deal of people being homosexual. If I'm not mistaken, Edula and Sanba are both indeed male, and it makes it so subtle to the point where it doesn't even matter. I forget if there's actually a point where it specifically says Sanba is a boy though, so the FBI might be coming to my house to arrest me for assuming someone's gender in 2019.

    EDIT: Ok, both Edula and Sanba refer to each other as their husband, so based on that I'm going to take a gander that they're both male.

    The last thing I want is for Garaeth to become a standard boss fight. He would just become a generic fire dude even more so than he already is, probably making his fight a copy and paste of Garoth (which I already confuse the two of them) and/or Solar Vanguard. I would like it if the boss fight became more like that of Quartron, where we must weaken the boss from the outside rather than have him already chained up.

    Also, kind of besides the point of this thread, but all of those quest bosses you just listed only feel threatening when you fight them if you're under prepared, outside of (maybe) Qira. Bob is really just a massive damage sponge, which Qira also shares to a degree, Amadel is hysterically easy if you bring any rainbow defense whatsoever (Shadow Amadel is really just obnoxious), and CoW is one of the easiest and boring bosses in the game because all he does is run at you. There are very few things in Wynn that I would call difficult, and even those will have any danger removed from their fight based on the items you use. Sure, with so many items and playstyles there are bound to be differences in difficulty, but all of those sharing one enemy that is difficult for all of them due to their mechanics is basically nonexistent.

    I want to punch Axelus in the face by the way and I'm not even 100% sure why. His character really just seems like it's shoved into the quest to move the plot forward and I really don't care for him. While I wouldn't say Korzim is an amazing character, I will say that I am much more invested in him than that of Axelus. I appreciate that the third quest really focused on just you and Korzim, along with the couple that helps you craft the items, working together, as opposed to in the second quest where it's you and Axelus.
     
    Last edited: Jun 24, 2019
  4. the drink

    the drink the CHAMPION

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  5. Shots

    Shots Legendary Adventurer HERO

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    Sure, Quartron is easy, but at least it has that mechanic to make it interesting and memorable. Garaeth is boring through and through. I'd much rather have a fun boss based on it's mechanics rather than a boring, frustrating, and/or hard fight. At the end of the day, I want a boss that I actually enjoy fighting and want to fight again, regardless of the difficulty of the fight itself.

    All of those bosses you listed, outside of maybe Qira still, can easily be beaten at level. I will agree, however, that in most player's first playthroughs of the game that they will either lack the gear or knowledge to do this.

    Also, if you're struggling with Amadel and Bob with an endgame set of gear, implying 90+, I honestly don't know what to say unless it's lag related or your gear is just that atrocious.
     
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  6. the drink

    the drink the CHAMPION

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    by the endgame set, I meant Blue Mask, Adamantite, etc..
     
  7. Shots

    Shots Legendary Adventurer HERO

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    Adamantite sucks ass against Amadel, so that makes sense, but depending on the other items it would determine how hard it would be to fight Bob.
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    So you're basically using a rainbow build and saying it's tough to beat Amadel with that?
     
  9. the drink

    the drink the CHAMPION

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    Blue Mask
    Adamantite
    Crystal
    Stalactites
    Either Scythe, Ethereal, Chakram, or Maelstrom
    random accessories

    That’s what I mean by endgame set.
     
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  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Those items don't really go together, though. Crystal and Ethereal/Maelstrom or Stalagmites and Scythe/Chakram work, but Adamantite is defense-based, Blue Mask is just skill points, Crystal is water/air with a focus on mana regen, and Stalagmites is earth/thunder. These don't really mesh well together and you'd have a much easier time looking for gear that matches your elemental attributes rather than going "ooh blue name".

    Since you mentioned accessories you couldn't have been referring to pre-Gavel, so...I dunno, man.
     
  11. Infinity_Broken

    Infinity_Broken Well-Known Adventurer

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    It seems like /fixquests doesn't work on part 4 - I need that xp
     
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