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Guild Dungeons And More Social Interaction

Discussion in 'General Suggestions' started by Julikuli1, Jun 21, 2019.

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Should this be made possible

  1. Yes

    5 vote(s)
    83.3%
  2. Yes but in No

    1 vote(s)
    16.7%
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  1. Julikuli1

    Julikuli1 Travelled Adventurer

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    Hello Community, Today i would like to propose some additional Ideas to Wynncraft. So what is missing from the experience? First. It is not the classes Items or other aspects in character Building regard. Everyone has the opportunity to have a absolutely perfect experience without paying a cent. And that is what is to be applauded. What is lacking in my opinion is the "multiplayer" element. Most people just socialise in Guilds. There are no Dungeons that have like epic scales. In my Mind a Dungeon for Guilds would be amazing. So that you have to 5-20 People to have a shot at it. With good gear. 100+ Content. That would be amazing. Not just rebranded Dungeons stiched toghether. But instead Great and Difficult Experiences crafted towards guilds. Thank you for reading.



    This is mostly for Mods and Builders. I already had some ideas how it could be a fun experience instead of number and Damage checking every corner. Wynncraft has the opportunity to make very advanced mechanics happen. Also Mini-Bossfights inside dungeons etc. I had some Ideas already, if you wanna hear them. Dm me pls
     
    brokenmotor and ExertKarma like this.
  2. StormKing3

    StormKing3 Famous Adventurer

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    Jesus, 5-20 people. That is an incredibly large range lol.

    Edit: Also, if you want to do a dungeon as a group why don't you just do a dungeon as a group. Some of the higher level dungeons are really large and hard, like fallen factory.
     
  3. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

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    The problem with making "insane difficulty" things which are intended for multiple players to complete, sooner or later people are going to come around and solo them. That's basically what happened with LI.

    Now if wynn were to create an actually insane difficulty dungeon or something where there would be likely NO CHANCE of someone soloing it, then I'd be all for that seeing as it would help the community aspect of the game. The way I see it, if they would want to do this then they should make a minimum number of players required to even enter, and as an additional aspect to being unable to solo it, there would then be a section where each member would need to fight their own boss to progress. Something like that. Things required to do solo in a multiplayer dungeon would sort of act as tests to make sure that everyone is capable of surviving through the rest of it, I'd say maybe solo bosses around the difficulty of the bob remake from legendary island. The other benefit that these standalone tests would provide is that they would eliminate giant parties spamming the challenge like what CIB is. As more corrupted dungeons get released the parties are likely just going to move from dungeon to dungeon, and personally I don't think the insane XP farming parties they provide was intended. However, this multiplayer dungeon, everyone needs to do some work so all the players who jump into CIB parties at the bare minimum of level 85 wouldn't be able to do that in this one.

    I actually really like this idea now HMM, maybe come up with some ideas for what the guild dungeon or multiplayer dungeon would have in terms of content.
     
    brokenmotor and Tsukiji like this.
  4. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    All end-game dungeons are fairly easy for endgame builds. Fallen Factory is just long.
     
    Druser likes this.
  5. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Things in general are much too easy, everyone solos and there’s literally no player interaction in the game. Like you could go the whole game without seeing anyone and be fine... IMO, that’s bad.
     
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