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World Epic Levels - Levels Past 105 (v1.3.4 - 1.19 Update And New Stuff) Updated 5/25/2020

Discussion in 'General Suggestions' started by A Human, Sep 1, 2018.

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Do you support this?

  1. Yes!

    164 vote(s)
    64.8%
  2. Meh, could be better. (How?)

    30 vote(s)
    11.9%
  3. No. (Provide criticism please!)

    59 vote(s)
    23.3%
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  1. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    While the amount of work you put in this in honorable, the idea itself is bad for many a reason.
    Reason 1.
    As it stands, game balance is already something the content team struggles with, and this as an added lear to account for won't make it easier.
    While it may serve to make 1 person more powerful for there effort, basically allowing for a power fantasy, keep in mind this is an MMO, and an improper balance will effect anyone who plays with you.
    Reason 2.
    Generally speaking, infinite levels of any kind tend to be a bad game design choice, especially for RPGs "where choice is put on the fore the front." and MMOs where game balance is normally a must. Keep in mind that wynncraft more so falls under that 2nd one, but even then, when it comes to choice, eventually you will unlock everything, And being able to have it all, is sadly just not a very good idea expressly when wynncraft makes builds, armors, and skills as important as they are, it simply doesn't work with the system.
    Reason 3.
    Wynncraft systems benefit from the idea of more than one play threw, this being seen in its class system most preventable.
    These epic levels would allow one to never stop playing on the same class, and they wouldn't need to try anything else after a certain point, which to many, understandably sounds like a good thing. But when you really look at it, the shallow amount of additional hours this allows for doesn't say much. This wouldn't be time well spent nor enjoyed as much as it would be a thoughtless grind, what you should be looking for are new systems to add replayability and meaningful extensions to game hours that work well with our current game systems. Not a new level system to falsely push the games play time for no reason.
     
  2. A Human

    A Human Definitely not an alien. VIP+

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    I understand all these points, but I feel this still works.

    First, you appear to be under the false impression that you can unlock everything in this system. I specifically made it so you can’t. Notice the ‘master of flames’ perk - it requires you to not have any elemental perks that contradict fire. Most of the perks are meant to be like that. I’m planning to make the ‘quick runner’ require no perks that increase defense or such. This is meant to add more choice and diversity to builds, not less.

    Second, while it is an amazing experience to play on other classes too, this simply extends the playtime for each class by a lot. Wynn is struggling with lack of endgame content, and this is meant to fix that. By allowing people to be rewarded, however slightly, for as much as they want, adds a ton of potential for new content in the late game and gives players something to aim for, instead of sitting and doing FF a hundred times or whatever.

    Finally, this is not meant to be a mindless grind. It’s meant to be coupled with new endgame sungeons, quests, whatever, to reward players for completing them and not cause all current high level items to become worthless because of a new level cap. For those who want, they will be able to keep playing for many many more hours. For those who don’t, they don’t have to and won’t be disadvantaged in any way.
     
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  3. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    It still messes with game balance a lot, and doesn't properly work with most game systems.
    But allow me to offer some advice while I'm here.
    Make it far more clear that you can't have all perks, seeing as it isn't stated much of anywhere.
    I would recommend however you change the idea, maybe make a level limit, or a better option for this kind of system, only allow for a limited amount of perks to be active at one time.
    This will make you have a hard choice, but also give you as many options as one may want. (And as many levels as one may want)

    The other measure issue is a game balance. all of these are fairly op, and would only mess the game up more then it is.
    A few ways to fix this, first off, simply make then less op (3 mana regen is nuts, and so is 20 extra sp) But more so than that, simply add a negative to each perk.
    This would make them most similar to fallouts trait system, in which all positives come with a downside, this would benefit choice once again, but also balance.
    a perk that gives 20% more melee damage could give -20% spell for an example, or having a perk that gives 2 more defense can give -2 intel. (Keep in mind these are examples, be more creative than these)

    Last and not least, attempt to make all perks change gameplay in a major way. A simple 20% damage increase isn't at all creative nor interesting, attempt to make them so.
    Some examples of this can be found in games like fallout new vegas, I recommend you look there. But also look at the id system for this, try to make something out of each perk.
    Maybe have one that makes everything you one shot explode, but you get more nagtive life steal for every addictional hit it takes to kill an mob if it isn't a one shot (again just an example)
    Try to stay away from 20% walk speed increases, more skill points, and flat damage increases, make then lively, and make them change them way you play.



    Note this isn't me saying I like the idea, i dislike it for everything i said above, however it can be improved via these even if i dislike it.
     
    Tsukiji likes this.
  4. A Human

    A Human Definitely not an alien. VIP+

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    I’m trying to not make all the perks too powerful, so the only really powerful ones are the Abilities. I will certainly add the downsides and a max epic level for the 1.2 version.
     
  5. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I think a limited number being active at once would be better then a max level.
     
  6. A Human

    A Human Definitely not an alien. VIP+

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    I’m already using that for the epic abilities, you can have them unlocked but it costs some 5 soul points to change which one is active
     
  7. seeksery

    seeksery Wybel Photographer HERO

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    You'd be surprised with how many builds require that extra 2 sp
     
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  8. A Human

    A Human Definitely not an alien. VIP+

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    You can get up to 20 extra SP with the Epic Perks
     
  9. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    So how many can you have active at once.
    Also, 20 sp is a lot. I wouldn't recommend extra sp being something you can get, its pretty broken.
     
  10. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Making it work like weapons' skill points (affects the power but doesn't count towards skill point requirements) might help. Not saying this is balanced, but at least it's not completely broken.
     
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  11. A Human

    A Human Definitely not an alien. VIP+

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    I might lower it from 10 tiers to 3, so there would be 4 extra skill points you can get in total.

    Also the max perk count will probably be around 4 different perks, although tiers don’t count.
     
  12. Cloud Man

    Cloud Man Bruh HERO

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    The name "Epic levels" sounds like an 8 year old made it. Personally if this idea was implemented it should be something like "Prestige" or "Paragon" or something else
     
  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Prestige or paragon are far better than "epic levels" but they don't fit into wynn, sound like something from cod, in fact, I think they are aren't they?

    Ok, here I was going to name something that fits better, however.
    after looking for about 10 minutes I found nothing, so instead, you can think of something, because I totally believe you can do it all yourself and it isn't because I have no clue to what to name it myself.
     
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  14. Cloud Man

    Cloud Man Bruh HERO

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    I got Paragon from Diablo and prestige is just a term commonly used for gaining xp after reaching max level. But yeah, I do agree another name could fit wynn better, but "Epic Levels" still sounds worse tbh
     
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  15. A Human

    A Human Definitely not an alien. VIP+

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    v1.2 Finished!

    Changelog:
    -Added max number of Epic Perks that can be active at once (4)
    -LOTS of Balancing for perks/abilities
    -Added Downsides to some perks
    -Added some more Epic Perks
    -Coloured the effects of Epic Perks to better distinguish positive and negative aspects.
    -Still working on a new name
    ________________________________
    I am considering it, although I won't be using prestige due to the fact that word is overused in games and 'paragon' sounds a bit weird for this ('paragon perks').

    Maybe I could use Mythic Levels or Legendary Levels? I want it to be easy to pronounce and sort of easy to understand (people might not understand what 'paragon levels' are, but 'legendary levels' can be sort of understood without any other knowledge about it just because of the name). Any suggestions are appreciated!
     
    Last edited: Sep 5, 2018
  16. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    I feel like grinding so much xp for such a low raw spell damage is kinda garbage.
    except for numbers good idea!
    that will make builds more complicated and creative.
     
  17. A Human

    A Human Definitely not an alien. VIP+

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    The idea is for there to be quests or dungeons (like corrupted FF) for level 100 that help you get epic levels sort of faster but not make it super easy
    ________________________________
    Also the numbers arent finalized, I’m bad at balancing
     
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  18. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    yeah it's fine, I hope it gets added, seems like a cool idea and it will make all the lazy asses in Detlas start grinding.
    Also adding a harder version of LI that will give u a lot of xp (for epic levels) and items might also be a good idea.
    But that's for another day
     
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  19. Jbip

    Jbip yea QA GM CHAMPION

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    I'm really not a fan of this, it might defeat the whole satisfying part of leveling up. I fully expect the level cap to be increased sooner or later, for Dern or Fruma (or even the next update). Your "epic levels" simply won't really work with the feel of the game, and game balancing would be even harder. You're basically making infinite levels and I'm not sure I like that
     
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  20. A Human

    A Human Definitely not an alien. VIP+

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    The original idea was infinite levels, I have changed that in the v1.2 after intense criticism. I do see now that I forgot to mention that there is a cap for the amount of epic levels you can have, it should be around 50. Also I don’t see how this removed the satisfying part of levelling up? This just adds more to try to achieve past level 100, which is currently pretty stale and gives you hardly any rewards for it and nothin to do.
     
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