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Guilds [guild Fortresses]

Discussion in 'General Suggestions' started by Insensible, Aug 17, 2018.

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  1. A Human

    A Human Definitely not an alien. VIP+

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    Technically if you play Civilization you are also just clicking in different locations on the screen (unless you bind certain things to keys, but you can do that with spells).

    Choosing spells to cast, conserving mana, making a build, that’s the strategy in Wynn, quite similar to most RPGs like WoW. Guild wars are already difficult, and require large teams. This just means that nobody would war unless they’re certain they’ll win, removing a lot of the experience of warring and experiencing a loss.
     
  2. Insensible

    Insensible Travelled Adventurer

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    No, it would simply make the Guild Wars "strategically better". The guild master will have to think of a plan instead of saying "Just go ahead and die until we conquer them"

    IRL you literally lose your life, yet we still have wars. It doesn't make sense but it is how it works. It wouldn't stop Guild Wars from happening at all.

    Then untradeable items should be stored in your Vault or in your inventory.

    What are you talking about? I don't have a death system, unless you mean items being dropped then sure. It is not easy to get those items after all. Also, it won't break the system, it would simply be as it currently is but you would need to have 100% untradeable items. And again, it is difficult to get those.

    Yes but there you actually need a strategy, in Minecraft all you need is a better armour and weapon and just click. Which again, isn't the case in Wynncraft.

    No, well I don't know the leaders of each guild but, no they wouldn't stop going on Guild Wars unless they're certain they will win. They would just have to come up with a plan. You see, the thing with MMO RPGs is that no matter how strong the enemy is (Within logical boundaries of course not you having 10 HP and the enemy 10 thousand) you can beat anyone stronger than you. (A level 15 can win a level 20) as long as you have a strategy.
     
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  3. tig

    tig EO parkour still sucks.

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    There has been one, it works now
     
  4. Gidion01

    Gidion01 Well-Known Adventurer CHAMPION

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    assuming these changes get implimented I don't think it will make wynncraft anny more allive. There are multiple people who get on just to war now each day. If u start adding delays and minimum members online to take a guild requirments u will or make it so only 2 a 3 big guilds remain (u kill all small guilds) or u make no one want to play anymore and make arround 20 a 30 active people who play wynn for hours every day quit the game.
     
  5. tig

    tig EO parkour still sucks.

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    1st: This wouldnt make wars strategically better, in fact, it would make it stratigically worse. With this you cant experiment with builds without losing everything if the build goes wrong or you lag. "Oops i accidentally brought my stratiformis into the war while using an experiment build, guess ill never see it again."
    2nd: This isnt real life, this is
    3rd: Just because you arent lagging before you join a war doesnt mean you wont lag in the war.
    4th: "It will ballance the guild system cuz guilds will have to be strong" *Everyone in Fed*
    5th: Loss of items isnt a great drawback... its bs
    Also this isnt real life this is Sparta Wynncraft
     
    Last edited: Aug 17, 2018
  6. Insensible

    Insensible Travelled Adventurer

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    Or you make it so people will start actually thinking instead of just being like "We will attack and click a lot and kill and conquer". This adds a challenge not because it is difficult to do it. It really isn't but because many people haven't learnt to think like leaders.

    It would be very very easy and I mean it to conquer an entire territory with just 25 members and they wouldn't even have to be level 100. Yes, there would be losses but it is all about a plan.
     
  7. tig

    tig EO parkour still sucks.

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    Is your goal to make peeps lose their items?
     
  8. Insensible

    Insensible Travelled Adventurer

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    There are plenty of videos out there where you can see other people builds and copy and change them a little bit. Besides, who goes on Guild Wars to "test a build"? Whenever I want to test a build I go on a duel with a strong player and see if it actually does what I want it to do.

    What I mean is that while real-life is much worse than a mere game they still do it which means that in-game it is much easier.

    I really don't understand what you think "lagg" is. Because this wouldn't cause any lag at all, it would be just like it currently is just more realistic and better overall.

    The Guilds will take their time coming up with plans, creating alliances and choosing very carefully their enemies. "A strong Guild" isn't necessarily a guild with the top 10 players but a Guild in which the Leader can properly lead and the Members can properly follow orders.

    It isn't bullsh*t it is a drawback. Losing items on death (Not untradeable once) will be a huge drawback and thus the Guild leaders will consider it twice before attacking a stronger guild.
    ________________________________
    No, the goal here is to make the entire system more balanced, realistic and fun.
     
  9. seeksery

    seeksery Wybel Photographer HERO

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    [​IMG]
     
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  10. Insensible

    Insensible Travelled Adventurer

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    I do not know the exact number of players required to conquer a territory so it was just an example, no need to publicly show us your intelligence levels.
     
  11. seeksery

    seeksery Wybel Photographer HERO

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    I don't think you understand his point. The main part of "warring with lag" that I mentioned is that "you should account for that risk". What he means to say is that you wouldn't account for lag if you did not realize you would have lag (client-side general lag).
     
  12. tig

    tig EO parkour still sucks.

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    1: Everyone, because making your own builds is more fun
    2: Wat
    3: I do know what "Lagg" is, and im not saying that it will cause lag, im saying that after you join a war there are many things that could cause lag
    4: Members that can properly follow orders? wtf? and most guilds that arent in fed dont have loads of members that are active/have time to plan a guild war.
    5: It is bs because plenty of things like glitches and lag can screw up a war, wars in wc werent meant to be serious anyway, its just a neat feature that the ct decided to add. youre taking it to a level it was never meant to, or going to go
     
  13. seeksery

    seeksery Wybel Photographer HERO

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    Also, if you do not know how much is needed to conquer a territory, have you ever stopped to wonder...
    Why do you feel you can make educated suggestion about guilds? I would assume that you would have at least some experience (as you are doing such), but you evidently have never touched them.
     
  14. Insensible

    Insensible Travelled Adventurer

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    I don't get any lag at all, neither FPS drops or high ping so I don't really see any issues with that.
     
  15. seeksery

    seeksery Wybel Photographer HERO

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    Just because you don't lag doesn't mean other don't
     
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  16. Lemon

    Lemon Well-Known Adventurer CHAMPION

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    You not getting lag doesn't mean others won't get lag.
     
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  17. tig

    tig EO parkour still sucks.

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    Youve got to realise that you arent the only person that plays this game, when making a suggestion and ignoring or making bad arguments to messages that dont fully support your idea taking criticism you need to think about whether or not the rest of the community can benefit off of this
     
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  18. Insensible

    Insensible Travelled Adventurer

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    I read the wiki and such but never really looked into Guild Wars. The suggestion will make the Guilds a more enjoyable system even if I don't have much experience in Guild Wars (Which is essentially the only reason someone would want to create a Guild with the current system) I see no problem with that.


    Duel someone and test it out with them.

    They said that people wouldn't want to Guild War because they would lose their items and they wouldn't fancy that and all I am saying is that in real life you literally risk your own life but yet they still do wars so it is pretty much the same scenario with different situations. It is just that in the first one it is much more serious while in the second one you can get your items back by just grinding for a while.

    With the current system, probably, with my system not much.

    If your guild doesn't have active members then kick them? The only purpose I would ever have a guild is to just help myself and the other players level up faster while having fun. If guild members cannot follow orders then I would kick them, when I say strategy there are many factors that can change the outcome of a battle. Synchronization between Guild Members and Guild Leader is a must.

    The current system doesn't provide the guild that owns a territory with a lot of perks. My system makes it much more enjoyable which means that the Guild Wars will have to be more difficult and the defenses would have to be more difficult to make as well. If you actually read and understood the thread you should have no problem understanding this point as well.
    ________________________________
    You may lag with guild wars, others lag with the resourcepack and others have a high ping because they live quite far away from the hosting server. I don't think that we shouldn't sacrifice certain members to give the majority a more enjoyable experience. Besides, on servers like Hypixel where it is literally a fast-paced PvP server (mostly) there are players that have a high ping but still play, and trust me it is much more frustrating than here.

    I will just repeat what I said to the above comments just because you think you're smart. There are certain people (Like my brother) who live quite far away from where the server is hosted and thus they can't even get the resourcepack to download. Have you ever thought of those people? No, but they still use the resourcepack. Also, the resourcepack may make some people leave the server just because they cannot get used to it after using their own texturepacks.

    Then we have the players with poor specs, they get very low FPS due to the particles that are around the world (In quests specifically) as well as all the random events that happen (Such as corrupted apples, wheat and whatever). Have you thought of those people? No, and they still have those unnecessary features.
     
    Last edited: Aug 17, 2018
  19. seeksery

    seeksery Wybel Photographer HERO

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    The difference here is that they aren't being punished severely for their lag
    I don't think you grasp how hard it is to get a mythic
    ________________________________
    First of all:
    without experience, how do you know if they aren't enjoyable
    and how do you know if the general community will enjoy your system more than the current system
    Second of all:
    the point of war guilds is the drama of alliances
     
  20. Insensible

    Insensible Travelled Adventurer

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    Again, with the new system you won't just attack and click. You will have to come up with a plan in order to win unless you are dumb and just want to send all your members in the front line and lose.

    You have no idea how easy it is to win with a plan.

    You don't need experience if you can watch videos, read threads and the wiki which explains in-depth how guilds work. I find it very-very boring. Especially when there isn't much Guild Members - Guild Leader interaction.

    Smh, you guys really don't know what strategy games are do you? Well, I have been playing Politics and War for a couple of months now and I find it very enjoyable. Wars between Guilds are being thought for almost a week before the War actually begins and trust me, when I joined the Guild I am currently in we were in 48th position, after I joined and started leading the army we got to 14th place in less than a month.

    All it requires is a good plan but obviously you don't want to spend your time thinking, rather you prefer clicking and tryharding and sweating. It is a shame really.
     
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