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Was The Game More Fun Before The Adventure Update?

Discussion in 'Wynncraft' started by FluxifiedGod1, Aug 6, 2018.

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Did the adventure update take away or make the game better

  1. Yes, it is very enjoyable

    102 vote(s)
    95.3%
  2. No, it is taxing on the game

    5 vote(s)
    4.7%
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  1. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    I'm not sure what other peoples opinions are but i believe the adventure update was 100% unnecessary. It changed some stuff yes but is it for the better? The first available quest that was changed was the rat quest.. which wasn't changed.. but entirely replaced. It was replaced by a gimmick quest of which there are oh so many of. Let me list off the steps below and you decide how fun it sounds.
    1. Go talk to the quest giver and have him tell you about his father being revived as a zombie in the farm
    2. Go get a crate to kill his dad (who at level 3 cant be killed unless you're willing to sit for hours but the regen he has will erase your efforts)
    3. Sneak around the zombie who can one shot you at the level the quest is available at
    4. put the crate into a pool of water
    5. watch a cutscene, a totally unnecessary cutscene where you see the poison finishing the quest and killing the zombie

    I mean.. i'm not against gimmick fights and i don't always believe less is more but in this case id rather kill a bunch of rats and get xp while completing a quest instead of bootleg metal gear solid. and this game ever since gavel update has been riddled with gimmick fights. And the adventure update changed quests into gimmick fights while also nerfing some bosses (Amadel's final form arena got rid of the 5 elementals, at least from my knowledge last time playing it after the update). And now you get xp and a checklist from finding new areas. This is a subjective claim and i know that's a bad thing for some reason but having a checklist and getting xp from exploring makes it feel like more of a chore. The completionist in me wants to 100% anything i can and now i have to go everywhere and see all these landscapes over and over with all these small chuck sized areas counting as significant places. They used their time to make quests into gimmick time wasters, add a checklist to make exploration a chore, and still haven't added content that was alluded to during the gavel update over a year ago. They still haven't made the mortal mountain, Orphion's seal, or the Dullahan manor. But instead of this they made quests that relate to every dungeon. This shouldn't be needed. We dont need an overhaul of quests where every one feels repeated and unnecessary. We need the things that actually matter and could be more fun. I understand those 3 dungeons would be gimmicky but dungeon crawling is more exciting than quests that all feel the same and there being over 50 of them. The adventure update really brought to light how much can be taken from a game if you put your efforts in the wrong place. Even with the Corkus update it just felt like it was going downhill. Like the dev team was exhausted of doing the same thing. During the Grian stream pre-Corkus where he showed off parts of the island it sounded amazing, it sounded new. But it just felt the same. The adventure update showed how tired this was getting. I feel the dev team wants to make this into a game that could be made into a standalone title instead of what it felt like before which i can best describe as a side game that is simple yet complicated enough to have fun and remember for how much fun you have.

    So ill have to ask you, do you think the adventure update took away from the game and showed its problems, or did it add more enjoyable content for us?

    And yes i definitely went on a tangent and i apologize for not structuring this better. Ill make edits if requested to make this wall of text easier to read.
     
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  2. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    First you're complaining that quests change the gameplay too much and then you're saying you're tired of quests being the same, make up your mind. Apparently you want fetch quests.
     
    Last edited: Aug 7, 2018
  3. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    New wynn > Old wynn IMO. I prefer what we have now.

    I feel like you only listed a few new things that actually changed. Sure, Thieving Rodents got changed, but we also got 8 fun new quests that are very unique in my opinion. Sure, parts of Wynn have been repetitive but I think they're fixing that. 4 years ago all quests felt the same, get items and then do something in some place. Now we have cutscenes and cool puzzles. Honestly, it sounds like you've just gotten tired of the game, and that's okay. If the game feels like a chore, then maybe take a break from it.

    I can't argue with you about the promised Gavel stuff though. I'm glad we have the content we have now, but I want to fight this orphion guy!
     
  4. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    The whole point of the quest was to introduce low levels to cutscenes so they don’t get bored of fetch quests at lower levels. Even if the quest isn’t fun for you, maybe that’s because it’s a level 2 quest and you’ve seen longer and more detailed quests at higher levels.
    You are clearly the minority here, I’ve never heard anyone say that.
    Actually, it was. Dungeon quests not only add more lore to the game, they give an effective level requirement to the dungeon so lv 100s can’t carry lv 30s through undergrowth ruins.
    and you rather have bullet sponges that take forever to kill?
    Or, if you played the update LIKE HOW IT WAS MEANT TO BE PLAYED and made a new class, this wouldn’t be a problem because you already go to most of the areas that count as discoveries
    You said you wanted different quests, and Corkus was the most different thing the CT gave us. Envoy and Mixed Feelings dont even follow the “go do this for me” formula, well, not at first at least. Even Fallen Factory is currently the most unique dungeon. You remind me of one of those Pokemon fans that complained that Pokemon was getting formulaic and boring, then complain about the island trial system in Pokemon Sun/Moon because “it ruined the game”.
    Yes, it was a good update. And you didn’t even mention the new quest book and bank, which were two features which were definitely needed.
     
  5. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    i dont want fetch quests i just dont want gimmick quests
     
  6. flip

    flip Chef HERO

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    If anything, this update sort of revamped many of the quests people were having problems with.

    With thieving rodents, the original quest was just too fetching, kill this, talk to the guy, kill that, talk to the guy. Doesn't sound as fun. Granted the newer one is still rather simpler, but bare in mind, this is a level 2 quest. Its not suppose to grand scale like Envoy, it should be something to ease the player into the game, while not turning them away because of the difficulty, this ain't Dark Souls.

    As @Maki Nishikino said, would you rather kill a boss quick enough so you don't die of boredom, or keep throwing you attacks at him/her for around 10-15 minutes until it dies. But I do see where you're coming from with this, with there being one too many boss fights that don't seem as rewarding as say The Hive or Reincarnation. But then again, if this were to be reality, where every boss was like that, it would be too challenging for the average player and will just be turned off by the difficulty. Same goes with gimmick quests, they're there for casual gamers, if every game was say, extremely long, you would get tired half way through and just throw in the towel. Even games like Skyrim ( i shouldn't be comparing skyrim to wynn but whatever) have small gimmicky quests, but these are there to keep the game fresh while also not boring the player to death.

    It isn't a chore, because its not mandatory. Discoveries, or rather exploring, aren't meant to be done in a quick time-frame, you don't have to do it all at once. Its there to be done whenever you want to do it, it isn't going anywhere. The xp is there to reward people who wish to either gain a better understanding of Wynn lord-wish, or just want to put a twist on things, I mean, you aren't an adventurer for nothing. So take your time.

    This I agree with, Gavel has been out for quiet a long time, and is still unfinished, but I can imagine they're taking their time on these dungeons, as this could, in it of itself, become pretty valuable on the lore side of things.

    If anything, the quests can provide more excitement for the dungeon for those who haven't done it. It leaves the player with a sense of mystery which is what dungeons are, mysterious places full to the brim with stories that could be told, and what better way to do that, by teasing the player of the possibilities that lay inside. Also again @Maki Nishikino point on this is pretty gud, y'know with level reqs. and stuff.

    Now with Corkus, it gave us decent amounts of content, just for the size of the island, using new plugins and visuals that we haven't seen before. Fallen Factory for example was by far one of the most exciting dungeons to date and quickly became the community's favourite dungeon just because of the fact it gives us new mechanics in the form of a sick new boss, navigating through conveyor belts, and finding you way through a maze of machinery, while also using the new dungeon system. Not to mention all the secrets Corkus has like the Ancient Avos ruins and the still unsolved mechanical pond outside Corkus city, are there to keep the player interested and fresh while also rewarding them, such as the discoveries.

    Yes the game did take away many of the existing problems such as extremely repetitive, "talk to him, get the stuff, get the reward" type of questing and instead gave us quests that use more advanced and new techniques of story telling to make the quest both a moderate difficulty whilst also being enjoyable while also adding to the lore. So yes the game has improved quiet a lot since the fetching quests.

    But remember, fetch quests are also very gimmicky and if you still think these newer quests are gimmicky, so were fetch quests and in reality and by that logic, nothing much has changed...
     
    Last edited: Aug 6, 2018
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  7. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    What do you mean by 'gimmick quests'? What part of a 'gimmick quest' should be changed, and why?
     
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  8. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    I'm confused. You don't want fetch quests, and you don't want gimmick quests, so get rid of those and you're left with... I don't know what.
     
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  9. A Human

    A Human Definitely not an alien. VIP+

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    I find the discoveries to be a great way to encourage players to explore the world. I just randomly explore and find it nice to get some little bits of lore for the areas I find. And for the quests, I personally find all of them to be pretty fun to play.
     
  10. dbleo

    dbleo Dream Crusher HERO

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  11. Burpcity

    Burpcity Well-Known Adventurer VIP

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    This is just a random side note but I'm pretty sure that answering "Yes" or "No" to a question that has 2 options for you to pick doesn't work.
     
  12. Derpy_Watermelon

    Derpy_Watermelon Professional at Getting Lost VIP+

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    I mean people ranting about this stuff often forget how BAD the game was just 3 years ago. Almost every quest was a fetch quest with minimal interaction, and leveling was 10x worse, since xp gaps were larger with more grinding, and there were almost no side activities to do.

    These "gimicky" quests only get boring after you've done them multiple times before, and even then, it's better than old quests. For a new player, the experience has gotten so much better, and quests have gotten more interactive.

    I feel like you're someone who's just become bored with late game. You can either play around with builds (the item system is one thing thats gotten much better since the updates), or get a second 100 on a different class.

    Honestly, people tend to get really picky about the game once they've kinda gotten bored. It sometimes helps to take a step back and just realize that the devs have worked hard on the game and it's definitely improved, maybe not exactly how you want, but still improved. I feel you a break from the game would be good for you. Take some time off Wynn, so its not as stale.
     
  13. Jbip

    Jbip yea QA GM CHAMPION

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    oof there's too much wrong in this

    Why do you think all quests "feel the same"? A lot of them were revamped for a reason and are really different from one to another
    The "checklist" as you call it is great (especially for newer players) to get a sense of pride and accomplishment (am i still allowed to say this)
    The dungeon quests added very much needed lore to the game, and they were all very enjoyable
    The poisoning the pest quest is so short and cool, I can't figure out why you'd get triggered over a cutscene??? You'd rather grind mobs than do a fun adventure?

    To be fair, if you think the game started going downhill, it's because you're tired of it. Maybe you should take a big break or something, because you're clearly getting triggered over the most insignificant stuff, chill out and come back later o/
     
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  14. SoraDraco

    SoraDraco Well-Known Adventurer

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    That quest in particular used to be much worse. The original quest involved farming silverfish that spawned in the field until one drops an item. It took a while for it to drop. Take that item to the guy, let him tell you that's not the right item. Find a cave in the field, go down it, kill another mob to get the true item, and take it back to the guy. Quest done.

    I am kind of with you when you say that they should flesh out some things such as actually making the conclusion to the realm of light quests. But that being said, the quests they DO redo always turn out much better than the original. The mushroom quest on black road used to be a massive fetch quest. You turn in X mushrooms and X bat wings (bat wings could only be found in maltic's well so you needed to do THAT quest as well) and then you were done. Regarding the dungeon quests, like @Jbip said, They flesh out the world. If the fallen factory quest wasn't there, for example, we wouldn't know the meaning behind corkas's bird people. It makes the bosses feel more alive as well. In the jungle dungeon by troms we see solders trapped in goo. In that quest, we watch them go in and we know that the boss is a powerful mage.

    And about the 'updates are boring' it is(?) conformed that the next update is 'Road to Dern'. Dern is where the all things that go bump in the night live.
     
  15. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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  16. nicktree

    nicktree wynncraft player HERO GM

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  17. H0Y

    H0Y H0Y HERO

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    I swear someones going vote the other option to just to spite this.
     
    Last edited: Aug 6, 2018
  18. TwageTomato

    TwageTomato Coder | Like-Giver | Tomato | Musician CHAMPION

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    According to Google, a "Gimmick" could be seen as a device or clever trick to gain the attention of an audience (the players, in this case). This could mean a very wide range of mechanics and features that the Wynn CT has created over the years, as the entire point of a game is to hold your attention by entertaining you.

    Under that definition, anything that strays from the idea of a bland, straight-foward damage-sponging tank (that may or may not have a single spell to throw at you) could be considered gimmicky. Do you really want to see the game boiled back down to a linear, rigid "this is better than that, no questions about it" system? Do you want every complex "gimmick" that the CT has meticulously crafted and balanced over the past couple of years to be stripped away, leaving a game that has less complexity than Cookie Clicker?

    I would hope not.
     
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  19. mouldy

    mouldy heheheha

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  20. A Human

    A Human Definitely not an alien. VIP+

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    Cookie clicker is actually a fairly complex game.
     
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