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Another Dungeons & Dragons Campaign (6/6 Players)

Discussion in 'Forum Games' started by Tezzeret, Sep 24, 2017.

?

Do you want to play?

  1. Yes

    23 vote(s)
    62.2%
  2. Maybe (Why?)

    11 vote(s)
    29.7%
  3. No (Why not?)

    3 vote(s)
    8.1%
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  1. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Last time I checked 5+1 is 6 not 16...
     
  2. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    thanks that was an accident
     
  3. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The spear thrust goes into the hound's leg, but the beast jumps away and frees itself.

    You kill Thug 1 with a shot through his eye.
    ________________________________
    The houndmaster shoots at Guard 1, cursing.
    Attack Roll: 14 + 3 = 17
    Damage Roll: 2 + 1 = 3 piercing damage.
    The shot hits Guard 1 in the chest, and he collapses.
    ________________________________
    Guard 2's turn.
     
  4. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    death save?
    ________________________________
    nvm wrong guard
    guard 2 attacks thug 2
    5+3=8
    7+3=10
    both miss
    ________________________________
    guard 3 runs in help guard 2 kill thug 2
    4+3
    nat 1

    how did none hit out of 4 attacks?
     
    Last edited: Jun 4, 2018
  5. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Thug 2 drank his secret potion of being really good at dodging attacks.
    ________________________________
    The hound prepares to start eating at Guard 1, but his master shouts at him to go for Liun.
    In a mad dash (taking an Attack of Opportunity from Guard 2 in the process)...
    AoO: 2 + 3 = 5
    the hound gets to Liun and bites in.
    Attack Roll: 16 + 3 = 19
    Damage Roll: 4 + 1 = 5 piercing damage.
    Make a Strength saving throw.
     
  6. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    that needs to be made in to an item in here
    wait what
    9-1=8
    so im prone
     
    Last edited: Jun 4, 2018
  7. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Sure.

    Guard 2 got an Attack of Opportunity on the hound, but missed.

    You fall to the ground.

    Guard 1's death saving throw.
     
  8. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    of i first read that as AoE so i was confused who did aoe damage
    nat 20
    ________________________________
    Liuns turn
    bonus action hunters mark the hound
    action an attack from my shorsword
    16+5=21
    Damage
    4+2+3=9
     
  9. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    He stabilizes.

    I'm assuming you're standing up now?

    You stab the hound through the neck, and it dies horribly. Is your turn done?
     
  10. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    yeah i stand up and move behind guard 2 and that ends my turn
     
  11. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Thug 2 jabs at Guard 3.
    Attack Roll: 8 + 3 = 11
    He misses and runs away, provoking an Attack of Opportunity from Guard 3.
    Attack Roll: 17 + 3 = 21
    Damage Roll: 4 + 1 = 5 piercing damage.

    Thug 3 also flees, taking a last shot at Liun as he runs.
    Attack Roll: 16 + 3 = 19
    Damage Roll: 4 + 1 = 5 piercing damage.
     
  12. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    he aint running nowhere
    can he make a dex save?
     
  13. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The houndmaster shoots at Guard 3.
    Attack Roll: Natural 1.
    He drops his crossbow to the ground and pulls out two shortswords, moving closer and entering a martial stance.

    Guard 2's turn.
    ________________________________
    Wait, what? I'm confused.
     
  14. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    im using hellish rebuke on him
     
  15. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    DEX save: 15 + 1 = 16. Passes.
    Roll for damage.
     
  16. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    (5+7)/2=6
     
  17. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Even after being engulfed in fire, he's somehow still moving (albeit severely burned). His bow is not doing well, either.
     
  18. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    guard 2 runs at the houndmaster and attacks him
    2+3=5
    15+3=18
    Damage
    5+1=6
    ________________________________
    guard 3 also runs at the houndmaster
    and attacks him
    10+3=13
    16+3=19
    Damage
    1+1=2
    6+1=7
    ________________________________
    guard 1 is stable so its my turn
    bonus action hunters mark thug 3
    action shoot thug 3
    10+7=17
    Damage
    4+6+3=13

    Thugs turn
     
  19. hmtn

    hmtn Archivist of the Realm VIP+

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    My alerts didn't just break, they fell into an endless abyss of pure emptiness the likes of all human fiction has never gazed into before.
    Ok but really

    "Who? I was just following the other two."
     
  20. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Thug 3 is very dead.

    Thug 2 drops his dagger and flees, taking the Dodge action.
    ________________________________
    The houndmaster leaps and plants a dagger in Guard 3.
    Attack Roll: 19 + 3 = 22.
    Damage Roll: 1 + 1 = 2. What.
    The dagger misses, but pulling it back hits Guard 3 in the head, and he falls over.
    The houndmaster then pivots and slashes at Guard 2.
    Attack Roll: 1 + 3 = 4. Yeah, no.

    Guard 2's turn.
     
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