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World The Crusader Class 3.0

Discussion in 'General Suggestions' started by Ear Infection, May 26, 2018.

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  1. Ear Infection

    Ear Infection Back Again HERO

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    Minecraft:
    Playstyle: Single damager. Good for tanking and boss killing but has difficulties against hordes of enemies.
    Weapon : longsword (Iron sword)
    Notes : Hordes are a pain in the ass. Spell combos will optimize DPS, as the Crusader plays with enemy status effects dealing big damage at the right time at the expense of cleansing. Those with a dedicated pvp build and the experience can be your worst dueling nightmare.
    When playing with the correct experience and a PvE oriented build, using spell combos effectively makes the crusader an absolute soul-melter especially on tanky bosses such as Amadel or Bob's Reincarnation, assuming you're with an ample amount of protection.
    Attack : Melee. [+1.5 blocks range forward]
    Special : Has a base 110% armour rating [For reference, warrior has 120%, Assassin has 100%, Mage has 90%, Archer has like 60%. correct me on any of these if I'm wrong]

    [​IMG]

    VIP+ Class Reskin : Marauder
    Crusader but red and edgy

    Damage : ■■■■
    Defenses : ■■■■
    Spells : ■■□□□

    Spell I-Holy Assault / Dark Rage
    R-L-R
    Grade I : Basic
    Damage : 250% Neutral
    Mana Cost : 6
    Launch a forward assault 3 blocks, attacking all mobs on that block [in a line, think piercing!]

    Grade II : Push Through
    Damage : 150%, +10% Fire, x2
    Mana Cost : 5
    +1.5 blocks of attack range. All opponents in the radius of the attack are given Slowness II for 30 seconds. Extra attack affects all mobs within 1 block.

    Grade III : Limb Hacking
    Damage : 150%, +30% Fire [1st Attack], 100%, +20% Fire [Extra Attack]
    Mana Cost : 5
    Amputate your opponents on second attack, temporarily stunning them for 0.75s, and giving them an additional effect of blindness I.

    Spell II-Pursuit/No escape
    R-R-R
    Grade I :Basic
    Damage : None.
    Mana Cost : 4
    Gain Speed I for 30 seconds, and aggro all enemies within [3] blocks of you.

    Grade II : Bull Run
    Damage : 50% Neutral Damage
    Mana Cost : 3
    +30 seconds of speed. +50% neutral damage when you come in contact with an enemy. +[1] blocks of aggro range [Full Aggro range : 4]

    Grade II : Touroto Strike
    Damage : 50% Neutral Damage, 5% ALL ELEMENT DAMAGE
    Mana Cost : 3
    +1 Grade of speed [Speed II], +30s of Jump Boost I. +[1] blocks of aggro range [Full Aggro range : 5]

    Spell III : Sanctify / Culling Blade

    Grade I : Basic
    Damage : 100% Neutral
    Mana Cost : 8
    Bonus Damage : +30% Damage for each effect on the victim enemy [Max stacks : 3]
    No Movement Time : 3s
    Range : 5 Blocks
    Fire a long range projectile that can hit ONE enemy.

    Grade II : Bloodletting
    Mana Cost : 8
    Damage : 100% Neutral
    Bonus Damage : +40% Damage for each effect on the victim enemy [Max stacks : 4]
    No Movement Time : 3s
    Range : 5 Blocks
    +5 seconds of wither I, 3s stun time, slowness I for 30s

    Grade III : Defile
    Mana Cost : 8
    Damage: 200% Neutral
    Bonus Damage : +50% Damage for each potion effect on victim [Max Stack : 5]
    No Movement Time : 0s
    Range : 7 Blocks
    +Immense damage. Max damage is now 450% but super hard to get to, +Explosion : Create a small area of effect on the first successful hit. This can compensate for the lack of AoE an be a very good friend.

    Spell IV : Defense Circuit / Inspiring through Fear
    Grade I : Basic
    Spell Combo : R-R-L
    Mana Cost : 7
    Damage : N/A
    Radius : 3 Blocks [Full Circle Diameter 6]
    Circle time : 5 Seconds, Exiting the circle for 3 seconds will destroy the defense circuit.
    All allies inside the circle gain Strength II and Jump boost I. Allies are free to exit the circle but will have their effects purged instantly.

    Grade II : Consecrate
    Mana Cost : 7
    Damage : 10% neutral per second
    Radius : 4 Blocks
    Circle time : 5 seconds, can be increased by 0.5 seconds every 10 allocated [not gear!] defense points, maximum time 8 seconds. Exiting the circle for 4 seconds will destroy the defense circuit.
    +Holy furnace, all mobs inside the defense circuit circle receive 10% neutral damage per second in the circle.

    Grade III : Fires of Penance
    Mana Cost : 7
    Damage : 20% Neutral per second, +10% fire damage per second
    Radius : 5 Blocks
    Circle time : 5 Seconds, can be increased by 0.5 seconds every 10 allocated [not gear!] defense points, maximum time 10 seconds. Exiting the circle for 5 seconds will destroy the defense circuit.
    +All mobs within the circle gain [only once after they enter the circle] blindness for 7 seconds. This effect can be removed with the sanctify spell.

    CHANGES
    +: Remade the class [4.24.18]
    +/- : Reworked the 4th spell, made it into a more defense like spell rather than healing oriented. [4.25.18]
    +/- : Added Colors to spells! [4.25.18]
     
    Last edited: May 30, 2018
  2. Wynnooblet

    Wynnooblet Slayer of Useless Threads HERO

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    Minecraft:
    When you listen to too much Sabaton
     
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  3. Locky1110

    Locky1110 Famous Adventurer

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    Guild:
    Minecraft:
    Base skills are distributed through 4 different skills, with 13 base points
    it's Damage, Defense, Spells, and Range

    also you say Holy Horn / Rageous Aura in the spoiler, but at the top, of inside the spoiler, it's this
     
  4. Ear Infection

    Ear Infection Back Again HERO

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    Minecraft:
    Noted, will fix
     
  5. SlyamPoetry

    SlyamPoetry dedicated pikotaro fan!!!!! CHAMPION

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    Guild:
    Minecraft:
    huge flaw or I'm blind.
    where's the weapon?
    shouldn't have existing ones because that'd break the tradition of one weapon per class-set-thingy
     
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  6. Ear Infection

    Ear Infection Back Again HERO

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    Minecraft:
    This was a copy of the 2.0 and 1.0. Forgot to add that. Thanks for catching!
     
  7. Ear Infection

    Ear Infection Back Again HERO

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    Minecraft:
    Je suis un bump
     
  8. LionII

    LionII :D HERO

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    Minecraft:
    When the crusaders come to town all will be op +1
     
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