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World Locking Stats For Item Rerolls.

Discussion in 'General Suggestions' started by ChuckeyTheBear, Apr 11, 2018.

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  1. ChuckeyTheBear

    ChuckeyTheBear Dirty Weeb

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    ChuckeyTheBear here!
    [PreistPanda]


    Just a quick idea, adding the ability to 'lock' a stat on an item, so if that item were to be rerolled, that stat would not be rerolled with the rest of the item.

    Restrictions
    You would not be able to lock more than 1 stat at a time. This prevents the ability to create high skillpoint items (ex Prism) by locking 1 stat at a time.

    Locking a stat would cost a 'reroll'. If your item was unrerolled, locking a stat would cost the same amount of money as rerolling it to [2], and would transition the item to [2], so your next reroll would cost the amount from [2] to [3].

    [​IMG] ====>[​IMG]

    Visuals
    The locked stat will be displayed in blue/teal (I'm not sure which shade MC supports)
    [​IMG]

    Major thanks to Pokerpo for helping to come up with a better idea for the cost!
    (My original idea was to just add 50% to the re identification cost >.<)
    [​IMG]

     
    Last edited: Apr 12, 2018
    Turbostratus likes this.
  2. Thunder

    Thunder Chief Thunder HERO

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    I don't like this.
     
    Avidify, Dr Zed, CookedPelvis and 2 others like this.
  3. ChuckeyTheBear

    ChuckeyTheBear Dirty Weeb

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    Gotta put the balance somewhere .-. No 100 SP blue mask for u >:(

    also is this what I think it is [GRLC Donations: GQhPUuSA7KzseHidzJUPogPytDZkYQNQU3]
     
  4. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

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    ehhh no thanks. It would make certain items too op, specifically items with very few stats *cough cough discoverer cough cough*
     
  5. Thunder

    Thunder Chief Thunder HERO

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    It's Garlicoin.
     
  6. ChuckeyTheBear

    ChuckeyTheBear Dirty Weeb

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    The idea is that if it's an item with 1 major good stat (Aquarius and Discoverer being prime examples), if you already have a good main stat, (mana regen and loot bonus respectively) there's usually no point in rerolling the item. However it gives you the opportunity to safely minmax your items, so if you were to have a max water damage Ophiuchus (like the picture), but the rest of the stats are meh and the other main stats aren't very good, you could lock and reroll the item, albeit at a much higher cost, as a tradeoff for the safety it can provide.
     
  7. Bramblesthatcat

    Bramblesthatcat Just a cat trying to be bing chilling CHAMPION

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    Can someone say “game breaking?”
     
  8. Casparof

    Casparof mythic counter: 2 HERO

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    annyone already seeing the market go crazy if this whould happen ??
     
  9. Altakar

    Altakar former 1000+ day counter moth Item Team

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    Here's my idea on how this would be improved.

    So the formula for rerolling the item is this right now: base cost to identify * 5^how many times the item has been identified

    For example, an item that costs 100 emeralds to identify cost 500 emeralds to identify it to [2], and 2500 to [3], and so on.

    But, if you have a locked stat, the number 5 goes up, to make the player pay for the good identification(maybe like 3 each to 8? not sure).

    So, if you identify an item that costs 100 emeralds, and them I'm not happy with it and reroll it to [2] and get a max stat. I lock it and reroll it to [3], which costs 6400 to reroll. I decide to unlock the stat and reroll it to [4], which now makes the reroll cost 12500.

    Also your Restrictions section is confusing as hell.

    EDIT: Actually, after reading other's comments, I'm considering making the increase from 3 to 5(multiplier of 10), which severely punishes the player if they have a locked stat.
     
  10. Thunder

    Thunder Chief Thunder HERO

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    No.
     
  11. ChuckeyTheBear

    ChuckeyTheBear Dirty Weeb

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    Sorry if it wasn't clear, but you pay the full cost of an identification as well as increasing the identification count. By increasing the base, it makes it extremely easy to lock it early on, and impossible to lock after a few rerolls. I've added an example to further clarify it.
     
  12. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    unnecessary and over complicates identification rerolling.

    This just isn't a good idea. No amount of reroll price changes can make this feasable
     
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